1 |
Academy Ruins
|
{T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
{T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
|
|
Land
|
|
|
|
main
|
1 |
Aggressive Mining
|
You can't play lands. Sacrifice a land: Draw two cards. Activate only once each turn.
You can't play lands. Sacrifice a land: Draw two cards. Activate only once each turn.
|
{3}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Ancestral Vision
|
Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Target player draws three cards.
Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Target player draws three cards.
|
|
Sorcery
|
|
|
|
main
|
1 |
Arid Mesa
|
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Ashnod's Altar
|
Sacrifice a creature: Add {C}{C}.
Sacrifice a creature: Add {C}{C}.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Assassin's Trophy
|
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
|
{B}{G}
|
Instant
|
|
|
|
main
|
1 |
Austere Command
|
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
|
{4}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Badlands
|
|
|
Land
|
|
|
|
main
|
1 |
Basalt Monolith
|
Basalt Monolith doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap Basalt Monolith.
Basalt Monolith doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap Basalt Monolith.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Bayou
|
|
|
Land
|
|
|
|
main
|
1 |
Birds of Paradise
|
Flying {T}: Add one mana of any color.
Flying {T}: Add one mana of any color.
|
{G}
|
Creature
|
0/1
|
|
|
main
|
1 |
Blade of Selves
|
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4}
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Bloodstained Mire
|
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Bloom Tender
|
{T}: For each color among permanents you control, add one mana of that color.
{T}: For each color among permanents you control, add one mana of that color.
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Boseiju, Who Shelters All
|
Boseiju, Who Shelters All enters the battlefield tapped. {T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Boseiju, Who Shelters All enters the battlefield tapped. {T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
|
|
Land
|
|
|
|
main
|
1 |
Bountiful Promenade
|
Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {W}.
Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {W}.
|
|
Land
|
|
|
|
main
|
1 |
Bringer of the Black Dawn
|
You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle and put that card on top.
You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle and put that card on top.
|
{7}{B}{B}
|
Creature
|
5/5
|
|
|
main
|
1 |
Bringer of the Blue Dawn
|
You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may draw two cards.
You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may draw two cards.
|
{7}{U}{U}
|
Creature
|
5/5
|
|
|
main
|
1 |
Child of Alara
|
Trample When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
Trample When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
|
{W}{U}{B}{R}{G}
|
Creature
|
6/6
|
|
|
main
|
1 |
Chromatic Lantern
|
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Conjured Currency
|
At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control.
At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control.
|
{5}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Corrupted Conscience
|
Enchant creature You control enchanted creature. Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Enchant creature You control enchanted creature. Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
|
{3}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Counterbalance
|
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
|
{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Cyclonic Rift
|
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Desertion
|
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
|
{3}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Dominus of Fealty
|
Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
|
{U/R}{U/R}{U/R}{U/R}{U/R}
|
Creature
|
4/4
|
|
|
main
|
1 |
Dreadbore
|
Destroy target creature or planeswalker.
Destroy target creature or planeswalker.
|
{B}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Etherium Sculptor
|
Artifact spells you cast cost {1} less to cast.
Artifact spells you cast cost {1} less to cast.
|
{1}{U}
|
Artifact Creature
|
1/2
|
|
|
main
|
1 |
Evacuation
|
Return all creatures to their owners' hands.
Return all creatures to their owners' hands.
|
{3}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Expropriate
|
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
|
{7}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Fist of Suns
|
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Flamekin Village
|
As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. {T}: Add {R}. {R}, {T}: Target creature gains haste until end of turn.
As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. {T}: Add {R}. {R}, {T}: Target creature gains haste until end of turn.
|
|
Land
|
|
|
|
main
|
1 |
Flooded Strand
|
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Future Sight
|
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
|
{2}{U}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Gaea's Cradle
|
{T}: Add {G} for each creature you control.
{T}: Add {G} for each creature you control.
|
|
Land
|
|
|
|
main
|
1 |
Glasses of Urza
|
{T}: Look at target player's hand.
{T}: Look at target player's hand.
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Humble Defector
|
{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
|
{1}{R}
|
Creature
|
2/1
|
|
|
main
|
1 |
Insurrection
|
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
|
{5}{R}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
It That Betrays
|
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
|
{12}
|
Creature
|
11/11
|
|
|
main
|
1 |
Jace, the Mind Sculptor
|
[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library. [0]: Draw three cards, then put two cards from your hand on top of your library in any order. [−1]: Return target creature to its owner's hand. [−12]: Exile all cards from target player's library, then that player shuffles their hand into their library.
[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library. [0]: Draw three cards, then put two cards from your hand on top of your library in any order. [−1]: Return target creature to its owner's hand. [−12]: Exile all cards from target player's library, then that player shuffles their hand into their library.
|
{2}{U}{U}
|
Planeswalker
|
3
|
|
|
main
|
1 |
Kruphix, God of Horizons
|
Indestructible As long as your devotion to green and blue is less than seven, Kruphix isn't a creature. You have no maximum hand size. If you would lose unspent mana, that mana becomes colorless instead.
Indestructible As long as your devotion to green and blue is less than seven, Kruphix isn't a creature. You have no maximum hand size. If you would lose unspent mana, that mana becomes colorless instead.
|
{3}{G}{U}
|
Creature Enchantment
|
4/7
|
|
|
main
|
1 |
Liliana Vess
|
[+1]: Target player discards a card. [−2]: Search your library for a card, then shuffle and put that card on top. [−8]: Put all creature cards from all graveyards onto the battlefield under your control.
[+1]: Target player discards a card. [−2]: Search your library for a card, then shuffle and put that card on top. [−8]: Put all creature cards from all graveyards onto the battlefield under your control.
|
{3}{B}{B}
|
Planeswalker
|
5
|
|
|
main
|
1 |
Luxury Suite
|
Luxury Suite enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {R}.
Luxury Suite enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Mana Crypt
|
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.
|
{0}
|
Artifact
|
|
|
|
main
|
1 |
Mana Drain
|
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
|
{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Mana Vault
|
Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Marsh Flats
|
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Merciless Eviction
|
Choose one — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all planeswalkers.
Choose one — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all planeswalkers.
|
{4}{W}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Mindslaver
|
{4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)
{4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Mishra's Workshop
|
{T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.
{T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.
|
|
Land
|
|
|
|
main
|
1 |
Misty Rainforest
|
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Moltensteel Dragon
|
({R/P} can be paid with either {R} or 2 life.) Flying {R/P}: Moltensteel Dragon gets +1/+0 until end of turn.
({R/P} can be paid with either {R} or 2 life.) Flying {R/P}: Moltensteel Dragon gets +1/+0 until end of turn.
|
{4}{R/P}{R/P}
|
Artifact Creature
|
4/4
|
|
|
main
|
1 |
Morphic Pool
|
Morphic Pool enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {B}.
Morphic Pool enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {B}.
|
|
Land
|
|
|
|
main
|
1 |
Mortify
|
Destroy target creature or enchantment.
Destroy target creature or enchantment.
|
{1}{W}{B}
|
Instant
|
|
|
|
main
|
1 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Noble Hierarch
|
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U}.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U}.
|
{G}
|
Creature
|
0/1
|
|
|
main
|
1 |
Oracle of Mul Daya
|
You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.
You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.
|
{3}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Phyrexian Altar
|
Sacrifice a creature: Add one mana of any color.
Sacrifice a creature: Add one mana of any color.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Phyrexian Arena
|
At the beginning of your upkeep, you draw a card and you lose 1 life.
At the beginning of your upkeep, you draw a card and you lose 1 life.
|
{1}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Plateau
|
|
|
Land
|
|
|
|
main
|
1 |
Polluted Delta
|
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Putrefy
|
Destroy target artifact or creature. It can't be regenerated.
Destroy target artifact or creature. It can't be regenerated.
|
{1}{B}{G}
|
Instant
|
|
|
|
main
|
1 |
Reliquary Tower
|
You have no maximum hand size. {T}: Add {C}.
You have no maximum hand size. {T}: Add {C}.
|
|
Land
|
|
|
|
main
|
1 |
Rhystic Study
|
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Riftsweeper
|
When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into their library.
When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into their library.
|
{1}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Rings of Brighthearth
|
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Savannah
|
|
|
Land
|
|
|
|
main
|
1 |
Scalding Tarn
|
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Scroll Rack
|
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Scrubland
|
|
|
Land
|
|
|
|
main
|
1 |
Sea of Clouds
|
Sea of Clouds enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {U}.
Sea of Clouds enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Sen Triplets
|
At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn.
At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn.
|
{2}{W}{U}{B}
|
Artifact Creature
|
3/3
|
|
|
main
|
1 |
Sensei's Divining Top
|
{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
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{1}
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Artifact
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main
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1 |
Sol Ring
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{1}
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Artifact
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main
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1 |
Spire Garden
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Spire Garden enters the battlefield tapped unless you have two or more opponents. {T}: Add {R} or {G}.
Spire Garden enters the battlefield tapped unless you have two or more opponents. {T}: Add {R} or {G}.
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Land
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main
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1 |
Storm Crow
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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{1}{U}
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Creature
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1/2
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main
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1 |
Swamp
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Land
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main
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1 |
Swan Song
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Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
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{U}
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Instant
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main
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1 |
Taiga
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Land
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main
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1 |
Tempt with Discovery
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Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
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{3}{G}
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Sorcery
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main
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1 |
Thought Lash
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Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library. Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library. Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
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{2}{U}{U}
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Enchantment
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main
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1 |
Time Stop
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End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
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{4}{U}{U}
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Instant
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main
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1 |
Tolarian Academy
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{T}: Add {U} for each artifact you control.
{T}: Add {U} for each artifact you control.
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Land
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main
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1 |
Toxic Deluge
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As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.
As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.
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{2}{B}
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Sorcery
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main
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1 |
Tragic Arrogance
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For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
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{3}{W}{W}
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Sorcery
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main
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1 |
Tropical Island
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Land
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main
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1 |
Tundra
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Land
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main
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1 |
Underground Sea
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Land
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main
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1 |
Verdant Catacombs
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{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
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Land
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main
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1 |
Vesuva
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You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
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Land
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main
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1 |
Villainous Wealth
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Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
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{X}{B}{G}{U}
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Sorcery
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main
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1 |
Vindicate
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Destroy target permanent.
Destroy target permanent.
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{1}{W}{B}
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Sorcery
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main
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1 |
Volcanic Island
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Land
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main
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1 |
Volrath's Stronghold
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{T}: Add {C}. {1}{B}, {T}: Put target creature card from your graveyard on top of your library.
{T}: Add {C}. {1}{B}, {T}: Put target creature card from your graveyard on top of your library.
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Land
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main
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1 |
Wheel of Fortune
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Each player discards their hand, then draws seven cards.
Each player discards their hand, then draws seven cards.
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{2}{R}
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Sorcery
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main
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1 |
Windswept Heath
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{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
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Land
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main
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1 |
Wooded Foothills
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{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
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Land
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main
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1 |
Zedruu the Greathearted
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At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. {U}{R}{W}: Target opponent gains control of target permanent you control.
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. {U}{R}{W}: Target opponent gains control of target permanent you control.
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{1}{U}{R}{W}
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Creature
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2/4
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main
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