1 |
Anger
|
Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
|
{3}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Apex of Power
|
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. If this spell was cast from your hand, add ten mana of any one color.
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. If this spell was cast from your hand, add ten mana of any one color.
|
{7}{R}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Archetype of Aggression
|
Creatures you control have trample. Creatures your opponents control lose trample and can't have or gain trample.
Creatures you control have trample. Creatures your opponents control lose trample and can't have or gain trample.
|
{1}{R}{R}
|
Creature Enchantment
|
3/2
|
|
|
main
|
1 |
Archetype of Courage
|
Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike.
Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike.
|
{1}{W}{W}
|
Creature Enchantment
|
2/2
|
|
|
main
|
1 |
Archetype of Endurance
|
Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof.
Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof.
|
{6}{G}{G}
|
Creature Enchantment
|
6/5
|
|
|
main
|
1 |
Archetype of Finality
|
Creatures you control have deathtouch. Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
Creatures you control have deathtouch. Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
|
{4}{B}{B}
|
Creature Enchantment
|
2/3
|
|
|
main
|
1 |
Archetype of Imagination
|
Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.
Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.
|
{4}{U}{U}
|
Creature Enchantment
|
3/2
|
|
|
main
|
1 |
Atraxa, Praetors' Voice
|
Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
{G}{W}{U}{B}
|
Creature
|
4/4
|
|
|
main
|
1 |
Bant Sureblade
|
As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.
As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.
|
{G/U}{W}
|
Creature
|
2/1
|
|
|
main
|
1 |
Brace for Impact
|
Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
|
{4}{W}
|
Instant
|
|
|
|
main
|
1 |
Brawn
|
Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
|
{3}{G}
|
Creature
|
3/3
|
|
|
main
|
1 |
Breya, Etherium Shaper
|
When Breya, Etherium Shaper enters the battlefield, create two 1/1 blue Thopter artifact creature tokens with flying. {2}, Sacrifice two artifacts: Choose one — • Breya deals 3 damage to target player or planeswalker. • Target creature gets -4/-4 until end of turn. • You gain 5 life.
When Breya, Etherium Shaper enters the battlefield, create two 1/1 blue Thopter artifact creature tokens with flying. {2}, Sacrifice two artifacts: Choose one — • Breya deals 3 damage to target player or planeswalker. • Target creature gets -4/-4 until end of turn. • You gain 5 life.
|
{W}{U}{B}{R}
|
Artifact Creature
|
4/4
|
|
|
main
|
1 |
Cascading Cataracts
|
Indestructible {T}: Add {C}. {5}, {T}: Add five mana in any combination of colors.
Indestructible {T}: Add {C}. {5}, {T}: Add five mana in any combination of colors.
|
|
Land
|
|
|
|
main
|
1 |
Child of Alara
|
Trample When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
Trample When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
|
{W}{U}{B}{R}{G}
|
Creature
|
6/6
|
|
|
main
|
1 |
Chromanticore
|
Bestow {2}{W}{U}{B}{R}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike, vigilance, trample, lifelink Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.
Bestow {2}{W}{U}{B}{R}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike, vigilance, trample, lifelink Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.
|
{W}{U}{B}{R}{G}
|
Creature Enchantment
|
4/4
|
|
|
main
|
1 |
Chromatic Lantern
|
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Cloven Casting
|
Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.
Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.
|
{5}{U}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Coalition Victory
|
You win the game if you control a land of each basic land type and a creature of each color.
You win the game if you control a land of each basic land type and a creature of each color.
|
{3}{W}{U}{B}{R}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Command Beacon
|
{T}: Add {C}. {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
{T}: Add {C}. {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
|
|
Land
|
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Commander's Sphere
|
{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Conflux
|
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.
|
{3}{W}{U}{B}{R}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Cromat
|
{W}{B}: Destroy target creature blocking or blocked by Cromat. {U}{R}: Cromat gains flying until end of turn. {B}{G}: Regenerate Cromat. {R}{W}: Cromat gets +1/+1 until end of turn. {G}{U}: Put Cromat on top of its owner's library.
{W}{B}: Destroy target creature blocking or blocked by Cromat. {U}{R}: Cromat gains flying until end of turn. {B}{G}: Regenerate Cromat. {R}{W}: Cromat gets +1/+1 until end of turn. {G}{U}: Put Cromat on top of its owner's library.
|
{W}{U}{B}{R}{G}
|
Creature
|
5/5
|
|
|
main
|
1 |
Cryptolith Rite
|
Creatures you control have "{T}: Add one mana of any color."
Creatures you control have "{T}: Add one mana of any color."
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Dragon Arch
|
{2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.
{2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Druids' Repository
|
Whenever a creature you control attacks, put a charge counter on Druids' Repository. Remove a charge counter from Druids' Repository: Add one mana of any color.
Whenever a creature you control attacks, put a charge counter on Druids' Repository. Remove a charge counter from Druids' Repository: Add one mana of any color.
|
{1}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Dune-Brood Nephilim
|
Whenever Dune-Brood Nephilim deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control.
Whenever Dune-Brood Nephilim deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control.
|
{B}{R}{G}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Esper Stormblade
|
As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.
As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.
|
{W/B}{U}
|
Artifact Creature
|
2/1
|
|
|
main
|
1 |
Exotic Orchard
|
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Add one mana of any color that a land an opponent controls could produce.
|
|
Land
|
|
|
|
main
|
1 |
Filth
|
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.
|
{3}{B}
|
Creature
|
2/2
|
|
|
main
|
2 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Fusion Elemental
|
|
{W}{U}{B}{R}{G}
|
Creature
|
8/8
|
|
|
main
|
1 |
Genju of the Realm
|
Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
|
{W}{U}{B}{R}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Gift of Paradise
|
Enchant land When Gift of Paradise enters the battlefield, you gain 3 life. Enchanted land has "{T}: Add two mana of any one color."
Enchant land When Gift of Paradise enters the battlefield, you gain 3 life. Enchanted land has "{T}: Add two mana of any one color."
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Gilded Lotus
|
{T}: Add three mana of any one color.
{T}: Add three mana of any one color.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Glass of the Guildpact
|
Multicolored creatures you control get +1/+1.
Multicolored creatures you control get +1/+1.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Glint-Eye Nephilim
|
Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. {1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.
Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. {1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.
|
{U}{B}{R}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Glittering Wish
|
You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.
You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.
|
{G}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Gloryscale Viashino
|
Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn.
Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn.
|
{1}{R}{G}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Grixis Grimblade
|
As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
|
{U/R}{B}
|
Creature
|
2/1
|
|
|
main
|
1 |
Guildmages' Forum
|
{T}: Add {C}. {1}, {T}: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.
{T}: Add {C}. {1}, {T}: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.
|
|
Land
|
|
|
|
main
|
1 |
Hero of Precinct One
|
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
|
{1}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Ink-Treader Nephilim
|
Whenever a player casts an instant or sorcery spell, if that spell targets only Ink-Treader Nephilim, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.
Whenever a player casts an instant or sorcery spell, if that spell targets only Ink-Treader Nephilim, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.
|
{R}{G}{W}{U}
|
Creature
|
3/3
|
|
|
main
|
2 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Jund Hackblade
|
As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.
As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.
|
{B/G}{R}
|
Creature
|
2/1
|
|
|
main
|
1 |
Knight of New Alara
|
Each other multicolored creature you control gets +1/+1 for each of its colors.
Each other multicolored creature you control gets +1/+1 for each of its colors.
|
{2}{G}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Kynaios and Tiro of Meletis
|
At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
|
{R}{G}{W}{U}
|
Creature
|
2/8
|
|
|
main
|
1 |
Last Stand
|
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
|
{W}{U}{B}{R}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Lobber Crew
|
Defender {T}: Lobber Crew deals 1 damage to each opponent. Whenever you cast a multicolored spell, untap Lobber Crew.
Defender {T}: Lobber Crew deals 1 damage to each opponent. Whenever you cast a multicolored spell, untap Lobber Crew.
|
{2}{R}
|
Creature
|
0/4
|
|
|
main
|
1 |
Lotus Bloom
|
Suspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) {T}, Sacrifice Lotus Bloom: Add three mana of any one color.
Suspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) {T}, Sacrifice Lotus Bloom: Add three mana of any one color.
|
|
Artifact
|
|
|
|
main
|
1 |
Lotus Blossom
|
At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. {T}, Sacrifice Lotus Blossom: Add X mana of any one color, where X is the number of petal counters on Lotus Blossom.
At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. {T}, Sacrifice Lotus Blossom: Add X mana of any one color, where X is the number of petal counters on Lotus Blossom.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Lotus Cobra
|
Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.
Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.
|
{1}{G}
|
Creature
|
2/1
|
|
|
main
|
1 |
Maelstrom Archangel
|
Flying Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
Flying Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
|
{W}{U}{B}{R}{G}
|
Creature
|
5/5
|
|
|
main
|
1 |
Maelstrom Nexus
|
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
|
{W}{U}{B}{R}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Maelstrom Wanderer
|
Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
|
{5}{G}{U}{R}
|
Creature
|
7/5
|
|
|
main
|
1 |
Maze Abomination
|
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Multicolored creatures you control have deathtouch.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Multicolored creatures you control have deathtouch.
|
{5}{B}
|
Creature
|
4/5
|
|
|
main
|
1 |
Maze Behemoth
|
Trample Multicolored creatures you control have trample.
Trample Multicolored creatures you control have trample.
|
{5}{G}
|
Creature
|
5/4
|
|
|
main
|
1 |
Maze Glider
|
Flying Multicolored creatures you control have flying.
Flying Multicolored creatures you control have flying.
|
{5}{U}
|
Creature
|
3/5
|
|
|
main
|
1 |
Maze Rusher
|
Haste Multicolored creatures you control have haste.
Haste Multicolored creatures you control have haste.
|
{5}{R}
|
Creature
|
6/3
|
|
|
main
|
1 |
Maze Sentinel
|
Vigilance Multicolored creatures you control have vigilance.
Vigilance Multicolored creatures you control have vigilance.
|
{5}{W}
|
Creature
|
3/6
|
|
|
main
|
2 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Mox Amber
|
{T}: Add one mana of any color among legendary creatures and planeswalkers you control.
{T}: Add one mana of any color among legendary creatures and planeswalkers you control.
|
{0}
|
Artifact
|
|
|
|
main
|
1 |
Mox Diamond
|
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.
|
{0}
|
Artifact
|
|
|
|
main
|
1 |
Mycosynth Lattice
|
All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.
All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Naya Hushblade
|
As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
|
{R/W}{G}
|
Creature
|
2/1
|
|
|
main
|
1 |
O-Kagachi, Vengeful Kami
|
Flying, trample Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.
Flying, trample Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.
|
{1}{W}{U}{B}{R}{G}
|
Creature
|
6/6
|
|
|
main
|
1 |
Pillar of the Paruns
|
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
|
|
Land
|
|
|
|
main
|
2 |
Plains
|
|
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Land
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|
|
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main
|
1 |
Prismatic Geoscope
|
Prismatic Geoscope enters the battlefield tapped. Domain — {T}: Add X mana in any combination of colors, where X is the number of basic land types among lands you control.
Prismatic Geoscope enters the battlefield tapped. Domain — {T}: Add X mana in any combination of colors, where X is the number of basic land types among lands you control.
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{5}
|
Artifact
|
|
|
|
main
|
1 |
Progenitus
|
Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
|
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}
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Creature
|
10/10
|
|
|
main
|
1 |
Psychotic Fury
|
Target multicolored creature gains double strike until end of turn. Draw a card.
Target multicolored creature gains double strike until end of turn. Draw a card.
|
{1}{R}
|
Instant
|
|
|
|
main
|
1 |
Pulse of Llanowar
|
If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
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{3}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Pyramid of the Pantheon
|
{2}, {T}: Add one mana of any color. Put a brick counter on Pyramid of the Pantheon. {T}: Add three mana of any one color. Activate only if there are three or more brick counters on Pyramid of the Pantheon.
{2}, {T}: Add one mana of any color. Put a brick counter on Pyramid of the Pantheon. {T}: Add three mana of any one color. Activate only if there are three or more brick counters on Pyramid of the Pantheon.
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{1}
|
Artifact
|
|
|
|
main
|
1 |
Pyroconvergence
|
Whenever you cast a multicolored spell, Pyroconvergence deals 2 damage to any target.
Whenever you cast a multicolored spell, Pyroconvergence deals 2 damage to any target.
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{4}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Ramos, Dragon Engine
|
Flying Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.
Flying Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.
|
{6}
|
Artifact Creature
|
4/4
|
|
|
main
|
1 |
Rampaging Monument
|
Trample Rampaging Monument enters the battlefield with three +1/+1 counters on it. Whenever you cast a multicolored spell, put a +1/+1 counter on Rampaging Monument.
Trample Rampaging Monument enters the battlefield with three +1/+1 counters on it. Whenever you cast a multicolored spell, put a +1/+1 counter on Rampaging Monument.
|
{4}
|
Artifact Creature
|
0/0
|
|
|
main
|
1 |
Reborn Hope
|
Return target multicolored card from your graveyard to your hand.
Return target multicolored card from your graveyard to your hand.
|
{G}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Regal Behemoth
|
Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
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{4}{G}{G}
|
Creature
|
5/5
|
|
|
main
|
1 |
Saskia the Unyielding
|
Vigilance, haste As Saskia the Unyielding enters the battlefield, choose a player. Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
Vigilance, haste As Saskia the Unyielding enters the battlefield, choose a player. Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
|
{B}{R}{G}{W}
|
Creature
|
3/4
|
|
|
main
|
1 |
Somberwald Sage
|
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
|
{2}{G}
|
Creature
|
0/1
|
|
|
main
|
1 |
Song of Freyalise
|
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color." III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color." III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
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{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Sphinx of the Guildpact
|
Sphinx of the Guildpact is all colors. Flying Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)
Sphinx of the Guildpact is all colors. Flying Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)
|
{7}
|
Artifact Creature
|
5/5
|
|
|
main
|
1 |
Supply // Demand
|
Search your library for a multicolored card, reveal it, put it into your hand, then shuffle.
Search your library for a multicolored card, reveal it, put it into your hand, then shuffle.
|
{1}{W}{U}
|
Sorcery
|
|
|
|
main
|
2 |
Swamp
|
|
|
Land
|
|
|
|
main
|
1 |
Tome of the Guildpact
|
Whenever you cast a multicolored spell, draw a card. {T}: Add one mana of any color.
Whenever you cast a multicolored spell, draw a card. {T}: Add one mana of any color.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Trace of Abundance
|
Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
|
{R/W}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Transguild Courier
|
Transguild Courier is all colors.
Transguild Courier is all colors.
|
{4}
|
Artifact Creature
|
3/3
|
|
|
main
|
1 |
Urza's Filter
|
Multicolored spells cost up to {2} less to cast.
Multicolored spells cost up to {2} less to cast.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Valor
|
First strike As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
First strike As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
|
{3}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Verdant Eidolon
|
{G}, Sacrifice Verdant Eidolon: Add three mana of any one color. Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.
{G}, Sacrifice Verdant Eidolon: Add three mana of any one color. Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.
|
{3}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Vivid Revival
|
Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival.
Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival.
|
{4}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Witch-Maw Nephilim
|
Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
|
{G}{W}{U}{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Wonder
|
Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
|
{3}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Yidris, Maelstrom Wielder
|
Trample Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Trample Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
|
{U}{B}{R}{G}
|
Creature
|
5/4
|
|
|
main
|
1 |
Yore-Tiller Nephilim
|
Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking.
Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking.
|
{W}{U}{B}{R}
|
Creature
|
2/2
|
|
|
main
|