1 |
Ajani's Pridemate
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Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you gain life, put a +1/+1 counter on this creature.
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{1}{W}
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Creature
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2/2
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$0.12
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main
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1 |
Ajani, Wise Counselor
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[+2]: You gain 1 life for each creature you control. [−3]: Creatures you control get +2/+2 until end of turn. [−9]: Put X +1/+1 counters on target creature, where X is your life total.
[+2]: You gain 1 life for each creature you control. [−3]: Creatures you control get +2/+2 until end of turn. [−9]: Put X +1/+1 counters on target creature, where X is your life total.
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{3}{W}{W}
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Planeswalker
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5
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$8.11
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main
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1 |
Akroan Horse
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Defender When this creature enters, an opponent gains control of it. At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
Defender When this creature enters, an opponent gains control of it. At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
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{4}
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Artifact Creature
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0/4
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$0.40
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main
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1 |
Archery Training
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Enchant creature At the beginning of your upkeep, you may put an arrow counter on this Aura. Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
Enchant creature At the beginning of your upkeep, you may put an arrow counter on this Aura. Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
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{W}
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Enchantment
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$0.33
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main
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1 |
Assemble the Legion
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At the beginning of your upkeep, put a muster counter on this enchantment. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on this enchantment.
At the beginning of your upkeep, put a muster counter on this enchantment. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on this enchantment.
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{3}{R}{W}
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Enchantment
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|
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$0.30
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main
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1 |
Aurelia, Exemplar of Justice
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Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
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{2}{R}{W}
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Creature
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2/5
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$0.85
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main
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1 |
Barging Sergeant
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Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
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{4}{R}
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Creature
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4/2
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$0.03
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main
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1 |
Blade Instructor
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Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
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{2}{W}
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Creature
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3/1
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$0.02
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main
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1 |
Boros Challenger
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Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) {2}{R}{W}: This creature gets +1/+1 until end of turn.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) {2}{R}{W}: This creature gets +1/+1 until end of turn.
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{R}{W}
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Creature
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2/3
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$0.09
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main
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1 |
Boros Charm
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Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
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{R}{W}
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Instant
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|
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main
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1 |
Boros Cluestone
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{T}: Add {R} or {W}. {R}{W}, {T}, Sacrifice this artifact: Draw a card.
{T}: Add {R} or {W}. {R}{W}, {T}, Sacrifice this artifact: Draw a card.
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{3}
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Artifact
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$0.31
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main
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1 |
Boros Elite
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Battalion — Whenever this creature and at least two other creatures attack, this creature gets +2/+2 until end of turn.
Battalion — Whenever this creature and at least two other creatures attack, this creature gets +2/+2 until end of turn.
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{W}
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Creature
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1/1
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main
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1 |
Boros Fury-Shield
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Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.
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{2}{W}
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Instant
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$0.15
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main
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1 |
Boros Garrison
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This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.
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Land
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main
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1 |
Boros Guildgate
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This land enters tapped. {T}: Add {R} or {W}.
This land enters tapped. {T}: Add {R} or {W}.
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Land
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main
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1 |
Boros Keyrune
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{T}: Add {R} or {W}. {R}{W}: This artifact becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)
{T}: Add {R} or {W}. {R}{W}: This artifact becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)
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{3}
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Artifact
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|
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main
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1 |
Boros Locket
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{T}: Add {R} or {W}. {R/W}{R/W}{R/W}{R/W}, {T}, Sacrifice this artifact: Draw two cards.
{T}: Add {R} or {W}. {R/W}{R/W}{R/W}{R/W}, {T}, Sacrifice this artifact: Draw two cards.
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{3}
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Artifact
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|
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$0.08
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main
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1 |
Boros Reckoner
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Whenever this creature is dealt damage, it deals that much damage to any target. {R/W}: This creature gains first strike until end of turn.
Whenever this creature is dealt damage, it deals that much damage to any target. {R/W}: This creature gains first strike until end of turn.
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{R/W}{R/W}{R/W}
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Creature
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3/3
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|
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main
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1 |
Captain of the Watch
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Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When this creature enters, create three 1/1 white Soldier creature tokens.
Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When this creature enters, create three 1/1 white Soldier creature tokens.
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{4}{W}{W}
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Creature
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3/3
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$0.28
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main
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1 |
Deploy to the Front
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Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.
Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.
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{5}{W}{W}
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Sorcery
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|
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$0.65
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main
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1 |
Dragon Fodder
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Create two 1/1 red Goblin creature tokens.
Create two 1/1 red Goblin creature tokens.
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{1}{R}
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Sorcery
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$0.14
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main
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1 |
Elspeth, Sun's Champion
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[+1]: Create three 1/1 white Soldier creature tokens. [−3]: Destroy all creatures with power 4 or greater. [−7]: You get an emblem with "Creatures you control get +2/+2 and have flying."
[+1]: Create three 1/1 white Soldier creature tokens. [−3]: Destroy all creatures with power 4 or greater. [−7]: You get an emblem with "Creatures you control get +2/+2 and have flying."
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{4}{W}{W}
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Planeswalker
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4
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$1.21
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main
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1 |
Goblin Assault
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At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste. Goblin creatures attack each combat if able.
At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste. Goblin creatures attack each combat if able.
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{2}{R}
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Enchantment
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$0.67
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main
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1 |
Goblin Banneret
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Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) {1}{R}: This creature gets +2/+0 until end of turn.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) {1}{R}: This creature gets +2/+0 until end of turn.
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{R}
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Creature
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1/1
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$0.06
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main
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1 |
Goblin Instigator
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When this creature enters, create a 1/1 red Goblin creature token.
When this creature enters, create a 1/1 red Goblin creature token.
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{1}{R}
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Creature
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1/1
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$0.21
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main
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1 |
Goblin Rabblemaster
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Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
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{2}{R}
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Creature
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2/2
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$0.74
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main
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1 |
Goblin Rally
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Create four 1/1 red Goblin creature tokens.
Create four 1/1 red Goblin creature tokens.
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{3}{R}{R}
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Sorcery
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|
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main
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1 |
Hammer Dropper
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Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
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{2}{R}{W}
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Creature
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5/2
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|
$0.04
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main
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1 |
Healer's Hawk
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Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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{W}
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Creature
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1/1
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$0.11
|
main
|
1 |
Heroic Reinforcements
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Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)
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{2}{R}{W}
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Sorcery
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|
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$0.07
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main
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1 |
Hordeling Outburst
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Create three 1/1 red Goblin creature tokens.
Create three 1/1 red Goblin creature tokens.
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{1}{R}{R}
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Sorcery
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$0.27
|
main
|
1 |
Legion Warboss
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Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
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{2}{R}
|
Creature
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2/2
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|
$0.38
|
main
|
1 |
Leonin Warleader
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Whenever this creature attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.
Whenever this creature attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.
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{2}{W}{W}
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Creature
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4/4
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$3.89
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main
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1 |
Light of the Legion
|
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) When this creature dies, put a +1/+1 counter on each white creature you control.
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) When this creature dies, put a +1/+1 counter on each white creature you control.
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{4}{W}{W}
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Creature
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5/5
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|
$0.22
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main
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1 |
Mobilization
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Soldier creatures have vigilance. {2}{W}: Create a 1/1 white Soldier creature token.
Soldier creatures have vigilance. {2}{W}: Create a 1/1 white Soldier creature token.
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{2}{W}
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Enchantment
|
|
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$0.65
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main
|
1 |
On Serra's Wings
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Enchant creature Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
Enchant creature Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
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{3}{W}
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Enchantment
|
|
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$0.21
|
main
|
1 |
Parhelion Patrol
|
Flying Vigilance (Attacking doesn't cause this creature to tap.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Flying Vigilance (Attacking doesn't cause this creature to tap.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
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{3}{W}
|
Creature
|
2/3
|
|
$0.04
|
main
|
1 |
Raise the Alarm
|
Create two 1/1 white Soldier creature tokens.
Create two 1/1 white Soldier creature tokens.
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{1}{W}
|
Instant
|
|
|
$0.05
|
main
|
1 |
Resplendent Angel
|
Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until end of turn, this creature gets +2/+2 and gains lifelink.
Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until end of turn, this creature gets +2/+2 and gains lifelink.
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{1}{W}{W}
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Creature
|
3/3
|
|
$4.19
|
main
|
1 |
Rise of the Hobgoblins
|
When this enchantment enters, you may pay {X}. If you do, create X 1/1 red and white Goblin Soldier creature tokens. {R/W}: Red creatures and white creatures you control gain first strike until end of turn.
When this enchantment enters, you may pay {X}. If you do, create X 1/1 red and white Goblin Soldier creature tokens. {R/W}: Red creatures and white creatures you control gain first strike until end of turn.
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{R/W}{R/W}
|
Enchantment
|
|
|
$4.07
|
main
|
1 |
Siege-Gang Commander
|
When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.
When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.
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{3}{R}{R}
|
Creature
|
2/2
|
|
$0.23
|
main
|
1 |
Sunhome Guildmage
|
{1}{R}{W}: Creatures you control get +1/+0 until end of turn. {2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.
{1}{R}{W}: Creatures you control get +1/+0 until end of turn. {2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.
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{R}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Sunhome Stalwart
|
First strike (This creature deals combat damage before creatures without first strike.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
First strike (This creature deals combat damage before creatures without first strike.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
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{1}{W}
|
Creature
|
2/2
|
|
$0.06
|
main
|
1 |
Sworn Companions
|
Create two 1/1 white Soldier creature tokens with lifelink.
Create two 1/1 white Soldier creature tokens with lifelink.
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{2}{W}
|
Sorcery
|
|
|
$0.08
|
main
|
1 |
Tajic, Legion's Edge
|
Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control. {R}{W}: Tajic gains first strike until end of turn.
Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control. {R}{W}: Tajic gains first strike until end of turn.
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{1}{R}{W}
|
Creature
|
3/2
|
|
$0.33
|
main
|
1 |
Truefire Captain
|
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever this creature is dealt damage, it deals that much damage to target player.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever this creature is dealt damage, it deals that much damage to target player.
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{R}{R}{W}{W}
|
Creature
|
4/3
|
|
$0.13
|
main
|
1 |
Wojek Bodyguard
|
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) This creature can't attack or block alone.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) This creature can't attack or block alone.
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{2}{R}
|
Creature
|
3/3
|
|
$0.08
|
main
|