1 |
Anointed Procession
|
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
|
{3}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Ant Queen
|
{1}{G}: Create a 1/1 green Insect creature token.
{1}{G}: Create a 1/1 green Insect creature token.
|
{3}{G}{G}
|
Creature
|
5/5
|
|
|
main
|
1 |
Ashnod's Altar
|
Sacrifice a creature: Add {C}{C}.
Sacrifice a creature: Add {C}{C}.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Aura Mutation
|
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
|
{G}{W}
|
Instant
|
|
|
|
main
|
1 |
Awakening Zone
|
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Beacon of Creation
|
Create a 1/1 green Insect creature token for each Forest you control. Shuffle Beacon of Creation into its owner's library.
Create a 1/1 green Insect creature token for each Forest you control. Shuffle Beacon of Creation into its owner's library.
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Bearscape
|
{1}{G}, Exile two cards from your graveyard: Create a 2/2 green Bear creature token.
{1}{G}, Exile two cards from your graveyard: Create a 2/2 green Bear creature token.
|
{1}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Brimaz, King of Oreskos
|
Vigilance Whenever Brimaz, King of Oreskos attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking. Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
Vigilance Whenever Brimaz, King of Oreskos attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking. Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
|
{1}{W}{W}
|
Creature
|
3/4
|
|
|
main
|
1 |
Brood Monitor
|
Devoid (This card has no color.) When Brood Monitor enters the battlefield, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
Devoid (This card has no color.) When Brood Monitor enters the battlefield, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
|
{4}{G}{G}
|
Creature
|
3/3
|
|
|
main
|
1 |
Call the Scions
|
Devoid (This card has no color.) Create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
Devoid (This card has no color.) Create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Carrion Call
|
Create two 1/1 green Phyrexian Insect creature tokens with infect. (They deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Create two 1/1 green Phyrexian Insect creature tokens with infect. (They deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
|
{3}{G}
|
Instant
|
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Coursers' Accord
|
Create a 3/3 green Centaur creature token, then populate. (Create a token that's a copy of a creature token you control.)
Create a 3/3 green Centaur creature token, then populate. (Create a token that's a copy of a creature token you control.)
|
{4}{G}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Darien, King of Kjeldor
|
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
|
{4}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Dark Depths
|
Dark Depths enters the battlefield with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Dark Depths enters the battlefield with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
|
|
Land
|
|
|
|
main
|
1 |
Desolation Twin
|
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
|
{10}
|
Creature
|
10/10
|
|
|
main
|
1 |
Devout Invocation
|
Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way.
Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way.
|
{6}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Doubling Season
|
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
|
{4}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Druid's Deliverance
|
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
|
{1}{G}
|
Instant
|
|
|
|
main
|
1 |
Druidic Satchel
|
{2}, {T}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
{2}, {T}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Eyeless Watcher
|
Devoid (This card has no color.) When Eyeless Watcher enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
Devoid (This card has no color.) When Eyeless Watcher enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
|
{3}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Eyes in the Skies
|
Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
|
{3}{W}
|
Instant
|
|
|
|
main
|
1 |
Ezuri's Predation
|
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
|
{5}{G}{G}{G}
|
Sorcery
|
|
|
|
main
|
10 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Giant Adephage
|
Trample Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage.
Trample Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage.
|
{5}{G}{G}
|
Creature
|
7/7
|
|
|
main
|
1 |
Growing Ranks
|
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
|
{2}{G/W}{G/W}
|
Enchantment
|
|
|
|
main
|
1 |
Growth Spasm
|
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Hangarback Walker
|
Hangarback Walker enters the battlefield with X +1/+1 counters on it. When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker. {1}, {T}: Put a +1/+1 counter on Hangarback Walker.
Hangarback Walker enters the battlefield with X +1/+1 counters on it. When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker. {1}, {T}: Put a +1/+1 counter on Hangarback Walker.
|
{X}{X}
|
Artifact Creature
|
0/0
|
|
|
main
|
1 |
Helm of the Host
|
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Horncaller's Chant
|
Create a 4/4 green Rhino creature token with trample, then populate. (Create a token that's a copy of a creature token you control.)
Create a 4/4 green Rhino creature token with trample, then populate. (Create a token that's a copy of a creature token you control.)
|
{7}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Hornet Queen
|
Flying Deathtouch When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
Flying Deathtouch When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
|
{4}{G}{G}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Jade Mage
|
{2}{G}: Create a 1/1 green Saproling creature token.
{2}{G}: Create a 1/1 green Saproling creature token.
|
{1}{G}
|
Creature
|
2/1
|
|
|
main
|
1 |
Khalni Garden
|
Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token. {T}: Add {G}.
Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token. {T}: Add {G}.
|
|
Land
|
|
|
|
main
|
1 |
Krark-Clan Ironworks
|
Sacrifice an artifact: Add {C}{C}.
Sacrifice an artifact: Add {C}{C}.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Lieutenants of the Guard
|
Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
|
{4}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Master of the Wild Hunt
|
At the beginning of your upkeep, create a 2/2 green Wolf creature token. {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
At the beginning of your upkeep, create a 2/2 green Wolf creature token. {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
|
{2}{G}{G}
|
Creature
|
3/3
|
|
|
main
|
1 |
Moonsilver Spear
|
Equipped creature has first strike. Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying. Equip {4}
Equipped creature has first strike. Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying. Equip {4}
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Mycoloth
|
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.
|
{3}{G}{G}
|
Creature
|
4/4
|
|
|
main
|
1 |
Myr Battlesphere
|
When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
|
{7}
|
Artifact Creature
|
4/7
|
|
|
main
|
1 |
Myr Propagator
|
{3}, {T}: Create a token that's a copy of Myr Propagator.
{3}, {T}: Create a token that's a copy of Myr Propagator.
|
{3}
|
Artifact Creature
|
1/1
|
|
|
main
|
1 |
Myr Turbine
|
{T}: Create a 1/1 colorless Myr artifact creature token. {T}, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle.
{T}: Create a 1/1 colorless Myr artifact creature token. {T}, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Night Soil
|
{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
|
{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Nomads' Assembly
|
Create a 1/1 white Kor Soldier creature token for each creature you control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Create a 1/1 white Kor Soldier creature token for each creature you control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
|
{4}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Nuisance Engine
|
{2}, {T}: Create a 0/1 colorless Pest artifact creature token.
{2}, {T}: Create a 0/1 colorless Pest artifact creature token.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Orochi Hatchery
|
Orochi Hatchery enters the battlefield with X charge counters on it. {5}, {T}: Create a 1/1 green Snake creature token for each charge counter on Orochi Hatchery.
Orochi Hatchery enters the battlefield with X charge counters on it. {5}, {T}: Create a 1/1 green Snake creature token for each charge counter on Orochi Hatchery.
|
{X}{X}
|
Artifact
|
|
|
|
main
|
1 |
Parallel Lives
|
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
|
{3}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Pentavus
|
Pentavus enters the battlefield with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from Pentavus: Create a 1/1 colorless Pentavite artifact creature token with flying. {1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
Pentavus enters the battlefield with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from Pentavus: Create a 1/1 colorless Pentavite artifact creature token with flying. {1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
|
{7}
|
Artifact Creature
|
0/0
|
|
|
main
|
1 |
Phyrexian Rebirth
|
Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.
Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.
|
{4}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Phyrexian Swarmlord
|
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) At the beginning of your upkeep, create a 1/1 green Phyrexian Insect creature token with infect for each poison counter your opponents have.
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) At the beginning of your upkeep, create a 1/1 green Phyrexian Insect creature token with infect for each poison counter your opponents have.
|
{4}{G}{G}
|
Creature
|
4/4
|
|
|
main
|
8 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Polyraptor
|
Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor.
Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor.
|
{6}{G}{G}
|
Creature
|
5/5
|
|
|
main
|
1 |
Presence of Gond
|
Enchant creature Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
Enchant creature Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Primal Vigor
|
If one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
If one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
|
{4}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Rampaging Baloths
|
Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
|
{4}{G}{G}
|
Creature
|
6/6
|
|
|
main
|
1 |
Requiem Angel
|
Flying Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
Flying Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
|
{5}{W}
|
Creature
|
5/5
|
|
|
main
|
1 |
Retreat to Emeria
|
Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 1/1 white Kor Ally creature token. • Creatures you control get +1/+1 until end of turn.
Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 1/1 white Kor Ally creature token. • Creatures you control get +1/+1 until end of turn.
|
{3}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Rhys the Redeemed
|
{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token. {4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature.
{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token. {4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature.
|
{G/W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Rootborn Defenses
|
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
|
{2}{W}
|
Instant
|
|
|
|
main
|
1 |
Sandwurm Convergence
|
Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token.
Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token.
|
{6}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Scatter the Seeds
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create three 1/1 green Saproling creature tokens.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create three 1/1 green Saproling creature tokens.
|
{3}{G}{G}
|
Instant
|
|
|
|
main
|
1 |
Scion of Vitu-Ghazi
|
When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
|
{3}{W}{W}
|
Creature
|
4/4
|
|
|
main
|
1 |
Scion Summoner
|
Devoid (This card has no color.) When Scion Summoner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." ({C} represents colorless mana.)
Devoid (This card has no color.) When Scion Summoner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." ({C} represents colorless mana.)
|
{2}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Second Harvest
|
For each token you control, create a token that's a copy of that permanent.
For each token you control, create a token that's a copy of that permanent.
|
{2}{G}{G}
|
Instant
|
|
|
|
main
|
1 |
Selesnya Guildmage
|
{3}{G}: Create a 1/1 green Saproling creature token. {3}{W}: Creatures you control get +1/+1 until end of turn.
{3}{G}: Create a 1/1 green Saproling creature token. {3}{W}: Creatures you control get +1/+1 until end of turn.
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{G/W}{G/W}
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Creature
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2/2
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main
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1 |
Sigarda, Heron's Grace
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Flying You and Humans you control have hexproof. {2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
Flying You and Humans you control have hexproof. {2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
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{3}{G}{W}
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Creature
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4/5
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|
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main
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1 |
Skittering Invasion
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Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
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{7}
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Sorcery Tribal
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|
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main
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1 |
Spawning Bed
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{T}: Add {C}. {6}, {T}, Sacrifice Spawning Bed: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
{T}: Add {C}. {6}, {T}, Sacrifice Spawning Bed: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
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Land
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|
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main
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1 |
Spawning Pit
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Sacrifice a creature: Put a charge counter on Spawning Pit. {1}, Remove two charge counters from Spawning Pit: Create a 2/2 colorless Spawn artifact creature token.
Sacrifice a creature: Put a charge counter on Spawning Pit. {1}, Remove two charge counters from Spawning Pit: Create a 2/2 colorless Spawn artifact creature token.
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{2}
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Artifact
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|
|
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main
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1 |
Squirrel Nest
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Enchant land Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."
Enchant land Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."
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{1}{G}{G}
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Enchantment
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|
|
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main
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1 |
Sram's Expertise
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Create three 1/1 colorless Servo artifact creature tokens. You may cast a spell with mana value 3 or less from your hand without paying its mana cost.
Create three 1/1 colorless Servo artifact creature tokens. You may cast a spell with mana value 3 or less from your hand without paying its mana cost.
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{2}{W}{W}
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Sorcery
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|
|
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main
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1 |
Storm Herd
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Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
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{8}{W}{W}
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Sorcery
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|
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main
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1 |
Summoning Station
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{T}: Create a 2/2 colorless Pincher creature token. Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station.
{T}: Create a 2/2 colorless Pincher creature token. Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station.
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{7}
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Artifact
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|
|
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main
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1 |
Sundering Growth
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Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
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{G/W}{G/W}
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Instant
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|
|
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main
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1 |
Tendershoot Dryad
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing.
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{4}{G}
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Creature
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2/2
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|
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main
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1 |
Trostani's Judgment
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Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)
Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)
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{5}{W}
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Instant
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|
|
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main
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1 |
Trostani, Selesnya's Voice
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Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness. {1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness. {1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
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{G}{G}{W}{W}
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Creature
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2/5
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|
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main
|
1 |
Verdant Embrace
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Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
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{3}{G}{G}
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Enchantment
|
|
|
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main
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1 |
Vitu-Ghazi Guildmage
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{4}{G}{W}: Create a 3/3 green Centaur creature token. {2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.)
{4}{G}{W}: Create a 3/3 green Centaur creature token. {2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.)
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{G}{W}
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Creature
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2/2
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|
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main
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1 |
Voice of Resurgence
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Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."
Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."
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{G}{W}
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Creature
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2/2
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|
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main
|
1 |
Wake the Reflections
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Populate. (Create a token that's a copy of a creature token you control.)
Populate. (Create a token that's a copy of a creature token you control.)
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{W}
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Sorcery
|
|
|
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main
|
1 |
Wayfaring Temple
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Wayfaring Temple's power and toughness are each equal to the number of creatures you control. Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)
Wayfaring Temple's power and toughness are each equal to the number of creatures you control. Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)
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{1}{G}{W}
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Creature
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*/*
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|
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main
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1 |
White Sun's Zenith
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Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
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{X}{W}{W}{W}
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Instant
|
|
|
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main
|
1 |
Wurmcoil Engine
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Deathtouch, lifelink When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
Deathtouch, lifelink When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
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{6}
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Artifact Creature
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6/6
|
|
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main
|
1 |
Zendikar's Roil
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Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
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{3}{G}{G}
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Enchantment
|
|
|
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main
|