1 |
Academy Ruins
|
{T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
{T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
|
|
Land
|
|
|
|
main
|
1 |
Alhammarret's Archive
|
If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Arcane Denial
|
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Arjun, the Shifting Flame
|
Flying Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Flying Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
|
{4}{U}{R}
|
Creature
|
5/5
|
|
|
main
|
1 |
Ashnod's Altar
|
Sacrifice a creature: Add {C}{C}.
Sacrifice a creature: Add {C}{C}.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Bident of Thassa
|
Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.
Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.
|
{2}{U}{U}
|
Artifact Enchantment
|
|
|
|
main
|
1 |
Blasphemous Act
|
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
|
{8}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Blighted Cataract
|
{T}: Add {C}. {5}{U}, {T}, Sacrifice Blighted Cataract: Draw two cards.
{T}: Add {C}. {5}{U}, {T}, Sacrifice Blighted Cataract: Draw two cards.
|
|
Land
|
|
|
|
main
|
1 |
Brainstorm
|
Draw three cards, then put two cards from your hand on top of your library in any order.
Draw three cards, then put two cards from your hand on top of your library in any order.
|
{U}
|
Instant
|
|
|
|
main
|
1 |
Cephalid Coliseum
|
{T}: Add {U}. Cephalid Coliseum deals 1 damage to you. Threshold — {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.
{T}: Add {U}. Cephalid Coliseum deals 1 damage to you. Threshold — {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.
|
|
Land
|
|
|
|
main
|
1 |
Chandra, Flamecaller
|
[+1]: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step. [0]: Discard all the cards in your hand, then draw that many cards plus one. [−X]: Chandra, Flamecaller deals X damage to each creature.
[+1]: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step. [0]: Discard all the cards in your hand, then draw that many cards plus one. [−X]: Chandra, Flamecaller deals X damage to each creature.
|
{4}{R}{R}
|
Planeswalker
|
4
|
|
|
main
|
1 |
Chaos Warp
|
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
|
{2}{R}
|
Instant
|
|
|
|
main
|
1 |
Chasm Skulker
|
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
|
{2}{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Chromatic Lantern
|
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Coalition Relic
|
{T}: Add one mana of any color. {T}: Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.
{T}: Add one mana of any color. {T}: Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Coastal Piracy
|
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
|
{2}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Coat of Arms
|
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Commander's Sphere
|
{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Commit // Memory
|
Put target spell or nonland permanent into its owner's library second from the top.
Put target spell or nonland permanent into its owner's library second from the top.
|
{3}{U}
|
Instant
|
|
|
|
main
|
1 |
Consecrated Sphinx
|
Flying Whenever an opponent draws a card, you may draw two cards.
Flying Whenever an opponent draws a card, you may draw two cards.
|
{4}{U}{U}
|
Creature
|
4/6
|
|
|
main
|
1 |
Counterspell
|
|
{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Cyclonic Rift
|
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Dack Fayden
|
[+1]: Target player draws two cards, then discards two cards. [−2]: Gain control of target artifact. [−6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
[+1]: Target player draws two cards, then discards two cards. [−2]: Gain control of target artifact. [−6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
|
{1}{U}{R}
|
Planeswalker
|
3
|
|
|
main
|
1 |
Desolate Lighthouse
|
{T}: Add {C}. {1}{U}{R}, {T}: Draw a card, then discard a card.
{T}: Add {C}. {1}{U}{R}, {T}: Draw a card, then discard a card.
|
|
Land
|
|
|
|
main
|
1 |
Dramatic Reversal
|
Untap all nonland permanents you control.
Untap all nonland permanents you control.
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Faithless Looting
|
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
{R}
|
Sorcery
|
|
|
|
main
|
1 |
Forgotten Creation
|
Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
|
{3}{U}
|
Creature
|
3/3
|
|
|
main
|
1 |
Frantic Search
|
Draw two cards, then discard two cards. Untap up to three lands.
Draw two cards, then discard two cards. Untap up to three lands.
|
{2}{U}
|
Instant
|
|
|
|
main
|
1 |
Geier Reach Sanitarium
|
{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.
{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.
|
|
Land
|
|
|
|
main
|
1 |
Gemstone Array
|
{2}: Put a charge counter on Gemstone Array. Remove a charge counter from Gemstone Array: Add one mana of any color.
{2}: Put a charge counter on Gemstone Array. Remove a charge counter from Gemstone Array: Add one mana of any color.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Goblin Bombardment
|
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
|
{1}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Halimar Depths
|
Halimar Depths enters the battlefield tapped. When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. {T}: Add {U}.
Halimar Depths enters the battlefield tapped. When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. {T}: Add {U}.
|
|
Land
|
|
|
|
main
|
1 |
Impact Tremors
|
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
|
{1}{R}
|
Enchantment
|
|
|
|
main
|
12 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Isochron Scepter
|
Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Izzet Boilerworks
|
Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{R}.
Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{R}.
|
|
Land
|
|
|
|
main
|
1 |
Izzet Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Jace's Archivist
|
{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
|
{1}{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Jace, Vryn's Prodigy
back
|
{T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
{T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
|
{1}{U}
|
Creature
|
0/2
|
|
|
main
|
1 |
Laboratory Maniac
|
If you would draw a card while your library has no cards in it, you win the game instead.
If you would draw a card while your library has no cards in it, you win the game instead.
|
{2}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Lightning Greaves
|
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Mana Echoes
|
Whenever a creature enters the battlefield, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it.
Whenever a creature enters the battlefield, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it.
|
{2}{R}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Memory Jar
|
{T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
{T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Mind Stone
|
{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.
{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Mindmoil
|
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
|
{4}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Molten Psyche
|
Each player shuffles the cards from their hand into their library, then draws that many cards. Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
Each player shuffles the cards from their hand into their library, then draws that many cards. Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
|
{1}{R}{R}
|
Sorcery
|
|
|
|
main
|
8 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Muddle the Mixture
|
Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
|
{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Mystic Confluence
|
Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card.
Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card.
|
{3}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Mystical Tutor
|
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
|
{U}
|
Instant
|
|
|
|
main
|
1 |
Niv-Mizzet, the Firemind
|
Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. {T}: Draw a card.
Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. {T}: Draw a card.
|
{2}{U}{U}{R}{R}
|
Creature
|
4/4
|
|
|
main
|
1 |
Paradox Engine
|
Whenever you cast a spell, untap all nonland permanents you control.
Whenever you cast a spell, untap all nonland permanents you control.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Ponder
|
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
|
{U}
|
Sorcery
|
|
|
|
main
|
1 |
Proteus Staff
|
{2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
{2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Psychosis Crawler
|
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.
|
{5}
|
Artifact Creature
|
*/*
|
|
|
main
|
1 |
Pull from Tomorrow
|
Draw X cards, then discard a card.
Draw X cards, then discard a card.
|
{X}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Purphoros, God of the Forge
|
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.
|
{3}{R}
|
Creature Enchantment
|
6/5
|
|
|
main
|
1 |
Recurring Insight
|
Draw cards equal to the number of cards in target opponent's hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Draw cards equal to the number of cards in target opponent's hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
|
{4}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Reforge the Soul
|
Each player discards their hand, then draws seven cards. Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Each player discards their hand, then draws seven cards. Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
|
{3}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Reliquary Tower
|
You have no maximum hand size. {T}: Add {C}.
You have no maximum hand size. {T}: Add {C}.
|
|
Land
|
|
|
|
main
|
1 |
Rhystic Study
|
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Scalding Tarn
|
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Sensei's Divining Top
|
{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Shared Animosity
|
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
|
{2}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Shivan Reef
|
{T}: Add {C}. {T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
{T}: Add {C}. {T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
|
|
Land
|
|
|
|
main
|
1 |
Skullclamp
|
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Sol Ring
|
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Spirebluff Canal
|
Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {U} or {R}.
Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {U} or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Steam Vents
|
({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Sulfur Falls
|
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.
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Land
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main
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1 |
Swiftwater Cliffs
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Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. {T}: Add {U} or {R}.
Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. {T}: Add {U} or {R}.
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Land
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main
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1 |
Tamiyo, the Moon Sage
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[+1]: Tap target permanent. It doesn't untap during its controller's next untap step. [−2]: Draw a card for each tapped creature target player controls. [−8]: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
[+1]: Tap target permanent. It doesn't untap during its controller's next untap step. [−2]: Draw a card for each tapped creature target player controls. [−8]: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
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{3}{U}{U}
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Planeswalker
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4
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main
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1 |
Teferi's Puzzle Box
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At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
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{4}
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Artifact
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main
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1 |
Temple of Epiphany
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Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. {T}: Add {U} or {R}.
Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. {T}: Add {U} or {R}.
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Land
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main
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1 |
The Locust God
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Flying Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. {2}{U}{R}: Draw a card, then discard a card. When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
Flying Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. {2}{U}{R}: Draw a card, then discard a card. When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
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{4}{U}{R}
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Creature
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4/4
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main
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1 |
Time Spiral
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Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
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{4}{U}{U}
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Sorcery
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main
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1 |
Trinket Mage
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When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
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{2}{U}
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Creature
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2/2
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main
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1 |
Vandalblast
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Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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{R}
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Sorcery
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main
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1 |
Wandering Fumarole
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Wandering Fumarole enters the battlefield tapped. {T}: Add {U} or {R}. {2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
Wandering Fumarole enters the battlefield tapped. {T}: Add {U} or {R}. {2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
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Land
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main
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1 |
Wheel of Fortune
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Each player discards their hand, then draws seven cards.
Each player discards their hand, then draws seven cards.
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{2}{R}
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Sorcery
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main
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1 |
Windfall
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Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
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{2}{U}
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Sorcery
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main
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