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Name
Winds of Qal Sisma
Cost
{1}{G}
Types
Instant
Oracle Text

Prevent all combat damage that would be dealt this turn.

Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.

Set
Fate Reforged
Artist
Howard Lyon
Number
147

Printings

Legality

Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage Premodern Alchemy Brawl Explorer Future Gladiator Historic Pauper Paupercommander Pioneer Standard Standardbrawl Timeless Oldschool

Rulings

2014-11-24

If you control a creature with power 4 or greater as Winds of Qal Sisma resolves, the ferocious ability will apply. Combat damage dealt by creatures your opponents control will be prevented, even if you no longer control a creature with power 4 or greater as that damage would be dealt.

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