1 |
Advance Scout
|
First strike {W}: Target creature gains first strike until end of turn.
First strike {W}: Target creature gains first strike until end of turn.
|
{1}{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Ajani Steadfast
|
[+1]: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink. [−2]: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. [−7]: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."
[+1]: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink. [−2]: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. [−7]: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."
|
{3}{W}
|
Planeswalker
|
4
|
|
|
main
|
1 |
Akroma's Memorial
|
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
|
{7}
|
Artifact
|
|
|
|
main
|
1 |
Akroma, Angel of Wrath
|
Flying, first strike, vigilance, trample, haste, protection from black and from red
Flying, first strike, vigilance, trample, haste, protection from black and from red
|
{5}{W}{W}{W}
|
Creature
|
6/6
|
|
|
main
|
1 |
Angelic Destiny
|
Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand.
Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand.
|
{2}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Angelic Skirmisher
|
Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
|
{4}{W}{W}
|
Creature
|
4/4
|
|
|
main
|
1 |
Archetype of Courage
|
Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike.
Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike.
|
{1}{W}{W}
|
Creature Enchantment
|
2/2
|
|
|
main
|
1 |
Asha's Favor
|
Enchant creature Enchanted creature has flying, first strike, and vigilance.
Enchant creature Enchanted creature has flying, first strike, and vigilance.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Ballynock Cohort
|
First strike Ballynock Cohort gets +1/+1 as long as you control another white creature.
First strike Ballynock Cohort gets +1/+1 as long as you control another white creature.
|
{2}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Baneslayer Angel
|
Flying, first strike, lifelink, protection from Demons and from Dragons
Flying, first strike, lifelink, protection from Demons and from Dragons
|
{3}{W}{W}
|
Creature
|
5/5
|
|
|
main
|
1 |
Cartouche of Solidarity
|
Enchant creature you control When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance. Enchanted creature gets +1/+1 and has first strike.
Enchant creature you control When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance. Enchanted creature gets +1/+1 and has first strike.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Celestial Archon
|
Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike Enchanted creature gets +4/+4 and has flying and first strike.
Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike Enchanted creature gets +4/+4 and has flying and first strike.
|
{3}{W}{W}
|
Creature Enchantment
|
4/4
|
|
|
main
|
1 |
Chariot of Victory
|
Equipped creature has first strike, trample, and haste. Equip {1}
Equipped creature has first strike, trample, and haste. Equip {1}
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Consul's Lieutenant
|
First strike Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.
First strike Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.
|
{W}{W}
|
Creature
|
2/1
|
|
|
main
|
1 |
Daybreak Coronet
|
Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
|
{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Dragon's Eye Sentry
|
|
{W}
|
Creature
|
1/3
|
|
|
main
|
1 |
Elite Inquisitor
|
First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies
First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies
|
{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Elspeth, Sun's Champion
|
[+1]: Create three 1/1 white Soldier creature tokens. [−3]: Destroy all creatures with power 4 or greater. [−7]: You get an emblem with "Creatures you control get +2/+2 and have flying."
[+1]: Create three 1/1 white Soldier creature tokens. [−3]: Destroy all creatures with power 4 or greater. [−7]: You get an emblem with "Creatures you control get +2/+2 and have flying."
|
{4}{W}{W}
|
Planeswalker
|
4
|
|
|
main
|
1 |
Emeria, the Sky Ruin
|
Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.
Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.
|
|
Land
|
|
|
|
main
|
1 |
Enlightened Tutor
|
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
|
{W}
|
Instant
|
|
|
|
main
|
1 |
Ethereal Armor
|
Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Field Marshal
|
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
|
{1}{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Fiendslayer Paladin
|
First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Fiendslayer Paladin can't be the target of black or red spells your opponents control.
First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Fiendslayer Paladin can't be the target of black or red spells your opponents control.
|
{1}{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Flowstone Sculpture
|
{2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.)
{2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.)
|
{6}
|
Artifact Creature
|
4/4
|
|
|
main
|
1 |
Ghostly Prison
|
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Gisela, Blade of Goldnight
|
Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
|
{4}{R}{W}{W}
|
Creature
|
5/5
|
|
|
main
|
1 |
Honor of the Pure
|
White creatures you control get +1/+1.
White creatures you control get +1/+1.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Hope Charm
|
Choose one — • Target creature gains first strike until end of turn. • Target player gains 2 life. • Destroy target Aura.
Choose one — • Target creature gains first strike until end of turn. • Target player gains 2 life. • Destroy target Aura.
|
{W}
|
Instant
|
|
|
|
main
|
1 |
Hour of Revelation
|
This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents.
This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents.
|
{3}{W}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Jazal Goldmane
|
First strike {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
First strike {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
|
{2}{W}{W}
|
Creature
|
4/4
|
|
|
main
|
1 |
Karoo
|
Karoo enters the battlefield tapped. When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. {T}: Add {C}{W}.
Karoo enters the battlefield tapped. When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. {T}: Add {C}{W}.
|
|
Land
|
|
|
|
main
|
1 |
Kjeldoran Outpost
|
If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {W}. {1}{W}, {T}: Create a 1/1 white Soldier creature token.
If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {W}. {1}{W}, {T}: Create a 1/1 white Soldier creature token.
|
|
Land
|
|
|
|
main
|
1 |
Knight Exemplar
|
First strike (This creature deals combat damage before creatures without first strike.) Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
First strike (This creature deals combat damage before creatures without first strike.) Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
|
{1}{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Knight of Grace
|
First strike Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) Knight of Grace gets +1/+0 as long as any player controls a black permanent.
First strike Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) Knight of Grace gets +1/+0 as long as any player controls a black permanent.
|
{1}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Knight of Meadowgrain
|
First strike Lifelink (Damage dealt by this creature also causes you to gain that much life.)
First strike Lifelink (Damage dealt by this creature also causes you to gain that much life.)
|
{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Kwende, Pride of Femeref
|
Double strike Creatures you control with first strike have double strike.
Double strike Creatures you control with first strike have double strike.
|
{3}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Land Tax
|
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Legion's Landing
back
|
When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink. When you attack with three or more creatures, transform Legion's Landing.
When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink. When you attack with three or more creatures, transform Legion's Landing.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Lightning Greaves
|
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Lightwielder Paladin
|
First strike (This creature deals combat damage before creatures without first strike.) Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
First strike (This creature deals combat damage before creatures without first strike.) Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
|
{3}{W}{W}
|
Creature
|
4/4
|
|
|
main
|
1 |
Lone Rider
back
|
First strike, lifelink At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.
First strike, lifelink At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.
|
{1}{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Lyra Dawnbringer
|
Flying, first strike, lifelink Other Angels you control get +1/+1 and have lifelink.
Flying, first strike, lifelink Other Angels you control get +1/+1 and have lifelink.
|
{3}{W}{W}
|
Creature
|
5/5
|
|
|
main
|
1 |
Maze of Ith
|
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
|
|
Land
|
|
|
|
main
|
1 |
Mother of Runes
|
{T}: Target creature you control gains protection from the color of your choice until end of turn.
{T}: Target creature you control gains protection from the color of your choice until end of turn.
|
{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Odric, Lunarch Marshal
|
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
|
{3}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Odric, Master Tactician
|
First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
|
{2}{W}{W}
|
Creature
|
3/4
|
|
|
main
|
1 |
Oketra's Monument
|
White creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
White creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Paladin en-Vec
|
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
|
{1}{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Path to Exile
|
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
|
{W}
|
Instant
|
|
|
|
main
|
40 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Precinct Captain
|
First strike Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.
First strike Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.
|
{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Sigiled Paladin
|
First strike Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
First strike Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
|
{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Skullclamp
|
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Sol Ring
|
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Student of Warfare
|
Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-6 3/3 First strike LEVEL 7+ 4/4 Double strike
Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-6 3/3 First strike LEVEL 7+ 4/4 Double strike
|
{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Swords to Plowshares
|
Exile target creature. Its controller gains life equal to its power.
Exile target creature. Its controller gains life equal to its power.
|
{W}
|
Instant
|
|
|
|
main
|
1 |
Thalia's Lancers
|
First strike When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
First strike When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
|
{3}{W}{W}
|
Creature
|
4/4
|
|
|
main
|
1 |
Thalia, Guardian of Thraben
|
First strike Noncreature spells cost {1} more to cast.
First strike Noncreature spells cost {1} more to cast.
|
{1}{W}
|
Creature
|
2/1
|
|
|
main
|
1 |
Thalia, Heretic Cathar
|
First strike Creatures and nonbasic lands your opponents control enter the battlefield tapped.
First strike Creatures and nonbasic lands your opponents control enter the battlefield tapped.
|
{2}{W}
|
Creature
|
3/2
|
|
|
main
|
1 |
Thraben Inspector
|
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
|
{W}
|
Creature
|
1/2
|
|
|
main
|
1 |
White Knight
|
First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
|
{W}{W}
|
Creature
|
2/2
|
|
|
main
|