1 |
Bellowing Aegisaur
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Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
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{5}{W}
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Creature
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3/5
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|
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main
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3 |
Drover of the Mighty
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Drover of the Mighty gets +2/+2 as long as you control a Dinosaur. {T}: Add one mana of any color.
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur. {T}: Add one mana of any color.
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{1}{G}
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Creature
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1/1
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|
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main
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2 |
Etali, Primal Storm
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Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
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{4}{R}{R}
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Creature
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6/6
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|
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main
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5 |
Forest
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|
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Land
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|
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main
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2 |
Ghalta, Primal Hunger
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This spell costs {X} less to cast, where X is the total power of creatures you control. Trample
This spell costs {X} less to cast, where X is the total power of creatures you control. Trample
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{10}{G}{G}
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Creature
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12/12
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|
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main
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2 |
Gishath, Sun's Avatar
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Vigilance, trample, haste Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
Vigilance, trample, haste Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
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{5}{R}{G}{W}
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Creature
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7/6
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|
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main
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1 |
Goring Ceratops
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Double strike Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.
Double strike Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.
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{5}{W}{W}
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Creature
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3/3
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|
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main
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3 |
Kinjalli's Caller
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Dinosaur spells you cast cost {1} less to cast.
Dinosaur spells you cast cost {1} less to cast.
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{W}
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Creature
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0/3
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|
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main
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4 |
Mountain
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|
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Land
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|
|
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main
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3 |
Otepec Huntmaster
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Dinosaur spells you cast cost {1} less to cast. {T}: Target Dinosaur gains haste until end of turn.
Dinosaur spells you cast cost {1} less to cast. {T}: Target Dinosaur gains haste until end of turn.
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{1}{R}
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Creature
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1/2
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|
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main
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5 |
Plains
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|
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Land
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main
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1 |
Priest of the Wakening Sun
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At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life. {3}{W}{W}, Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life. {3}{W}{W}, Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
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{W}
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Creature
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1/1
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|
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main
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3 |
Rootbound Crag
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Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.
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Land
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main
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3 |
Siegehorn Ceratops
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Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
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{G}{W}
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Creature
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2/2
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|
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main
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1 |
Silverclad Ferocidons
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Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.
Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.
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{5}{R}{R}
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Creature
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8/5
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|
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main
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3 |
Sunpetal Grove
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Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
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Land
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|
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main
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4 |
Temple Altisaur
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If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
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{4}{W}
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Creature
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3/4
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|
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main
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1 |
Trapjaw Tyrant
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Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.
Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.
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{3}{W}{W}
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Creature
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5/5
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|
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main
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3 |
Unclaimed Territory
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As Unclaimed Territory enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
As Unclaimed Territory enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
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Land
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|
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main
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3 |
Verdant Sun's Avatar
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Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
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{5}{G}{G}
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Creature
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5/5
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|
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main
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2 |
Wakening Sun's Avatar
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When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.
When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.
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{5}{W}{W}{W}
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Creature
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7/7
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|
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main
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3 |
Wayward Swordtooth
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing.
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{2}{G}
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Creature
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5/5
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|
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main
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2 |
Zacama, Primal Calamity
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Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. {2}{R}: Zacama deals 3 damage to target creature. {2}{G}: Destroy target artifact or enchantment. {2}{W}: You gain 3 life.
Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. {2}{R}: Zacama deals 3 damage to target creature. {2}{G}: Destroy target artifact or enchantment. {2}{W}: You gain 3 life.
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{6}{R}{G}{W}
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Creature
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9/9
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|
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main
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