1 |
Aggravated Assault
|
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
|
{2}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Akroma's Memorial
|
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
|
{7}
|
Artifact
|
|
|
|
main
|
1 |
Archetype of Aggression
|
Creatures you control have trample. Creatures your opponents control lose trample and can't have or gain trample.
Creatures you control have trample. Creatures your opponents control lose trample and can't have or gain trample.
|
{1}{R}{R}
|
Creature Enchantment
|
3/2
|
|
|
main
|
1 |
Armory of Iroas
|
Whenever equipped creature attacks, put a +1/+1 counter on it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature attacks, put a +1/+1 counter on it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Berserkers' Onslaught
|
Attacking creatures you control have double strike.
Attacking creatures you control have double strike.
|
{3}{R}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Blackblade Reforged
|
Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}
Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Blade of Selves
|
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4}
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Blade of the Bloodchief
|
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1}
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1}
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Bladed Pinions
|
Equipped creature has flying and first strike. Equip {2}
Equipped creature has flying and first strike. Equip {2}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Bonehoard
|
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip {2}
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip {2}
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Brass Squire
|
{T}: Attach target Equipment you control to target creature you control.
{T}: Attach target Equipment you control to target creature you control.
|
{3}
|
Artifact Creature
|
1/3
|
|
|
main
|
1 |
Brawler's Plate
|
Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Caged Sun
|
As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Cauldron of Souls
|
{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Champion's Helm
|
Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {1}
Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {1}
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Chariot of Victory
|
Equipped creature has first strike, trample, and haste. Equip {1}
Equipped creature has first strike, trample, and haste. Equip {1}
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Claws of Valakut
|
Enchant creature Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
Enchant creature Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
|
{1}{R}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Cloud Key
|
As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost {1} less to cast.
As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost {1} less to cast.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Cobbled Wings
|
Equipped creature has flying. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has flying. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Darksteel Forge
|
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
|
{9}
|
Artifact
|
|
|
|
main
|
1 |
Eldrazi Conscription
|
Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)
Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)
|
{8}
|
Enchantment Tribal
|
|
|
|
main
|
1 |
Empyrial Plate
|
Equipped creature gets +1/+1 for each card in your hand. Equip {2}
Equipped creature gets +1/+1 for each card in your hand. Equip {2}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Fireshrieker
|
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Foundry Inspector
|
Artifact spells you cast cost {1} less to cast.
Artifact spells you cast cost {1} less to cast.
|
{3}
|
Artifact Creature
|
3/2
|
|
|
main
|
1 |
Gate Smasher
|
Gate Smasher can be attached only to a creature with toughness 4 or greater. Equipped creature gets +3/+0 and has trample. Equip {3}
Gate Smasher can be attached only to a creature with toughness 4 or greater. Equipped creature gets +3/+0 and has trample. Equip {3}
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Gauntlet of Might
|
Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds an additional {R}.
Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds an additional {R}.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Gauntlet of Power
|
As Gauntlet of Power enters the battlefield, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
As Gauntlet of Power enters the battlefield, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Geosurge
|
Add {R}{R}{R}{R}{R}{R}{R}. Spend this mana only to cast artifact or creature spells.
Add {R}{R}{R}{R}{R}{R}{R}. Spend this mana only to cast artifact or creature spells.
|
{R}{R}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Goblin War Drums
|
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
|
{2}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Golem-Skin Gauntlets
|
Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Gorgon Flail
|
Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Gorgon's Head
|
Equipped creature has deathtouch. Equip {2}
Equipped creature has deathtouch. Equip {2}
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Granite Grip
|
Enchant creature Enchanted creature gets +1/+0 for each Mountain you control.
Enchant creature Enchanted creature gets +1/+0 for each Mountain you control.
|
{2}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Grappling Hook
|
Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip {4}
Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip {4}
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Hammer of Nazahn
|
Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4}
Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4}
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Haunted Cloak
|
Equipped creature has vigilance, trample, and haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has vigilance, trample, and haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Hedron Matrix
|
Equipped creature gets +X/+X, where X is its mana value. Equip {4}
Equipped creature gets +X/+X, where X is its mana value. Equip {4}
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Helm of the Gods
|
Equipped creature gets +1/+1 for each enchantment you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1 for each enchantment you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Helm of the Host
|
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Hero's Blade
|
Equipped creature gets +3/+2. Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+2. Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Hot Soup
|
Equipped creature can't be blocked. Whenever equipped creature is dealt damage, destroy it. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature can't be blocked. Whenever equipped creature is dealt damage, destroy it. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Inventors' Fair
|
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
|
|
Land
|
|
|
|
main
|
1 |
Jhoira's Familiar
|
Flying Historic spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.)
Flying Historic spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.)
|
{4}
|
Artifact Creature
|
2/2
|
|
|
main
|
1 |
Kuldotha Forgemaster
|
{T}, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, then shuffle.
{T}, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, then shuffle.
|
{5}
|
Artifact Creature
|
3/5
|
|
|
main
|
1 |
Loxodon Warhammer
|
Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}
Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Magnetic Theft
|
Attach target Equipment to target creature. (Control of the Equipment doesn't change.)
Attach target Equipment to target creature. (Control of the Equipment doesn't change.)
|
{R}
|
Instant
|
|
|
|
main
|
1 |
Mask of Avacyn
|
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {3}
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {3}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Mask of Memory
|
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Masterwork of Ingenuity
|
You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.
You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Mishra's Workshop
|
{T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.
{T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.
|
|
Land
|
|
|
|
main
|
1 |
Molten Psyche
|
Each player shuffles the cards from their hand into their library, then draws that many cards. Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
Each player shuffles the cards from their hand into their library, then draws that many cards. Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
|
{1}{R}{R}
|
Sorcery
|
|
|
|
main
|
16 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Mox Amber
|
{T}: Add one mana of any color among legendary creatures and planeswalkers you control.
{T}: Add one mana of any color among legendary creatures and planeswalkers you control.
|
{0}
|
Artifact
|
|
|
|
main
|
1 |
Mox Opal
|
Metalcraft — {T}: Add one mana of any color. Activate only if you control three or more artifacts.
Metalcraft — {T}: Add one mana of any color. Activate only if you control three or more artifacts.
|
{0}
|
Artifact
|
|
|
|
main
|
1 |
Nim Deathmantle
|
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it. Equip {4}
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it. Equip {4}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
O-Naginata
|
O-Naginata can be attached only to a creature with power 3 or greater. Equipped creature gets +3/+0 and has trample. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
O-Naginata can be attached only to a creature with power 3 or greater. Equipped creature gets +3/+0 and has trample. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Ogre's Cleaver
|
Equipped creature gets +5/+0. Equip {5}
Equipped creature gets +5/+0. Equip {5}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Pariah's Shield
|
All damage that would be dealt to you is dealt to equipped creature instead. Equip {3}
All damage that would be dealt to you is dealt to equipped creature instead. Equip {3}
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Prowler's Helm
|
Equipped creature can't be blocked except by Walls. Equip {2}
Equipped creature can't be blocked except by Walls. Equip {2}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Quietus Spike
|
Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Rage Reflection
|
Creatures you control have double strike.
Creatures you control have double strike.
|
{4}{R}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Reflexes
|
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
|
{R}
|
Enchantment
|
|
|
|
main
|
1 |
Scytheclaw
|
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Shield of the Avatar
|
If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Sigil of Distinction
|
Sigil of Distinction enters the battlefield with X charge counters on it. Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction. Equip—Remove a charge counter from Sigil of Distinction.
Sigil of Distinction enters the battlefield with X charge counters on it. Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction. Equip—Remove a charge counter from Sigil of Distinction.
|
{X}
|
Artifact
|
|
|
|
main
|
1 |
Skeleton Key
|
Equipped creature has skulk. (It can't be blocked by creatures with greater power.) Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. Equip {2}
Equipped creature has skulk. (It can't be blocked by creatures with greater power.) Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. Equip {2}
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Swiftfoot Boots
|
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Sword of Body and Mind
|
Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards. Equip {2}
Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards. Equip {2}
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Sword of Feast and Famine
|
Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}
Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Sword of Fire and Ice
|
Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card. Equip {2}
Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card. Equip {2}
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Sword of Light and Shadow
|
Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2}
Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2}
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Sword of Vengeance
|
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip {3}
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip {3}
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Sword of War and Peace
|
Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip {2}
Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip {2}
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Temple of the False God
|
{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}: Add {C}{C}. Activate only if you control five or more lands.
|
|
Land
|
|
|
|
main
|
1 |
Tenza, Godo's Maul
|
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
The Immortal Sun
|
Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1.
Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Thirsting Axe
|
Equipped creature gets +4/+0. At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it. Equip {2}
Equipped creature gets +4/+0. At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it. Equip {2}
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Torpor Orb
|
Creatures entering the battlefield don't cause abilities to trigger.
Creatures entering the battlefield don't cause abilities to trigger.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Trailblazer's Boots
|
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2}
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Valakut, the Molten Pinnacle
|
Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target. {T}: Add {R}.
Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target. {T}: Add {R}.
|
|
Land
|
|
|
|
main
|
1 |
Valduk, Keeper of the Flame
|
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
|
{2}{R}
|
Creature
|
3/2
|
|
|
main
|
1 |
Vorrac Battlehorns
|
Equipped creature has trample and can't be blocked by more than one creature. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Equipped creature has trample and can't be blocked by more than one creature. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
War's Toll
|
Whenever an opponent taps a land for mana, tap all lands that player controls. If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
Whenever an opponent taps a land for mana, tap all lands that player controls. If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
|
{3}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Ward of Bones
|
Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments. Each opponent who controls more lands than you can't play lands.
Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments. Each opponent who controls more lands than you can't play lands.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Whispersilk Cloak
|
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}
|
{3}
|
Artifact
|
|
|
|
main
|