1 |
Ambush Commander
|
Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
|
{3}{G}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Arbor Elf
|
{T}: Untap target Forest.
{T}: Untap target Forest.
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Belbe's Portal
|
As Belbe's Portal enters the battlefield, choose a creature type. {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.
As Belbe's Portal enters the battlefield, choose a creature type. {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Caged Sun
|
As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Cavern of Souls
|
As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
|
|
Land
|
|
|
|
main
|
1 |
Diamond Mare
|
As Diamond Mare enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.
As Diamond Mare enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.
|
{2}
|
Artifact Creature
|
1/3
|
|
|
main
|
1 |
Door of Destinies
|
As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Drove of Elves
|
Hexproof Drove of Elves's power and toughness are each equal to the number of green permanents you control.
Hexproof Drove of Elves's power and toughness are each equal to the number of green permanents you control.
|
{3}{G}
|
Creature
|
*/*
|
|
|
main
|
1 |
Dwynen's Elite
|
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
|
{1}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Dwynen, Gilt-Leaf Daen
|
Reach Other Elf creatures you control get +1/+1. Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.
Reach Other Elf creatures you control get +1/+1. Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.
|
{2}{G}{G}
|
Creature
|
3/4
|
|
|
main
|
1 |
Eladamri, Lord of Leaves
|
Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) Other Elves have shroud. (They can't be the targets of spells or abilities.)
Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) Other Elves have shroud. (They can't be the targets of spells or abilities.)
|
{G}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Elvish Archdruid
|
Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.
Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.
|
{1}{G}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Elvish Branchbender
|
{T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
{T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
|
{2}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Elvish Champion
|
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
|
{1}{G}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Elvish Eulogist
|
Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.
Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Elvish Guidance
|
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield.
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Elvish Mystic
|
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Elvish Promenade
|
Create a 1/1 green Elf Warrior creature token for each Elf you control.
Create a 1/1 green Elf Warrior creature token for each Elf you control.
|
{3}{G}
|
Sorcery Tribal
|
|
|
|
main
|
1 |
Elvish Vanguard
|
Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.
Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Essence Warden
|
Whenever another creature enters the battlefield, you gain 1 life.
Whenever another creature enters the battlefield, you gain 1 life.
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Extraplanar Lens
|
Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Ezuri, Renegade Leader
|
{G}: Regenerate another target Elf. {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
{G}: Regenerate another target Elf. {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
|
{1}{G}{G}
|
Creature
|
2/2
|
|
|
main
|
34 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Freyalise, Llanowar's Fury
|
[+2]: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}." [−2]: Destroy target artifact or enchantment. [−6]: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander.
[+2]: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}." [−2]: Destroy target artifact or enchantment. [−6]: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander.
|
{3}{G}{G}
|
Planeswalker
|
3
|
|
|
main
|
1 |
Fyndhorn Elves
|
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Gauntlet of Power
|
As Gauntlet of Power enters the battlefield, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
As Gauntlet of Power enters the battlefield, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Gilt-Leaf Ambush
|
Create two 1/1 green Elf Warrior creature tokens. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Create two 1/1 green Elf Warrior creature tokens. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
|
{2}{G}
|
Instant Tribal
|
|
|
|
main
|
1 |
Hall of Triumph
|
As Hall of Triumph enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1.
As Hall of Triumph enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Heedless One
|
Trample Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
Trample Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
|
{3}{G}
|
Creature
|
*/*
|
|
|
main
|
1 |
Herald's Horn
|
As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Heritage Druid
|
Tap three untapped Elves you control: Add {G}{G}{G}.
Tap three untapped Elves you control: Add {G}{G}{G}.
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Hunting Triad
|
Create three 1/1 green Elf Warrior creature tokens. Reinforce 3—{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)
Create three 1/1 green Elf Warrior creature tokens. Reinforce 3—{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)
|
{3}{G}
|
Sorcery Tribal
|
|
|
|
main
|
1 |
Immaculate Magistrate
|
{T}: Put a +1/+1 counter on target creature for each Elf you control.
{T}: Put a +1/+1 counter on target creature for each Elf you control.
|
{3}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Imperious Perfect
|
Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.
Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.
|
{2}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Jagged-Scar Archers
|
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. {T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. {T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
|
{1}{G}{G}
|
Creature
|
*/*
|
|
|
main
|
1 |
Joraga Treespeaker
|
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/2 {T}: Add {G}{G}. LEVEL 5+ 1/4 Elves you control have "{T}: Add {G}{G}."
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/2 {T}: Add {G}{G}. LEVEL 5+ 1/4 Elves you control have "{T}: Add {G}{G}."
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Joraga Warcaller
|
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Kindred Summons
|
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
|
{5}{G}{G}
|
Instant
|
|
|
|
main
|
1 |
Llanowar Elves
|
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Luminescent Rain
|
Choose a creature type. You gain 2 life for each permanent you control of that type.
Choose a creature type. You gain 2 life for each permanent you control of that type.
|
{2}{G}
|
Instant
|
|
|
|
main
|
1 |
Lys Alana Huntmaster
|
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
|
{2}{G}{G}
|
Creature
|
3/3
|
|
|
main
|
1 |
Marwyn, the Nurturer
|
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer. {T}: Add an amount of {G} equal to Marwyn's power.
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer. {T}: Add an amount of {G} equal to Marwyn's power.
|
{2}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Metallic Mimic
|
As Metallic Mimic enters the battlefield, choose a creature type. Metallic Mimic is the chosen type in addition to its other types. Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
As Metallic Mimic enters the battlefield, choose a creature type. Metallic Mimic is the chosen type in addition to its other types. Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
|
{2}
|
Artifact Creature
|
2/1
|
|
|
main
|
1 |
Mirror of the Forebears
|
As Mirror of the Forebears enters the battlefield, choose a creature type. {1}: Until end of turn, Mirror of the Forebears becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types.
As Mirror of the Forebears enters the battlefield, choose a creature type. {1}: Until end of turn, Mirror of the Forebears becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Nissa Revane
|
[+1]: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle. [+1]: You gain 2 life for each Elf you control. [−7]: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.
[+1]: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle. [+1]: You gain 2 life for each Elf you control. [−7]: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.
|
{2}{G}{G}
|
Planeswalker
|
2
|
|
|
main
|
1 |
Obelisk of Urd
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) As Obelisk of Urd enters the battlefield, choose a creature type. Creatures you control of the chosen type get +2/+2.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) As Obelisk of Urd enters the battlefield, choose a creature type. Creatures you control of the chosen type get +2/+2.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Paradise Plume
|
As Paradise Plume enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, you may gain 1 life. {T}: Add one mana of the chosen color.
As Paradise Plume enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, you may gain 1 life. {T}: Add one mana of the chosen color.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Presence of Gond
|
Enchant creature Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
Enchant creature Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Priest of Titania
|
{T}: Add {G} for each Elf on the battlefield.
{T}: Add {G} for each Elf on the battlefield.
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Prism Ring
|
As Prism Ring enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.
As Prism Ring enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Regal Behemoth
|
Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
|
{4}{G}{G}
|
Creature
|
5/5
|
|
|
main
|
1 |
Search for Tomorrow
|
Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Skyshroud Poacher
|
{3}, {T}: Search your library for an Elf permanent card, put it onto the battlefield, then shuffle.
{3}, {T}: Search your library for an Elf permanent card, put it onto the battlefield, then shuffle.
|
{2}{G}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Sylvan Messenger
|
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
|
{3}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Sylvan Offering
|
Choose an opponent. You and that player each create an X/X green Treefolk creature token. Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
Choose an opponent. You and that player each create an X/X green Treefolk creature token. Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
|
{X}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Timberwatch Elf
|
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
|
{2}{G}
|
Creature
|
1/2
|
|
|
main
|
1 |
Urza's Incubator
|
As Urza's Incubator enters the battlefield, choose a creature type. Creature spells of the chosen type cost {2} less to cast.
As Urza's Incubator enters the battlefield, choose a creature type. Creature spells of the chosen type cost {2} less to cast.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Vanquisher's Banner
|
As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Voice of the Woods
|
Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample.
Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample.
|
{3}{G}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Vorinclex, Voice of Hunger
|
Trample Whenever you tap a land for mana, add one mana of any type that land produced. Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
Trample Whenever you tap a land for mana, add one mana of any type that land produced. Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
|
{6}{G}{G}
|
Creature
|
7/6
|
|
|
main
|
1 |
Wellwisher
|
{T}: You gain 1 life for each Elf on the battlefield.
{T}: You gain 1 life for each Elf on the battlefield.
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Wirewood Channeler
|
{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.
{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.
|
{3}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Wirewood Pride
|
Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
|
{G}
|
Instant
|
|
|
|
main
|
1 |
Wirewood Symbiote
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Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
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{G}
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Creature
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1/1
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main
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1 |
Wood Elves
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When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
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{2}{G}
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Creature
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1/1
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main
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1 |
Wren's Run Vanquisher
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As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}. Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}. Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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{1}{G}
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Creature
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3/3
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main
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1 |
Zendikar Resurgent
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Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.
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{5}{G}{G}
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Enchantment
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main
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