1 |
Amaranthine Wall
|
Defender {2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Defender {2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
|
{4}
|
Artifact Creature
|
0/6
|
|
|
main
|
1 |
Angelic Wall
|
Defender (This creature can't attack.) Flying
Defender (This creature can't attack.) Flying
|
{1}{W}
|
Creature
|
0/4
|
|
|
main
|
1 |
Arcades, the Strategist
|
Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
|
{1}{G}{W}{U}
|
Creature
|
3/5
|
|
|
main
|
1 |
Aurification
|
Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When Aurification leaves the battlefield, remove all gold counters from all creatures.
Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When Aurification leaves the battlefield, remove all gold counters from all creatures.
|
{2}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Carnivorous Plant
|
|
{3}{G}
|
Creature
|
4/5
|
|
|
main
|
1 |
Colossus of Akros
|
Defender, indestructible {10}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.
Defender, indestructible {10}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.
|
{8}
|
Artifact Creature
|
10/10
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Consulate Skygate
|
Defender Reach (This creature can block creatures with flying.)
Defender Reach (This creature can block creatures with flying.)
|
{2}
|
Artifact Creature
|
0/4
|
|
|
main
|
1 |
Crenellated Wall
|
Defender (This creature can't attack.) {T}: Target creature gets +0/+4 until end of turn.
Defender (This creature can't attack.) {T}: Target creature gets +0/+4 until end of turn.
|
{4}
|
Artifact Creature
|
0/4
|
|
|
main
|
1 |
Dazzling Ramparts
|
Defender {1}{W}, {T}: Tap target creature.
Defender {1}{W}, {T}: Tap target creature.
|
{4}{W}
|
Creature
|
0/7
|
|
|
main
|
1 |
Deep Freeze
|
Enchant creature Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
Enchant creature Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Fog Bank
|
Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank.
Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank.
|
{1}{U}
|
Creature
|
0/2
|
|
|
main
|
4 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Fortified Area
|
Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
|
{1}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Fortified Rampart
|
|
{1}{W}
|
Creature
|
0/6
|
|
|
main
|
1 |
Glacial Fortress
|
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Glacial Wall
|
Defender (This creature can't attack.)
Defender (This creature can't attack.)
|
{2}{U}
|
Creature
|
0/7
|
|
|
main
|
1 |
Glyph of Delusion
|
Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."
Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."
|
{U}
|
Instant
|
|
|
|
main
|
1 |
Glyph of Life
|
Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.
Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.
|
{W}
|
Instant
|
|
|
|
main
|
1 |
Guard Duty
|
Enchant creature Enchanted creature has defender.
Enchant creature Enchanted creature has defender.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Guardian of the Ages
|
Defender (This creature can't attack.) When a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample.
Defender (This creature can't attack.) When a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample.
|
{7}
|
Artifact Creature
|
7/7
|
|
|
main
|
1 |
Guardian Zendikon
|
Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand.
Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Guardians of Meletis
|
Defender (This creature can't attack.)
Defender (This creature can't attack.)
|
{3}
|
Artifact Creature
|
0/6
|
|
|
main
|
1 |
Hinterland Harbor
|
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Hover Barrier
|
|
{2}{U}
|
Creature
|
0/6
|
|
|
main
|
1 |
Improvised Armor
|
Enchant creature Enchanted creature gets +2/+5. Cycling {3} ({3}, Discard this card: Draw a card.)
Enchant creature Enchanted creature gets +2/+5. Cycling {3} ({3}, Discard this card: Draw a card.)
|
{3}{W}
|
Enchantment
|
|
|
|
main
|
6 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Jeskai Barricade
|
Flash (You may cast this spell any time you could cast an instant.) Defender When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.
Flash (You may cast this spell any time you could cast an instant.) Defender When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.
|
{1}{W}
|
Creature
|
0/4
|
|
|
main
|
1 |
Jungle Barrier
|
Defender (This creature can't attack.) When Jungle Barrier enters the battlefield, draw a card.
Defender (This creature can't attack.) When Jungle Barrier enters the battlefield, draw a card.
|
{2}{G}{U}
|
Creature
|
2/6
|
|
|
main
|
1 |
Junktroller
|
Defender {T}: Put target card from a graveyard on the bottom of its owner's library.
Defender {T}: Put target card from a graveyard on the bottom of its owner's library.
|
{4}
|
Artifact Creature
|
0/6
|
|
|
main
|
1 |
Living Wall
|
Defender (This creature can't attack.) {1}: Regenerate Living Wall.
Defender (This creature can't attack.) {1}: Regenerate Living Wall.
|
{4}
|
Artifact Creature
|
0/6
|
|
|
main
|
1 |
Mirror Wall
|
Defender (This creature can't attack.) {W}: Mirror Wall can attack this turn as though it didn't have defender.
Defender (This creature can't attack.) {W}: Mirror Wall can attack this turn as though it didn't have defender.
|
{3}{U}
|
Creature
|
3/4
|
|
|
main
|
1 |
Mistform Wall
|
Mistform Wall has defender as long as it's a Wall. {1}: Mistform Wall becomes the creature type of your choice until end of turn.
Mistform Wall has defender as long as it's a Wall. {1}: Mistform Wall becomes the creature type of your choice until end of turn.
|
{2}{U}
|
Creature
|
1/4
|
|
|
main
|
1 |
Mobile Fort
|
Defender (This creature can't attack.) {3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
Defender (This creature can't attack.) {3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
|
{4}
|
Artifact Creature
|
0/6
|
|
|
main
|
1 |
Necropolis
|
Defender (This creature can't attack.) Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's mana value.
Defender (This creature can't attack.) Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's mana value.
|
{5}
|
Artifact Creature
|
0/1
|
|
|
main
|
1 |
Nivix Barrier
|
Flash (You may cast this spell any time you could cast an instant.) Defender (This creature can't attack.) When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn.
Flash (You may cast this spell any time you could cast an instant.) Defender (This creature can't attack.) When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn.
|
{3}{U}
|
Creature
|
0/4
|
|
|
main
|
1 |
Overgrown Battlement
|
Defender {T}: Add {G} for each creature you control with defender.
Defender {T}: Add {G} for each creature you control with defender.
|
{1}{G}
|
Creature
|
0/4
|
|
|
main
|
6 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Primal Clay
|
As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
|
{4}
|
Artifact Creature
|
*/*
|
|
|
main
|
1 |
Shield Sphere
|
Defender Whenever Shield Sphere blocks, put a -0/-1 counter on it.
Defender Whenever Shield Sphere blocks, put a -0/-1 counter on it.
|
{0}
|
Artifact Creature
|
0/6
|
|
|
main
|
1 |
Shifting Wall
|
Defender (This creature can't attack.) Shifting Wall enters the battlefield with X +1/+1 counters on it.
Defender (This creature can't attack.) Shifting Wall enters the battlefield with X +1/+1 counters on it.
|
{X}
|
Artifact Creature
|
0/0
|
|
|
main
|
1 |
Snow Fortress
|
Defender (This creature can't attack.) {1}: Snow Fortress gets +1/+0 until end of turn. {1}: Snow Fortress gets +0/+1 until end of turn. {3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you.
Defender (This creature can't attack.) {1}: Snow Fortress gets +1/+0 until end of turn. {1}: Snow Fortress gets +0/+1 until end of turn. {3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you.
|
{5}
|
Artifact Creature
|
0/4
|
|
|
main
|
1 |
Steel Wall
|
Defender (This creature can't attack.)
Defender (This creature can't attack.)
|
{1}
|
Artifact Creature
|
0/4
|
|
|
main
|
1 |
Sunpetal Grove
|
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
|
|
Land
|
|
|
|
main
|
1 |
Sunscape Familiar
|
Defender (This creature can't attack.) Green spells and blue spells you cast cost {1} less to cast.
Defender (This creature can't attack.) Green spells and blue spells you cast cost {1} less to cast.
|
{1}{W}
|
Creature
|
0/3
|
|
|
main
|
1 |
Sunweb
|
Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less.
Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less.
|
{3}{W}
|
Creature
|
5/6
|
|
|
main
|
1 |
Suspicious Bookcase
|
Defender {3}, {T}: Target creature can't be blocked this turn.
Defender {3}, {T}: Target creature can't be blocked this turn.
|
{2}
|
Artifact Creature
|
0/4
|
|
|
main
|
1 |
Testament of Faith
|
{X}: Testament of Faith becomes an X/X Wall creature with defender in addition to its other types until end of turn.
{X}: Testament of Faith becomes an X/X Wall creature with defender in addition to its other types until end of turn.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Thunder Wall
|
Defender (This creature can't attack.) Flying {U}: Thunder Wall gets +1/+1 until end of turn.
Defender (This creature can't attack.) Flying {U}: Thunder Wall gets +1/+1 until end of turn.
|
{1}{U}{U}
|
Creature
|
0/2
|
|
|
main
|
1 |
Tidal Wave
|
Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
|
{2}{U}
|
Instant
|
|
|
|
main
|
1 |
Unclaimed Territory
|
As Unclaimed Territory enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
As Unclaimed Territory enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
|
|
Land
|
|
|
|
main
|
1 |
Venom
|
Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
|
{1}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Vine Trellis
|
Defender (This creature can't attack.) {T}: Add {G}.
Defender (This creature can't attack.) {T}: Add {G}.
|
{1}{G}
|
Creature
|
0/4
|
|
|
main
|
1 |
Walking Wall
|
Defender {3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
Defender {3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
|
{4}
|
Artifact Creature
|
0/6
|
|
|
main
|
1 |
Wall of Air
|
Defender, flying (This creature can't attack, and it can block creatures with flying.)
Defender, flying (This creature can't attack, and it can block creatures with flying.)
|
{1}{U}{U}
|
Creature
|
1/5
|
|
|
main
|
1 |
Wall of Blossoms
|
Defender When Wall of Blossoms enters the battlefield, draw a card.
Defender When Wall of Blossoms enters the battlefield, draw a card.
|
{1}{G}
|
Creature
|
0/4
|
|
|
main
|
1 |
Wall of Brambles
|
Defender (This creature can't attack.) {G}: Regenerate Wall of Brambles.
Defender (This creature can't attack.) {G}: Regenerate Wall of Brambles.
|
{2}{G}
|
Creature
|
2/3
|
|
|
main
|
1 |
Wall of Caltrops
|
Defender (This creature can't attack.) Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
Defender (This creature can't attack.) Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
|
{1}{W}
|
Creature
|
2/1
|
|
|
main
|
1 |
Wall of Deceit
|
Defender (This creature can't attack.) {3}: Turn Wall of Deceit face down. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Defender (This creature can't attack.) {3}: Turn Wall of Deceit face down. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
|
{1}{U}
|
Creature
|
0/5
|
|
|
main
|
1 |
Wall of Denial
|
Defender, flying Shroud (This creature can't be the target of spells or abilities.)
Defender, flying Shroud (This creature can't be the target of spells or abilities.)
|
{1}{W}{U}
|
Creature
|
0/8
|
|
|
main
|
1 |
Wall of Essence
|
Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life.
Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life.
|
{1}{W}
|
Creature
|
0/4
|
|
|
main
|
1 |
Wall of Faith
|
Defender (This creature can't attack.) {W}: Wall of Faith gets +0/+1 until end of turn.
Defender (This creature can't attack.) {W}: Wall of Faith gets +0/+1 until end of turn.
|
{3}{W}
|
Creature
|
0/5
|
|
|
main
|
1 |
Wall of Frost
|
Defender Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
Defender Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
|
{1}{U}{U}
|
Creature
|
0/7
|
|
|
main
|
1 |
Wall of Glare
|
Defender (This creature can't attack.) Wall of Glare can block any number of creatures.
Defender (This creature can't attack.) Wall of Glare can block any number of creatures.
|
{1}{W}
|
Creature
|
0/5
|
|
|
main
|
1 |
Wall of Hope
|
Defender (This creature can't attack.) Whenever Wall of Hope is dealt damage, you gain that much life.
Defender (This creature can't attack.) Whenever Wall of Hope is dealt damage, you gain that much life.
|
{W}
|
Creature
|
0/3
|
|
|
main
|
1 |
Wall of Ice
|
Defender (This creature can't attack.)
Defender (This creature can't attack.)
|
{2}{G}
|
Creature
|
0/7
|
|
|
main
|
1 |
Wall of Junk
|
Defender (This creature can't attack.) When Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Defender (This creature can't attack.) When Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
|
{2}
|
Artifact Creature
|
0/7
|
|
|
main
|
1 |
Wall of Kelp
|
Defender (This creature can't attack.) {U}{U}, {T}: Create a 0/1 blue Plant Wall creature token with defender named Kelp.
Defender (This creature can't attack.) {U}{U}, {T}: Create a 0/1 blue Plant Wall creature token with defender named Kelp.
|
{U}{U}
|
Creature
|
0/3
|
|
|
main
|
1 |
Wall of Light
|
Defender (This creature can't attack.) Protection from black
Defender (This creature can't attack.) Protection from black
|
{2}{W}
|
Creature
|
1/5
|
|
|
main
|
1 |
Wall of Mist
|
|
{1}{U}
|
Creature
|
0/5
|
|
|
main
|
1 |
Wall of Mulch
|
Defender (This creature can't attack.) {G}, Sacrifice a Wall: Draw a card.
Defender (This creature can't attack.) {G}, Sacrifice a Wall: Draw a card.
|
{1}{G}
|
Creature
|
0/4
|
|
|
main
|
1 |
Wall of Nets
|
Defender (This creature can't attack.) At end of combat, exile all creatures blocked by Wall of Nets. When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.
Defender (This creature can't attack.) At end of combat, exile all creatures blocked by Wall of Nets. When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.
|
{1}{W}{W}
|
Creature
|
0/7
|
|
|
main
|
1 |
Wall of Omens
|
Defender When Wall of Omens enters the battlefield, draw a card.
Defender When Wall of Omens enters the battlefield, draw a card.
|
{1}{W}
|
Creature
|
0/4
|
|
|
main
|
1 |
Wall of Pine Needles
|
Defender (This creature can't attack.) {G}: Regenerate Wall of Pine Needles.
Defender (This creature can't attack.) {G}: Regenerate Wall of Pine Needles.
|
{3}{G}
|
Creature
|
3/3
|
|
|
main
|
1 |
Wall of Resistance
|
Defender (This creature can't attack.) Flying At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.
Defender (This creature can't attack.) Flying At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.
|
{1}{W}
|
Creature
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0/3
|
|
|
main
|
1 |
Wall of Reverence
|
Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control.
Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control.
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{3}{W}
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Creature
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1/6
|
|
|
main
|
1 |
Wall of Roots
|
Defender Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
Defender Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
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{1}{G}
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Creature
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0/5
|
|
|
main
|
1 |
Wall of Shards
|
Defender, flying Cumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Defender, flying Cumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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{1}{W}
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Creature
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1/8
|
|
|
main
|
1 |
Wall of Shields
|
Defender (This creature can't attack.) Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
Defender (This creature can't attack.) Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
|
{3}
|
Artifact Creature
|
0/4
|
|
|
main
|
1 |
Wall of Spears
|
Defender (This creature can't attack.) First strike
Defender (This creature can't attack.) First strike
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{3}
|
Artifact Creature
|
2/3
|
|
|
main
|
1 |
Wall of Swords
|
Defender (This creature can't attack.) Flying
Defender (This creature can't attack.) Flying
|
{3}{W}
|
Creature
|
3/5
|
|
|
main
|
1 |
Wall of Tanglecord
|
Defender {G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)
Defender {G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)
|
{2}
|
Artifact Creature
|
0/6
|
|
|
main
|
1 |
Wall of Tears
|
Defender (This creature can't attack.) Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
Defender (This creature can't attack.) Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
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{1}{U}
|
Creature
|
0/4
|
|
|
main
|
1 |
Wall of Vapor
|
Defender (This creature can't attack.) Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.
Defender (This creature can't attack.) Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.
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{3}{U}
|
Creature
|
0/1
|
|
|
main
|
1 |
Wall of Vines
|
Defender (This creature can't attack.) Reach (This creature can block creatures with flying.)
Defender (This creature can't attack.) Reach (This creature can block creatures with flying.)
|
{G}
|
Creature
|
0/3
|
|
|
main
|
1 |
Wall of Wonder
|
Defender (This creature can't attack.) {2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
Defender (This creature can't attack.) {2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
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{2}{U}{U}
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Creature
|
1/5
|
|
|
main
|
1 |
Whip Vine
|
Defender; reach (This creature can block creatures with flying.) You may choose not to untap Whip Vine during your untap step. {T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.
Defender; reach (This creature can block creatures with flying.) You may choose not to untap Whip Vine during your untap step. {T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.
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{2}{G}
|
Creature
|
1/4
|
|
|
main
|