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Name
Lieutenants of the Guard
Cost
{4}{W}
Types
Creature — Human Soldier
Oracle Text

Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.

P/T
2/2
Set
Conspiracy: Take the Crown
Artist
Johannes Voss
Number
16

Printings

Legality

Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage Premodern Alchemy Brawl Explorer Future Gladiator Historic Pauper Paupercommander Pioneer Standard Standardbrawl Timeless Oldschool

Rulings

2016-08-23

Because the votes are made in turn order, each player will know the votes of players who voted beforehand.

2016-08-23

If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.

2016-08-23

No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

2016-08-23

Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.

2016-08-23

The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.

2016-08-23

Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.

2016-08-23

You must vote for one of the available options. You can’t abstain.

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