1 |
Amaranthine Wall
|
Defender {2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Defender {2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
|
{4}
|
Artifact Creature
|
0/6
|
|
|
main
|
1 |
Aqueous Form
|
Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|
{U}
|
Enchantment
|
|
|
|
main
|
1 |
Arcanis the Omnipotent
|
{T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
{T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
|
{3}{U}{U}{U}
|
Creature
|
3/4
|
|
|
main
|
1 |
Archaeomancer
|
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
|
{2}{U}{U}
|
Creature
|
1/2
|
|
|
main
|
1 |
Archetype of Finality
|
Creatures you control have deathtouch. Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
Creatures you control have deathtouch. Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
|
{4}{B}{B}
|
Creature Enchantment
|
2/3
|
|
|
main
|
1 |
Azami, Lady of Scrolls
|
Tap an untapped Wizard you control: Draw a card.
Tap an untapped Wizard you control: Draw a card.
|
{2}{U}{U}{U}
|
Creature
|
0/2
|
|
|
main
|
1 |
Barrier of Bones
|
Defender When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Defender When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
|
{B}
|
Creature
|
0/3
|
|
|
main
|
1 |
Beseech the Queen
|
({2/B} can be paid with any two mana or with {B}. This card's mana value is 6.) Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
({2/B} can be paid with any two mana or with {B}. This card's mana value is 6.) Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
|
{2/B}{2/B}{2/B}
|
Sorcery
|
|
|
|
main
|
1 |
Body Double
|
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
|
{4}{U}
|
Creature
|
0/0
|
|
|
main
|
1 |
Call of the Nightwing
|
Create a 1/1 blue and black Horror creature token with flying. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Create a 1/1 blue and black Horror creature token with flying. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
|
{2}{U}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Circu, Dimir Lobotomist
|
Whenever you cast a blue spell, exile the top card of target player's library. Whenever you cast a black spell, exile the top card of target player's library. Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist.
Whenever you cast a blue spell, exile the top card of target player's library. Whenever you cast a black spell, exile the top card of target player's library. Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist.
|
{2}{U}{B}
|
Creature
|
2/3
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Commander's Sphere
|
{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Consuming Aberration
|
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
|
{3}{U}{B}
|
Creature
|
*/*
|
|
|
main
|
1 |
Curse of Verbosity
|
Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Darksteel Ingot
|
Indestructible {T}: Add one mana of any color.
Indestructible {T}: Add one mana of any color.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Decree of Pain
|
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
|
{6}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Dictate of Kruphix
|
Flash At the beginning of each player's draw step, that player draws an additional card.
Flash At the beginning of each player's draw step, that player draws an additional card.
|
{1}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Dimir Aqueduct
|
Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{B}.
Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{B}.
|
|
Land
|
|
|
|
main
|
1 |
Dimir Charm
|
Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
|
{U}{B}
|
Instant
|
|
|
|
main
|
1 |
Dimir Doppelganger
|
{1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card, except it has this ability.
{1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card, except it has this ability.
|
{1}{U}{B}
|
Creature
|
0/2
|
|
|
main
|
1 |
Dimir Guildgate
|
Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B}.
Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B}.
|
|
Land
|
|
|
|
main
|
1 |
Dimir Guildmage
|
({U/B} can be paid with either {U} or {B}.) {3}{U}: Target player draws a card. Activate only as a sorcery. {3}{B}: Target player discards a card. Activate only as a sorcery.
({U/B} can be paid with either {U} or {B}.) {3}{U}: Target player draws a card. Activate only as a sorcery. {3}{B}: Target player discards a card. Activate only as a sorcery.
|
{U/B}{U/B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Dimir Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Dismal Backwater
|
Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. {T}: Add {U} or {B}.
Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. {T}: Add {U} or {B}.
|
|
Land
|
|
|
|
main
|
1 |
Dreamborn Muse
|
At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.
At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.
|
{2}{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Drowned Catacomb
|
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
|
|
Land
|
|
|
|
main
|
1 |
Endbringer
|
Untap Endbringer during each other player's untap step. {T}: Endbringer deals 1 damage to any target. {C}, {T}: Target creature can't attack or block this turn. {C}{C}, {T}: Draw a card.
Untap Endbringer during each other player's untap step. {T}: Endbringer deals 1 damage to any target. {C}, {T}: Target creature can't attack or block this turn. {C}{C}, {T}: Draw a card.
|
{5}{C}
|
Creature
|
5/5
|
|
|
main
|
1 |
Evil Twin
|
You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield, except it has "{U}{B}, {T}: Destroy target creature with the same name as this creature."
You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield, except it has "{U}{B}, {T}: Destroy target creature with the same name as this creature."
|
{2}{U}{B}
|
Creature
|
0/0
|
|
|
main
|
1 |
Exotic Orchard
|
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Add one mana of any color that a land an opponent controls could produce.
|
|
Land
|
|
|
|
main
|
1 |
Fellwar Stone
|
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Add one mana of any color that a land an opponent controls could produce.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Fleet Swallower
|
Whenever Fleet Swallower attacks, target player mills half their library, rounded up.
Whenever Fleet Swallower attacks, target player mills half their library, rounded up.
|
{5}{U}{U}
|
Creature
|
6/6
|
|
|
main
|
1 |
Fog Bank
|
Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank.
Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank.
|
{1}{U}
|
Creature
|
0/2
|
|
|
main
|
1 |
Glimpse the Unthinkable
|
Target player mills ten cards.
Target player mills ten cards.
|
{U}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Go for the Throat
|
Destroy target nonartifact creature.
Destroy target nonartifact creature.
|
{1}{B}
|
Instant
|
|
|
|
main
|
1 |
Guiltfeeder
|
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.
|
{3}{B}{B}
|
Creature
|
0/4
|
|
|
main
|
1 |
Havengul Lich
|
{1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn.
{1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn.
|
{3}{U}{B}
|
Creature
|
4/4
|
|
|
main
|
1 |
Insidious Will
|
Choose one — • Counter target spell. • You may choose new targets for target spell. • Copy target instant or sorcery spell. You may choose new targets for the copy.
Choose one — • Counter target spell. • You may choose new targets for target spell. • Copy target instant or sorcery spell. You may choose new targets for the copy.
|
{2}{U}{U}
|
Instant
|
|
|
|
main
|
11 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Kindred Dominance
|
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Choose a creature type. Destroy all creatures that aren't of the chosen type.
|
{5}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
King Macar, the Gold-Cursed
|
Inspired — Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
Inspired — Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
|
{2}{B}{B}
|
Creature
|
2/3
|
|
|
main
|
1 |
Lazav, Dimir Mastermind
|
Hexproof Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.
Hexproof Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.
|
{U}{U}{B}{B}
|
Creature
|
3/3
|
|
|
main
|
1 |
Memory Plunder
|
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
|
{U/B}{U/B}{U/B}{U/B}
|
Instant
|
|
|
|
main
|
1 |
Mindleech Mass
|
Trample Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a spell from among those cards without paying its mana cost.
Trample Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a spell from among those cards without paying its mana cost.
|
{5}{U}{B}{B}
|
Creature
|
6/6
|
|
|
main
|
1 |
Mirko Vosk, Mind Drinker
|
Flying Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
Flying Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
|
{3}{U}{B}
|
Creature
|
2/4
|
|
|
main
|
1 |
Mission Briefing
|
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
|
{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Necromantic Selection
|
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
|
{4}{B}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Netherborn Phalanx
|
When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature they control. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature they control. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
|
{5}{B}
|
Creature
|
2/4
|
|
|
main
|
1 |
Nevinyrral's Disk
|
Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Nighthowler
|
Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
|
{1}{B}{B}
|
Creature Enchantment
|
0/0
|
|
|
main
|
1 |
Nightveil Predator
|
Flying, deathtouch Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Flying, deathtouch Hexproof (This creature can't be the target of spells or abilities your opponents control.)
|
{U}{U}{B}{B}
|
Creature
|
3/3
|
|
|
main
|
1 |
Nightveil Specter
|
Flying Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library. You may play lands and cast spells from among cards exiled with Nightveil Specter.
Flying Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library. You may play lands and cast spells from among cards exiled with Nightveil Specter.
|
{U/B}{U/B}{U/B}
|
Creature
|
2/3
|
|
|
main
|
1 |
Notion Rain
|
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
|
{1}{U}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Notion Thief
|
Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
|
{2}{U}{B}
|
Creature
|
3/1
|
|
|
main
|
1 |
Oona, Queen of the Fae
|
Flying {X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
Flying {X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
|
{3}{U/B}{U/B}{U/B}
|
Creature
|
5/5
|
|
|
main
|
1 |
Patient Rebuilding
|
At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way.
At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way.
|
{3}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Phenax, God of Deception
|
Indestructible As long as your devotion to blue and black is less than seven, Phenax isn't a creature. Creatures you control have "{T}: Target player mills X cards, where X is this creature's toughness."
Indestructible As long as your devotion to blue and black is less than seven, Phenax isn't a creature. Creatures you control have "{T}: Target player mills X cards, where X is this creature's toughness."
|
{3}{U}{B}
|
Creature Enchantment
|
4/7
|
|
|
main
|
1 |
Pilfered Plans
|
Target player mills two cards. Draw two cards.
Target player mills two cards. Draw two cards.
|
{1}{U}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Primal Amulet
back
|
Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Psychic Corrosion
|
Whenever you draw a card, each opponent mills two cards.
Whenever you draw a card, each opponent mills two cards.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Puppeteer
|
{U}, {T}: You may tap or untap target creature.
{U}, {T}: You may tap or untap target creature.
|
{2}{U}
|
Creature
|
1/2
|
|
|
main
|
1 |
Quicken
|
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.
|
{U}
|
Instant
|
|
|
|
main
|
1 |
Shadowmage Infiltrator
|
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
|
{1}{U}{B}
|
Creature
|
1/3
|
|
|
main
|
1 |
Silumgar's Command
|
Choose two — • Counter target noncreature spell. • Return target permanent to its owner's hand. • Target creature gets -3/-3 until end of turn. • Destroy target planeswalker.
Choose two — • Counter target noncreature spell. • Return target permanent to its owner's hand. • Target creature gets -3/-3 until end of turn. • Destroy target planeswalker.
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{3}{U}{B}
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Instant
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main
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1 |
Sol Ring
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{1}
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Artifact
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main
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1 |
Stolen Identity
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Create a token that's a copy of target artifact or creature. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Create a token that's a copy of target artifact or creature. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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{4}{U}{U}
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Sorcery
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main
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11 |
Swamp
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Land
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main
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1 |
Szadek, Lord of Secrets
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Flying If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards.
Flying If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards.
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{3}{U}{U}{B}{B}
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Creature
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5/5
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|
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main
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1 |
Telling Time
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Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
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{1}{U}
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Instant
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|
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main
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1 |
Temple of the False God
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{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}: Add {C}{C}. Activate only if you control five or more lands.
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Land
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main
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1 |
Thief of Sanity
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Flying Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
Flying Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
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{1}{U}{B}
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Creature
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2/2
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|
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main
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1 |
Thought Scour
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Target player mills two cards. Draw a card.
Target player mills two cards. Draw a card.
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{U}
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Instant
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main
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1 |
Tricks of the Trade
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Enchant creature Enchanted creature gets +2/+0 and can't be blocked.
Enchant creature Enchanted creature gets +2/+0 and can't be blocked.
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{3}{U}
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Enchantment
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main
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1 |
Vela the Night-Clad
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Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.
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{4}{U}{B}
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Creature
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4/4
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|
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main
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1 |
Vivid Creek
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Vivid Creek enters the battlefield tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
Vivid Creek enters the battlefield tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
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Land
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main
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1 |
Vivid Marsh
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Vivid Marsh enters the battlefield tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
Vivid Marsh enters the battlefield tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
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Land
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main
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1 |
Vizier of Tumbling Sands
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{T}: Untap another target permanent. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle Vizier of Tumbling Sands, untap target permanent.
{T}: Untap another target permanent. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle Vizier of Tumbling Sands, untap target permanent.
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{2}{U}
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Creature
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1/3
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|
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main
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1 |
Wall of Frost
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Defender Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
Defender Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
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{1}{U}{U}
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Creature
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0/7
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|
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main
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1 |
Wall of Mist
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{1}{U}
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Creature
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0/5
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|
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main
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1 |
Worn Powerstone
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Worn Powerstone enters the battlefield tapped. {T}: Add {C}{C}.
Worn Powerstone enters the battlefield tapped. {T}: Add {C}{C}.
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{3}
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Artifact
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main
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