1 |
Animist's Awakening
|
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
|
{X}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Aspect of Wolf
|
Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Astral Cornucopia
|
Astral Cornucopia enters the battlefield with X charge counters on it. {T}: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia.
Astral Cornucopia enters the battlefield with X charge counters on it. {T}: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia.
|
{X}{X}{X}
|
Artifact
|
|
|
|
main
|
1 |
Avenger of Zendikar
|
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
|
{5}{G}{G}
|
Creature
|
5/5
|
|
|
main
|
1 |
Beneath the Sands
|
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Boundless Realms
|
Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
|
{6}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Caged Sun
|
As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Caravan Vigil
|
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
|
{G}
|
Sorcery
|
|
|
|
main
|
1 |
Circuitous Route
|
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Collective Voyage
|
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
|
{G}
|
Sorcery
|
|
|
|
main
|
1 |
Cultivate
|
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Dauntless Dourbark
|
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk.
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk.
|
{3}{G}
|
Creature
|
*/*
|
|
|
main
|
1 |
Dawntreader Elk
|
{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
{1}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Deep Reconnaissance
|
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Doubling Cube
|
{3}, {T}: Double the amount of each type of unspent mana you have.
{3}, {T}: Double the amount of each type of unspent mana you have.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Dungrove Elder
|
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dungrove Elder's power and toughness are each equal to the number of Forests you control.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dungrove Elder's power and toughness are each equal to the number of Forests you control.
|
{2}{G}
|
Creature
|
*/*
|
|
|
main
|
1 |
Elvish Aberration
|
{T}: Add {G}{G}{G}. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
{T}: Add {G}{G}{G}. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
|
{5}{G}
|
Creature
|
4/5
|
|
|
main
|
1 |
Explosive Vegetation
|
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Far Wanderings
|
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Fastbond
|
You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
|
{G}
|
Enchantment
|
|
|
|
main
|
40 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Forgotten Ancient
|
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
|
{3}{G}
|
Creature
|
0/3
|
|
|
main
|
1 |
Gauntlet of Power
|
As Gauntlet of Power enters the battlefield, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
As Gauntlet of Power enters the battlefield, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Gilded Lotus
|
{T}: Add three mana of any one color.
{T}: Add three mana of any one color.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Grow from the Ashes
|
Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Growth Spasm
|
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Harrow
|
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
|
{2}{G}
|
Instant
|
|
|
|
main
|
1 |
Harvest Season
|
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Hunting Wilds
|
Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Kalonian Twingrove
|
Kalonian Twingrove's power and toughness are each equal to the number of Forests you control. When Kalonian Twingrove enters the battlefield, create a green Treefolk Warrior creature token with "This creature's power and toughness are each equal to the number of Forests you control."
Kalonian Twingrove's power and toughness are each equal to the number of Forests you control. When Kalonian Twingrove enters the battlefield, create a green Treefolk Warrior creature token with "This creature's power and toughness are each equal to the number of Forests you control."
|
{5}{G}
|
Creature
|
*/*
|
|
|
main
|
1 |
Khalni Heart Expedition
|
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Kodama's Reach
|
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Liege of the Tangle
|
Trample Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
Trample Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
|
{6}{G}{G}
|
Creature
|
8/8
|
|
|
main
|
1 |
Lotus Bloom
|
Suspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) {T}, Sacrifice Lotus Bloom: Add three mana of any one color.
Suspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) {T}, Sacrifice Lotus Bloom: Add three mana of any one color.
|
|
Artifact
|
|
|
|
main
|
1 |
Lotus Cobra
|
Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.
Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.
|
{1}{G}
|
Creature
|
2/1
|
|
|
main
|
1 |
Molimo, Maro-Sorcerer
|
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
|
{4}{G}{G}{G}
|
Creature
|
*/*
|
|
|
main
|
1 |
Mwonvuli Acid-Moss
|
Destroy target land. Search your library for a Forest card, put that card onto the battlefield tapped, then shuffle.
Destroy target land. Search your library for a Forest card, put that card onto the battlefield tapped, then shuffle.
|
{2}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Natural Connection
|
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
{2}{G}
|
Instant
|
|
|
|
main
|
1 |
Nature's Lore
|
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Nissa's Expedition
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
|
{4}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Nissa's Pilgrimage
|
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Nissa's Renewal
|
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.
|
{5}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Nissa, Worldwaker
|
[+1]: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. [+1]: Untap up to four target Forests. [−7]: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
[+1]: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. [+1]: Untap up to four target Forests. [−7]: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
|
{3}{G}{G}
|
Planeswalker
|
3
|
|
|
main
|
1 |
Omnath, Locus of Mana
|
You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.
You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.
|
{2}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Overgrowth
|
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Rampant Growth
|
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Ranger's Path
|
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Regal Behemoth
|
Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
|
{4}{G}{G}
|
Creature
|
5/5
|
|
|
main
|
1 |
Regal Force
|
When Regal Force enters the battlefield, draw a card for each green creature you control.
When Regal Force enters the battlefield, draw a card for each green creature you control.
|
{4}{G}{G}{G}
|
Creature
|
5/5
|
|
|
main
|
1 |
Scouting Trek
|
Search your library for any number of basic land cards, reveal those cards, then shuffle and put them on top.
Search your library for any number of basic land cards, reveal those cards, then shuffle and put them on top.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Seedguide Ash
|
When Seedguide Ash dies, you may search your library for up to three Forest cards, put them onto the battlefield tapped, then shuffle.
When Seedguide Ash dies, you may search your library for up to three Forest cards, put them onto the battlefield tapped, then shuffle.
|
{4}{G}
|
Creature
|
4/4
|
|
|
main
|
1 |
Sigil of Distinction
|
Sigil of Distinction enters the battlefield with X charge counters on it. Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction. Equip—Remove a charge counter from Sigil of Distinction.
Sigil of Distinction enters the battlefield with X charge counters on it. Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction. Equip—Remove a charge counter from Sigil of Distinction.
|
{X}
|
Artifact
|
|
|
|
main
|
1 |
Silverglade Elemental
|
When Silverglade Elemental enters the battlefield, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.
When Silverglade Elemental enters the battlefield, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.
|
{4}{G}
|
Creature
|
4/4
|
|
|
main
|
1 |
Skyshroud Claim
|
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Spoils of Victory
|
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Sylvan Primordial
|
Reach When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.
Reach When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.
|
{5}{G}{G}
|
Creature
|
6/8
|
|
|
main
|
1 |
Traverse the Outlands
|
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
|
{4}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Vorinclex, Voice of Hunger
|
Trample Whenever you tap a land for mana, add one mana of any type that land produced. Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
Trample Whenever you tap a land for mana, add one mana of any type that land produced. Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
|
{6}{G}{G}
|
Creature
|
7/6
|
|
|
main
|
1 |
Wood Elves
|
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
|
{2}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Zendikar Resurgent
|
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.
|
{5}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Zuran Orb
|
Sacrifice a land: You gain 2 life.
Sacrifice a land: You gain 2 life.
|
{0}
|
Artifact
|
|
|
|
main
|