2 |
Direct Current
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Direct Current deals 2 damage to any target. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Direct Current deals 2 damage to any target. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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{1}{R}{R}
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Sorcery
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main
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3 |
Experimental Frenzy
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You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. You can't play lands or cast spells from your hand. {3}{R}: Destroy Experimental Frenzy.
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. You can't play lands or cast spells from your hand. {3}{R}: Destroy Experimental Frenzy.
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{3}{R}
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Enchantment
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main
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2 |
Fanatical Firebrand
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Haste {T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
Haste {T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
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{R}
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Creature
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1/1
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main
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2 |
Fight with Fire
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Kicker {5}{R} (You may pay an additional {5}{R} as you cast this spell.) Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)
Kicker {5}{R} (You may pay an additional {5}{R} as you cast this spell.) Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)
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{2}{R}
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Sorcery
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main
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4 |
Ghitu Lavarunner
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As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
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{R}
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Creature
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1/2
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main
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2 |
Goblin Chainwhirler
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First strike When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.
First strike When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.
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{R}{R}{R}
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Creature
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3/3
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main
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2 |
Guttersnipe
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Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
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{2}{R}
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Creature
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2/2
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main
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1 |
Legion Warboss
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Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
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{2}{R}
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Creature
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2/2
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main
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4 |
Lightning Strike
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Lightning Strike deals 3 damage to any target.
Lightning Strike deals 3 damage to any target.
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{1}{R}
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Instant
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main
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20 |
Mountain
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Land
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main
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2 |
Rigging Runner
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First strike Raid — Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked this turn.
First strike Raid — Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked this turn.
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{R}
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Creature
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1/1
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main
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2 |
Runaway Steam-Kin
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Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin. Remove three +1/+1 counters from Runaway Steam-Kin: Add {R}{R}{R}.
Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin. Remove three +1/+1 counters from Runaway Steam-Kin: Add {R}{R}{R}.
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{1}{R}
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Creature
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1/1
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main
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4 |
Shock
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Shock deals 2 damage to any target.
Shock deals 2 damage to any target.
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{R}
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Instant
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main
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2 |
Siege-Gang Commander
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When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
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{3}{R}{R}
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Creature
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2/2
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main
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4 |
Viashino Pyromancer
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When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker.
When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker.
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{1}{R}
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Creature
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2/1
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main
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4 |
Wizard's Lightning
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This spell costs {2} less to cast if you control a Wizard. Wizard's Lightning deals 3 damage to any target.
This spell costs {2} less to cast if you control a Wizard. Wizard's Lightning deals 3 damage to any target.
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{2}{R}
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Instant
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main
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