2 |
Archetype of Finality
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Creatures you control have deathtouch. Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
Creatures you control have deathtouch. Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
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{4}{B}{B}
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Creature Enchantment
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2/3
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main
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1 |
Archfiend of Depravity
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Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
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{3}{B}{B}
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Creature
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5/4
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opp can only have 2 creatures
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main
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3 |
Army of the Damned
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Create thirteen tapped 2/2 black Zombie creature tokens. Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create thirteen tapped 2/2 black Zombie creature tokens. Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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{5}{B}{B}{B}
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Sorcery
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Zombie Horde
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main
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1 |
Avatar of Woe
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If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {T}: Destroy target creature. It can't be regenerated.
If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {T}: Destroy target creature. It can't be regenerated.
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{6}{B}{B}
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Creature
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6/5
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Tap to kill creature
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main
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3 |
Bloodline Keeper
back
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Flying {T}: Create a 2/2 black Vampire creature token with flying. {B}: Transform Bloodline Keeper. Activate only if you control five or more Vampires.
Flying {T}: Create a 2/2 black Vampire creature token with flying. {B}: Transform Bloodline Keeper. Activate only if you control five or more Vampires.
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{2}{B}{B}
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Creature
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3/3
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create Flying Vamp
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main
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2 |
Cemetery Reaper
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Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
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{1}{B}{B}
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Creature
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2/2
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buff/create zombies
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main
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2 |
Cemetery Recruitment
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Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
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{1}{B}
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Sorcery
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cards for days
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main
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1 |
Chancellor of the Dross
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You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way. Flying, lifelink
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way. Flying, lifelink
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{4}{B}{B}{B}
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Creature
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6/6
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End Game Vamp
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main
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1 |
Corpseweft
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{1}{B}, Exile one or more creature cards from your graveyard: Create a tapped X/X black Zombie Horror creature token, where X is twice the number of cards exiled this way.
{1}{B}, Exile one or more creature cards from your graveyard: Create a tapped X/X black Zombie Horror creature token, where X is twice the number of cards exiled this way.
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{2}{B}
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Enchantment
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Create strong monster
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main
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1 |
Curse of Disturbance
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Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
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{2}{B}
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Enchantment
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Create 2/2 every turn
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main
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2 |
Death Baron
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Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
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{1}{B}{B}
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Creature
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2/2
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deathtouch buff
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main
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1 |
Demon of Death's Gate
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You may pay 6 life and sacrifice three black creatures rather than pay this spell's mana cost. Flying, trample
You may pay 6 life and sacrifice three black creatures rather than pay this spell's mana cost. Flying, trample
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{6}{B}{B}{B}
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Creature
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9/9
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9/9 for 9 or 3
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main
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4 |
Do or Die
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Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
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{1}{B}
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Sorcery
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Make opponent chose how to die
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main
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1 |
Endless Ranks of the Dead
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At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
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{2}{B}{B}
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Enchantment
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main
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2 |
Eternal Thirst
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Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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{1}{B}
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Enchantment
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lifelink, grows stronger over time
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main
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3 |
Fetid Imp
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Flying {B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Flying {B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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{1}{B}
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Creature
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1/2
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main
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1 |
Gempalm Polluter
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Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield.
Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield.
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{5}{B}
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Creature
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4/3
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Game ending cycle
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main
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4 |
Ghoulcaller's Chant
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Choose one — • Return target creature card from your graveyard to your hand. • Return two target Zombie cards from your graveyard to your hand.
Choose one — • Return target creature card from your graveyard to your hand. • Return two target Zombie cards from your graveyard to your hand.
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{B}
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Sorcery
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Return From Grave
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main
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3 |
Gifted Aetherborn
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{B}{B}
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Creature
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2/3
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Deaththouch/Lifelink vamp.
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main
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1 |
Grave Pact
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Whenever a creature you control dies, each other player sacrifices a creature.
Whenever a creature you control dies, each other player sacrifices a creature.
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{1}{B}{B}{B}
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Enchantment
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Constant Trade
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main
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4 |
Gravecrawler
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Gravecrawler can't block. You may cast Gravecrawler from your graveyard as long as you control a Zombie.
Gravecrawler can't block. You may cast Gravecrawler from your graveyard as long as you control a Zombie.
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{B}
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Creature
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2/1
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Can summon from grave
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main
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1 |
Herbal Poultice
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{3}, Sacrifice Herbal Poultice: Regenerate target creature.
{3}, Sacrifice Herbal Poultice: Regenerate target creature.
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{0}
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Artifact
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Regenerate Creatures
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main
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1 |
Josu Vess, Lich Knight
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Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.) Menace When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.) Menace When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
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{2}{B}{B}
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Creature
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4/5
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|
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main
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1 |
Killing Wave
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For each creature, its controller sacrifices it unless they pay X life.
For each creature, its controller sacrifices it unless they pay X life.
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{X}{B}
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Sorcery
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Great against Heavy hitter decks
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main
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2 |
Lord of the Undead
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Other Zombie creatures get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
Other Zombie creatures get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
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{1}{B}{B}
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Creature
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2/2
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move graveyard to hand
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main
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1 |
Loxodon Warhammer
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Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}
Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}
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{3}
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Artifact
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trample/lifelink
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main
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1 |
Necromantic Selection
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Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
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{4}{B}{B}{B}
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Sorcery
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Start over
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main
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2 |
Oathsworn Vampire
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Oathsworn Vampire enters the battlefield tapped. You may cast Oathsworn Vampire from your graveyard if you gained life this turn.
Oathsworn Vampire enters the battlefield tapped. You may cast Oathsworn Vampire from your graveyard if you gained life this turn.
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{1}{B}
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Creature
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2/2
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2/2 for 2, summon from grave
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main
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1 |
Ob Nixilis, Unshackled
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Flying, trample Whenever an opponent searches their library, that player sacrifices a creature and loses 10 life. Whenever another creature dies, put a +1/+1 counter on Ob Nixilis, Unshackled.
Flying, trample Whenever an opponent searches their library, that player sacrifices a creature and loses 10 life. Whenever another creature dies, put a +1/+1 counter on Ob Nixilis, Unshackled.
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{4}{B}{B}
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Creature
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4/4
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Great card
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main
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1 |
Open the Graves
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Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
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{3}{B}{B}
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Enchantment
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|
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main
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1 |
Overseer of the Damned
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Flying When Overseer of the Damned enters the battlefield, you may destroy target creature. Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
Flying When Overseer of the Damned enters the battlefield, you may destroy target creature. Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
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{5}{B}{B}
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Creature
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5/5
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|
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main
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2 |
Patron of the Vein
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Flying When Patron of the Vein enters the battlefield, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
Flying When Patron of the Vein enters the battlefield, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
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{4}{B}{B}
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Creature
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4/4
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|
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main
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1 |
Quest for the Gravelord
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Whenever a creature dies, you may put a quest counter on Quest for the Gravelord. Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.
Whenever a creature dies, you may put a quest counter on Quest for the Gravelord. Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.
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{B}
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Enchantment
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|
Strong summoning enchantment
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main
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1 |
Reiver Demon
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Flying When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
Flying When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
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{4}{B}{B}{B}{B}
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Creature
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6/6
|
Wipe non-black Creatures
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main
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3 |
Ring of Xathrid
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{2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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{2}
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Artifact
|
|
Creature becomes bamf
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main
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4 |
Rise from the Grave
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Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
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{4}{B}
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Sorcery
|
|
Steal opp creatures
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main
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2 |
Spawning Pool
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Spawning Pool enters the battlefield tapped. {T}: Add {B}. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Spawning Pool enters the battlefield tapped. {T}: Add {B}. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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|
Land
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Create Skeletons
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main
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23 |
Swamp
|
|
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Land
|
|
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main
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2 |
Twilight Prophet
|
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
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{2}{B}{B}
|
Creature
|
2/4
|
|
|
main
|
3 |
Vampire Nighthawk
|
Flying, deathtouch, lifelink
Flying, deathtouch, lifelink
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{1}{B}{B}
|
Creature
|
2/3
|
Flying Vamp.
|
|
main
|
2 |
Vile Rebirth
|
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
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{B}
|
Instant
|
|
exile enemy's monsters for 2/2
|
|
main
|
1 |
Zombie Apocalypse
|
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
|
{3}{B}{B}{B}
|
Sorcery
|
|
Zombie deck op
|
|
main
|
4 |
Zombie Cannibal
|
Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.
Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.
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{B}
|
Creature
|
1/1
|
1/1 for 1
|
|
main
|