1 |
Ambassador Laquatus
|
{3}: Target player mills three cards.
{3}: Target player mills three cards.
|
{1}{U}{U}
|
Creature
|
1/3
|
|
|
main
|
1 |
Aquitect's Will
|
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
|
{U}
|
Sorcery Tribal
|
|
|
|
main
|
1 |
Asceticism
|
Creatures you control have hexproof. {1}{G}: Regenerate target creature. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
Creatures you control have hexproof. {1}{G}: Regenerate target creature. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
|
{3}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Blockade Runner
|
{U}: Blockade Runner can't be blocked this turn.
{U}: Blockade Runner can't be blocked this turn.
|
{3}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Bloodspore Thrinax
|
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.
|
{2}{G}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Botanical Sanctum
|
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {G} or {U}.
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {G} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Breeding Pool
|
({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Cavern of Souls
|
As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
|
|
Land
|
|
|
|
main
|
1 |
Cold-Eyed Selkie
|
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
|
{1}{G/U}{G/U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Command Beacon
|
{T}: Add {C}. {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
{T}: Add {C}. {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
|
|
Land
|
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Contagion Engine
|
When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls. {4}, {T}: Proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls. {4}, {T}: Proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Death's Presence
|
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
|
{5}{G}
|
Enchantment
|
|
|
|
maybe
|
1 |
Deepchannel Mentor
|
Blue creatures you control can't be blocked.
Blue creatures you control can't be blocked.
|
{5}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Deeproot Elite
|
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Deeproot Waters
|
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Door of Destinies
|
As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Doubling Season
|
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
|
{4}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Drowner Initiate
|
Whenever a player casts a blue spell, you may pay {1}. If you do, target player mills two cards.
Whenever a player casts a blue spell, you may pay {1}. If you do, target player mills two cards.
|
{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Drowner of Secrets
|
Tap an untapped Merfolk you control: Target player mills a card.
Tap an untapped Merfolk you control: Target player mills a card.
|
{2}{U}
|
Creature
|
1/3
|
|
|
main
|
1 |
Explosive Vegetation
|
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Ezuri, Claw of Progress
|
Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
|
{2}{G}{U}
|
Creature
|
3/3
|
|
|
main
|
1 |
Farseek
|
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Flooded Grove
|
{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
|
|
Land
|
|
|
|
main
|
1 |
Forerunner of the Heralds
|
When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top. Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds.
When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top. Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds.
|
{3}{G}
|
Creature
|
3/2
|
|
|
main
|
6 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Gaea's Skyfolk
|
|
{G}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Hadana's Climb
back
|
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
|
{1}{G}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Harbinger of the Tides
|
You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.
You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.
|
{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Hardened Scales
|
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
|
{G}
|
Enchantment
|
|
|
|
main
|
1 |
Harrow
|
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
|
{2}{G}
|
Instant
|
|
|
|
main
|
1 |
Herald of Secret Streams
|
Creatures you control with +1/+1 counters on them can't be blocked.
Creatures you control with +1/+1 counters on them can't be blocked.
|
{3}{U}
|
Creature
|
2/3
|
|
|
main
|
1 |
Hinterland Harbor
|
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Inexorable Tide
|
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
{3}{U}{U}
|
Enchantment
|
|
|
|
main
|
7 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Jadelight Ranger
|
When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
|
{1}{G}{G}
|
Creature
|
2/1
|
|
|
main
|
1 |
Jungleborn Pioneer
|
When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
|
{2}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Kiora's Follower
|
{T}: Untap another target permanent.
{T}: Untap another target permanent.
|
{G}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Kiora, Master of the Depths
|
[+1]: Untap up to one target creature and up to one target land. [−2]: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. [−8]: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.
[+1]: Untap up to one target creature and up to one target land. [−2]: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. [−8]: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.
|
{2}{G}{U}
|
Planeswalker
|
4
|
|
|
main
|
1 |
Kiora, the Crashing Wave
|
[+1]: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. [−1]: Draw a card. You may play an additional land this turn. [−5]: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."
[+1]: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. [−1]: Draw a card. You may play an additional land this turn. [−5]: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."
|
{2}{G}{U}
|
Planeswalker
|
2
|
|
|
main
|
1 |
Kira, Great Glass-Spinner
|
Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
|
{1}{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Kodama's Reach
|
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Kopala, Warden of Waves
|
Spells your opponents cast that target a Merfolk you control cost {2} more to cast. Abilities your opponents activate that target a Merfolk you control cost {2} more to activate.
Spells your opponents cast that target a Merfolk you control cost {2} more to cast. Abilities your opponents activate that target a Merfolk you control cost {2} more to activate.
|
{1}{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Kumena, Tyrant of Orazca
|
Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn. Tap three untapped Merfolk you control: Draw a card. Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn. Tap three untapped Merfolk you control: Draw a card. Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
|
{1}{G}{U}
|
Creature
|
2/4
|
|
|
main
|
1 |
Leyline of Lifeforce
|
If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield. Creature spells can't be countered.
If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield. Creature spells can't be countered.
|
{2}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Lord of Atlantis
|
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
|
{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Lullmage Mentor
|
Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control: Counter target spell.
Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control: Counter target spell.
|
{1}{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Lurking Predators
|
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
|
{4}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Mana Reflection
|
If you tap a permanent for mana, it produces twice as much of that mana instead.
If you tap a permanent for mana, it produces twice as much of that mana instead.
|
{4}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Master of the Pearl Trident
|
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
|
{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Master of Waves
|
Protection from red Elemental creatures you control get +1/+1. When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
Protection from red Elemental creatures you control get +1/+1. When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
|
{3}{U}
|
Creature
|
2/1
|
|
|
main
|
1 |
Merfolk Mistbinder
|
Other Merfolk you control get +1/+1.
Other Merfolk you control get +1/+1.
|
{G}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Merfolk Sovereign
|
Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature can't be blocked this turn.
Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature can't be blocked this turn.
|
{1}{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Merfolk Trickster
|
Flash When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.
Flash When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.
|
{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Merrow Commerce
|
At the beginning of your end step, untap all Merfolk you control.
At the beginning of your end step, untap all Merfolk you control.
|
{1}{U}
|
Enchantment Tribal
|
|
|
|
main
|
1 |
Merrow Harbinger
|
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
|
{3}{U}
|
Creature
|
2/3
|
|
|
main
|
1 |
Merrow Reejerey
|
Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent.
Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent.
|
{2}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Metallic Mimic
|
As Metallic Mimic enters the battlefield, choose a creature type. Metallic Mimic is the chosen type in addition to its other types. Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
As Metallic Mimic enters the battlefield, choose a creature type. Metallic Mimic is the chosen type in addition to its other types. Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
|
{2}
|
Artifact Creature
|
2/1
|
|
|
main
|
1 |
Mist-Cloaked Herald
|
Mist-Cloaked Herald can't be blocked.
Mist-Cloaked Herald can't be blocked.
|
{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Mycoloth
|
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.
|
{3}{G}{G}
|
Creature
|
4/4
|
|
|
main
|
1 |
Nissa's Renewal
|
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.
|
{5}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Nissa, Steward of Elements
|
[+2]: Scry 2. [0]: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. [−6]: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
[+2]: Scry 2. [0]: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. [−6]: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
|
{X}{G}{U}
|
Planeswalker
|
X
|
|
|
main
|
1 |
Opal Palace
|
{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
|
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Land
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|
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main
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1 |
Overwhelming Stampede
|
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
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{3}{G}{G}
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Sorcery
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|
|
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main
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1 |
Primal Vigor
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If one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
If one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
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{4}{G}
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Enchantment
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main
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1 |
Prime Speaker Zegana
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Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
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{2}{G}{G}{U}{U}
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Creature
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1/1
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|
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main
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1 |
Primeval Bounty
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Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. Landfall — Whenever a land enters the battlefield under your control, you gain 3 life.
Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. Landfall — Whenever a land enters the battlefield under your control, you gain 3 life.
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{5}{G}
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Enchantment
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main
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1 |
Quicksilver Fountain
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At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
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{3}
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Artifact
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main
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1 |
Rampant Growth
|
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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{1}{G}
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Sorcery
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main
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1 |
Reef Shaman
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{T}: Target land becomes the basic land type of your choice until end of turn.
{T}: Target land becomes the basic land type of your choice until end of turn.
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{U}
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Creature
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0/2
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|
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main
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1 |
Regal Behemoth
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Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
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{4}{G}{G}
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Creature
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5/5
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|
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main
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1 |
Seafloor Oracle
|
Whenever a Merfolk you control deals combat damage to a player, draw a card.
Whenever a Merfolk you control deals combat damage to a player, draw a card.
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{2}{U}{U}
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Creature
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2/3
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|
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main
|
1 |
Selkie Hedge-Mage
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When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life. When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.
When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life. When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.
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{2}{G/U}
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Creature
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2/2
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|
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main
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1 |
Shaper Apprentice
|
Shaper Apprentice has flying as long as you control another Merfolk.
Shaper Apprentice has flying as long as you control another Merfolk.
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{1}{U}
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Creature
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2/1
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|
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main
|
1 |
Silvergill Adept
|
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}. When Silvergill Adept enters the battlefield, draw a card.
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}. When Silvergill Adept enters the battlefield, draw a card.
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{1}{U}
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Creature
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2/1
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|
|
main
|
1 |
Stonybrook Banneret
|
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost {1} less to cast.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost {1} less to cast.
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{1}{U}
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Creature
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1/1
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|
|
main
|
1 |
Streambed Aquitects
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{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) {T}: Target land becomes an Island until end of turn.
{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) {T}: Target land becomes an Island until end of turn.
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{1}{U}{U}
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Creature
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2/3
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|
|
main
|
1 |
Sylvan Library
|
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
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{1}{G}
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Enchantment
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|
|
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main
|
1 |
Tempest Caller
|
When Tempest Caller enters the battlefield, tap all creatures target opponent controls.
When Tempest Caller enters the battlefield, tap all creatures target opponent controls.
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{2}{U}{U}
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Creature
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2/3
|
|
|
main
|
1 |
Temple of the False God
|
{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}: Add {C}{C}. Activate only if you control five or more lands.
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|
Land
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|
|
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main
|
1 |
The Immortal Sun
|
Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1.
Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1.
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{6}
|
Artifact
|
|
|
|
main
|
1 |
Thrasios, Triton Hero
|
{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner (You can have two commanders if both have partner.)
{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner (You can have two commanders if both have partner.)
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{G}{U}
|
Creature
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1/3
|
|
|
main
|
1 |
Tishana, Voice of Thunder
|
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters the battlefield, draw a card for each creature you control.
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters the battlefield, draw a card for each creature you control.
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{5}{G}{U}
|
Creature
|
*/*
|
|
|
main
|
1 |
Vanquisher's Banner
|
As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Vineshaper Mystic
|
When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control.
When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control.
|
{2}{G}
|
Creature
|
1/3
|
|
|
main
|
1 |
Vorel of the Hull Clade
|
{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.
{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.
|
{1}{G}{U}
|
Creature
|
1/4
|
|
|
main
|
1 |
Vorinclex, Voice of Hunger
|
Trample Whenever you tap a land for mana, add one mana of any type that land produced. Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
Trample Whenever you tap a land for mana, add one mana of any type that land produced. Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
|
{6}{G}{G}
|
Creature
|
7/6
|
|
|
main
|
1 |
Wake Thrasher
|
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
|
{2}{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Waker of the Wilds
|
{X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.
{X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.
|
{2}{G}{G}
|
Creature
|
3/3
|
|
|
main
|
1 |
Zendikar Resurgent
|
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.
|
{5}{G}{G}
|
Enchantment
|
|
|
|
main
|