1 |
Adaptive Automaton
|
As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.
As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.
|
{3}
|
Artifact Creature
|
2/2
|
|
|
main
|
1 |
Brass Herald
|
As Brass Herald enters the battlefield, choose a creature type. When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1.
As Brass Herald enters the battlefield, choose a creature type. When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1.
|
{6}
|
Artifact Creature
|
2/2
|
|
|
main
|
1 |
Caged Sun
|
As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Coralhelm Commander
|
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get +1/+1.
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get +1/+1.
|
{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Eldrazi Monument
|
Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Gauntlet of Power
|
As Gauntlet of Power enters the battlefield, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
As Gauntlet of Power enters the battlefield, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Grand Architect
|
Other blue creatures you control get +1/+1. {U}: Target artifact creature becomes blue until end of turn. Tap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Other blue creatures you control get +1/+1. {U}: Target artifact creature becomes blue until end of turn. Tap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
|
{1}{U}{U}
|
Creature
|
1/3
|
|
|
main
|
1 |
Griffin Canyon
|
{T}: Add {C}. {T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
{T}: Add {C}. {T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
|
|
Land
|
|
|
|
main
|
1 |
Hall of Triumph
|
As Hall of Triumph enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1.
As Hall of Triumph enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Konda's Banner
|
Konda's Banner can be attached only to a legendary creature. Creatures that share a color with equipped creature get +1/+1. Creatures that share a creature type with equipped creature get +1/+1. Equip {2}
Konda's Banner can be attached only to a legendary creature. Creatures that share a color with equipped creature get +1/+1. Creatures that share a creature type with equipped creature get +1/+1. Equip {2}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Long-Forgotten Gohei
|
Arcane spells you cast cost {1} less to cast. Spirit creatures you control get +1/+1.
Arcane spells you cast cost {1} less to cast. Spirit creatures you control get +1/+1.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Lord of Atlantis
|
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
|
{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Lord of the Unreal
|
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
|
{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Master of the Pearl Trident
|
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
|
{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Master of Waves
|
Protection from red Elemental creatures you control get +1/+1. When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
Protection from red Elemental creatures you control get +1/+1. When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
|
{3}{U}
|
Creature
|
2/1
|
|
|
main
|
1 |
Merfolk Sovereign
|
Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature can't be blocked this turn.
Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature can't be blocked this turn.
|
{1}{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Merrow Reejerey
|
Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent.
Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent.
|
{2}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Mistform Ultimus
|
Mistform Ultimus is every creature type (even if this card isn't on the battlefield).
Mistform Ultimus is every creature type (even if this card isn't on the battlefield).
|
{3}{U}
|
Creature
|
3/3
|
|
|
main
|
1 |
Myr Galvanizer
|
Other Myr creatures you control get +1/+1. {1}, {T}: Untap each other Myr you control.
Other Myr creatures you control get +1/+1. {1}, {T}: Untap each other Myr you control.
|
{3}
|
Artifact Creature
|
2/2
|
|
|
main
|
1 |
Myr Matrix
|
Indestructible (Effects that say "destroy" don't destroy this artifact.) Myr creatures get +1/+1. {5}: Create a 1/1 colorless Myr artifact creature token.
Indestructible (Effects that say "destroy" don't destroy this artifact.) Myr creatures get +1/+1. {5}: Create a 1/1 colorless Myr artifact creature token.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Oathkeeper, Takeno's Daisho
|
Equipped creature gets +3/+1. Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card. When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature. Equip {2}
Equipped creature gets +3/+1. Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card. When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature. Equip {2}
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Obsidian Battle-Axe
|
Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it. Equip {3}
Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it. Equip {3}
|
{3}
|
Artifact Tribal
|
|
|
|
main
|
1 |
Riptide Laboratory
|
{T}: Add {C}. {1}{U}, {T}: Return target Wizard you control to its owner's hand.
{T}: Add {C}. {1}{U}, {T}: Return target Wizard you control to its owner's hand.
|
|
Land
|
|
|
|
main
|
1 |
Scion of Oona
|
Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)
Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)
|
{2}{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Stoneforge Masterwork
|
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. Equip {2}
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. Equip {2}
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Sun Quan, Lord of Wu
|
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
|
{4}{U}{U}
|
Creature
|
4/4
|
|
|
main
|
1 |
Sunken City
|
At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}. Blue creatures get +1/+1.
At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}. Blue creatures get +1/+1.
|
{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Swarmyard
|
{T}: Add {C}. {T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
{T}: Add {C}. {T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
|
|
Land
|
|
|
|
main
|