1 |
Akroma's Vengeance
|
Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.)
Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.)
|
{4}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Anowon, the Ruin Sage
|
At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
|
{3}{B}{B}
|
Creature
|
4/3
|
|
|
main
|
1 |
Arvad the Cursed
|
Deathtouch, lifelink Other legendary creatures you control get +2/+2.
Deathtouch, lifelink Other legendary creatures you control get +2/+2.
|
{3}{W}{B}
|
Creature
|
3/3
|
|
|
main
|
1 |
Ascendant Evincar
|
Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1.
Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1.
|
{4}{B}{B}
|
Creature
|
3/3
|
|
|
main
|
1 |
Balustrade Spy
|
Flying When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Flying When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
|
{3}{B}
|
Creature
|
2/3
|
|
|
main
|
1 |
Bishop of Binding
|
When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield. Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield. Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
|
{3}{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Bishop of Rebirth
|
Vigilance Whenever Bishop of Rebirth attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
Vigilance Whenever Bishop of Rebirth attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
|
{3}{W}{W}
|
Creature
|
3/4
|
|
|
main
|
1 |
Bishop's Soldier
|
|
{1}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Blood Bairn
|
Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.
Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.
|
{2}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Blood Seeker
|
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
|
{1}{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Bloodghast
|
Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
|
{B}{B}
|
Creature
|
2/1
|
|
|
main
|
1 |
Bloodline Necromancer
|
Lifelink When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
Lifelink When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
|
{4}{B}
|
Creature
|
3/2
|
|
|
main
|
1 |
Bonfire of the Damned
|
Bonfire of the Damned deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Bonfire of the Damned deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
|
{X}{X}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Bontu's Last Reckoning
|
Destroy all creatures. Lands you control don't untap during your next untap step.
Destroy all creatures. Lands you control don't untap during your next untap step.
|
{1}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Butcher of Malakir
|
Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
|
{5}{B}{B}
|
Creature
|
5/4
|
|
|
main
|
1 |
Chancellor of the Dross
|
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way. Flying, lifelink
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way. Flying, lifelink
|
{4}{B}{B}{B}
|
Creature
|
6/6
|
|
|
main
|
1 |
Cliffhaven Vampire
|
Flying Whenever you gain life, each opponent loses 1 life.
Flying Whenever you gain life, each opponent loses 1 life.
|
{2}{W}{B}
|
Creature
|
2/4
|
|
|
main
|
1 |
Clifftop Retreat
|
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
|
|
Land
|
|
|
|
main
|
1 |
Crimson Honor Guard
|
Trample At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.
Trample At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.
|
{3}{R}{R}
|
Creature
|
4/5
|
|
|
main
|
1 |
Damnation
|
Destroy all creatures. They can't be regenerated.
Destroy all creatures. They can't be regenerated.
|
{2}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Dark Impostor
|
{4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor. Dark Impostor has all activated abilities of all creature cards exiled with it.
{4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor. Dark Impostor has all activated abilities of all creature cards exiled with it.
|
{2}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Day of Judgment
|
|
{2}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Dragonskull Summit
|
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Drana's Emissary
|
Flying At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
Flying At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
|
{1}{W}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Dusk Legion Zealot
|
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
|
{1}{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Edgar Markov
|
Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.
Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.
|
{3}{R}{W}{B}
|
Creature
|
4/4
|
commander
|
|
main
|
1 |
Elenda, the Dusk Rose
|
Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
|
{2}{W}{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Elspeth Tirel
|
[+2]: You gain 1 life for each creature you control. [−2]: Create three 1/1 white Soldier creature tokens. [−5]: Destroy all other permanents except for lands and tokens.
[+2]: You gain 1 life for each creature you control. [−2]: Create three 1/1 white Soldier creature tokens. [−5]: Destroy all other permanents except for lands and tokens.
|
{3}{W}{W}
|
Planeswalker
|
4
|
|
|
main
|
1 |
Epicure of Blood
|
Whenever you gain life, each opponent loses 1 life.
Whenever you gain life, each opponent loses 1 life.
|
{4}{B}
|
Creature
|
4/4
|
|
|
main
|
1 |
Falkenrath Exterminator
|
Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it. {2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.
Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it. {2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.
|
{1}{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Falkenrath Noble
|
Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
|
{3}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Fiend of the Shadows
|
Flying Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled. Sacrifice a Human: Regenerate Fiend of the Shadows.
Flying Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled. Sacrifice a Human: Regenerate Fiend of the Shadows.
|
{3}{B}{B}
|
Creature
|
3/3
|
|
|
main
|
1 |
Forerunner of the Legion
|
When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top. Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.
When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top. Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.
|
{2}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Furyblade Vampire
|
Trample At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.
Trample At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.
|
{1}{R}
|
Creature
|
1/2
|
|
|
main
|
1 |
Gifted Aetherborn
|
|
{B}{B}
|
Creature
|
2/3
|
|
|
main
|
1 |
Gilded Lotus
|
{T}: Add three mana of any one color.
{T}: Add three mana of any one color.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
In Garruk's Wake
|
Destroy all creatures you don't control and all planeswalkers you don't control.
Destroy all creatures you don't control and all planeswalkers you don't control.
|
{7}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Indulgent Aristocrat
|
Lifelink {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
Lifelink {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
|
{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Insolent Neonate
|
Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice Insolent Neonate: Draw a card.
Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice Insolent Neonate: Draw a card.
|
{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Inspiring Cleric
|
When Inspiring Cleric enters the battlefield, you gain 4 life.
When Inspiring Cleric enters the battlefield, you gain 4 life.
|
{2}{W}
|
Creature
|
3/2
|
|
|
main
|
1 |
Isolated Chapel
|
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
|
|
Land
|
|
|
|
main
|
1 |
Kheru Mind-Eater
|
Menace Whenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down. You may look at cards exiled with Kheru Mind-Eater, and you may play lands and cast spells from among those cards.
Menace Whenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down. You may look at cards exiled with Kheru Mind-Eater, and you may play lands and cast spells from among those cards.
|
{2}{B}
|
Creature
|
1/3
|
|
|
main
|
1 |
Kindred Dominance
|
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Choose a creature type. Destroy all creatures that aren't of the chosen type.
|
{5}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Legion Lieutenant
|
Other Vampires you control get +1/+1.
Other Vampires you control get +1/+1.
|
{W}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Licia, Sanguine Tribune
|
This spell costs {1} less to cast for each 1 life you gained this turn. First strike, lifelink Pay 5 life: Put three +1/+1 counters on Licia, Sanguine Tribune. Activate only during your turn and only once each turn.
This spell costs {1} less to cast for each 1 life you gained this turn. First strike, lifelink Pay 5 life: Put three +1/+1 counters on Licia, Sanguine Tribune. Activate only during your turn and only once each turn.
|
{5}{R}{W}{B}
|
Creature
|
4/4
|
|
|
main
|
1 |
Malakir Bloodwitch
|
Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
|
{3}{B}{B}
|
Creature
|
4/4
|
|
|
main
|
6 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Nirkana Revenant
|
Whenever you tap a Swamp for mana, add an additional {B}. {B}: Nirkana Revenant gets +1/+1 until end of turn.
Whenever you tap a Swamp for mana, add an additional {B}. {B}: Nirkana Revenant gets +1/+1 until end of turn.
|
{4}{B}{B}
|
Creature
|
4/4
|
|
|
main
|
1 |
Ob Nixilis Reignited
|
[+1]: You draw a card and you lose 1 life. [−3]: Destroy target creature. [−8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
[+1]: You draw a card and you lose 1 life. [−3]: Destroy target creature. [−8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
|
{3}{B}{B}
|
Planeswalker
|
5
|
|
|
main
|
1 |
Oblivion Ring
|
When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Olivia Voldaren
|
Flying {1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. {3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.
Flying {1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. {3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.
|
{2}{B}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Olivia, Mobilized for War
|
Flying Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
Flying Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
|
{1}{B}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Patron of the Vein
|
Flying When Patron of the Vein enters the battlefield, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
Flying When Patron of the Vein enters the battlefield, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
|
{4}{B}{B}
|
Creature
|
4/4
|
|
|
main
|
9 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Sacred Foundry
|
({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Skeletal Vampire
|
Flying When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying. {3}{B}{B}, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying. Sacrifice a Bat: Regenerate Skeletal Vampire.
Flying When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying. {3}{B}{B}, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying. Sacrifice a Bat: Regenerate Skeletal Vampire.
|
{4}{B}{B}
|
Creature
|
3/3
|
|
|
main
|
1 |
Sorin Markov
|
[+2]: Sorin Markov deals 2 damage to any target and you gain 2 life. [−3]: Target opponent's life total becomes 10. [−7]: You control target player during that player's next turn.
[+2]: Sorin Markov deals 2 damage to any target and you gain 2 life. [−3]: Target opponent's life total becomes 10. [−7]: You control target player during that player's next turn.
|
{3}{B}{B}{B}
|
Planeswalker
|
4
|
|
|
main
|
1 |
Sorin, Grim Nemesis
|
[+1]: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value. [−X]: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life. [−9]: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.
[+1]: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value. [−X]: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life. [−9]: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.
|
{4}{W}{B}
|
Planeswalker
|
6
|
|
|
main
|
1 |
Sorin, Lord of Innistrad
|
[+1]: Create a 1/1 black Vampire creature token with lifelink. [−2]: You get an emblem with "Creatures you control get +1/+0." [−6]: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
[+1]: Create a 1/1 black Vampire creature token with lifelink. [−2]: You get an emblem with "Creatures you control get +1/+0." [−6]: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
|
{2}{W}{B}
|
Planeswalker
|
3
|
|
|
main
|
1 |
Sorin, Solemn Visitor
|
[+1]: Until your next turn, creatures you control get +1/+0 and gain lifelink. [−2]: Create a 2/2 black Vampire creature token with flying. [−6]: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."
[+1]: Until your next turn, creatures you control get +1/+0 and gain lifelink. [−2]: Create a 2/2 black Vampire creature token with flying. [−6]: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."
|
{2}{W}{B}
|
Planeswalker
|
4
|
|
|
main
|
1 |
Stromkirk Captain
|
First strike Other Vampire creatures you control get +1/+1 and have first strike.
First strike Other Vampire creatures you control get +1/+1 and have first strike.
|
{1}{B}{R}
|
Creature
|
2/2
|
|
|
main
|
12 |
Swamp
|
|
|
Land
|
|
|
|
main
|
1 |
Temple of Malice
|
Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. {T}: Add {B} or {R}.
Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. {T}: Add {B} or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Temple of Silence
|
Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. {T}: Add {W} or {B}.
Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. {T}: Add {W} or {B}.
|
|
Land
|
|
|
|
main
|
1 |
Temple of the False God
|
{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}: Add {C}{C}. Activate only if you control five or more lands.
|
|
Land
|
|
|
|
main
|
1 |
Temple of Triumph
|
Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. {T}: Add {R} or {W}.
Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. {T}: Add {R} or {W}.
|
|
Land
|
|
|
|
main
|
1 |
Unclaimed Territory
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As Unclaimed Territory enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
As Unclaimed Territory enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
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Land
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main
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1 |
Vampire Cutthroat
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Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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{B}
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Creature
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1/1
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main
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1 |
Vampire Lacerator
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At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
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{B}
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Creature
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2/2
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main
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1 |
Vampire Nighthawk
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Flying, deathtouch, lifelink
Flying, deathtouch, lifelink
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{1}{B}{B}
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Creature
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2/3
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main
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1 |
Vampire Nocturnus
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Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
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{1}{B}{B}{B}
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Creature
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3/3
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main
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1 |
Vanquisher's Banner
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As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
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{5}
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Artifact
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main
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1 |
Vicious Conquistador
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Whenever Vicious Conquistador attacks, each opponent loses 1 life.
Whenever Vicious Conquistador attacks, each opponent loses 1 life.
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{B}
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Creature
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1/2
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main
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1 |
Vish Kal, Blood Arbiter
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Flying, lifelink Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power. Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.
Flying, lifelink Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power. Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.
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{4}{W}{B}{B}
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Creature
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5/5
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main
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1 |
Vraska, Scheming Gorgon
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[+2]: Creatures you control get +1/+0 until end of turn. [−3]: Destroy target creature. [−10]: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game."
[+2]: Creatures you control get +1/+0 until end of turn. [−3]: Destroy target creature. [−10]: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game."
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{4}{B}{B}
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Planeswalker
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5
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main
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1 |
Yahenni, Undying Partisan
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Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. Sacrifice another creature: Yahenni gains indestructible until end of turn.
Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. Sacrifice another creature: Yahenni gains indestructible until end of turn.
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{2}{B}
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Creature
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2/2
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main
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