The next creature card you play this turn can be played as though it had flash.
Draw a card.
After Scout’s Warning resolves, you can suspend a creature card in your hand any time you can cast an instant. As soon as you actually cast a creature card, you lose this capability.
If you cast multiple Scout’s Warnings on the same turn, they’ll all apply to the very next creature spell you cast.
You cannot use this effect to play Dryad Arbor during an opponent’s turn.
You don’t choose a creature card when Scout’s Warning resolves. Rather, this sets up a rule that is true for you until the turn ends or until you cast a creature card, even if you cast that creature at a time you normally could.
Scout’s Warning affects only the next creature card cast that turn, even if that creature already had flash.
Scout’s Warning allows you to cast a noncreature card with morph (such as Lumithread Field) face down as though it had flash. It won’t affect that card if you cast it face up.
Scout’s Warning works just like Quicken, except for creatures instead of sorceries.