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Angelic Field Marshal
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Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
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{2}{W}{W}
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Creature
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3/3
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$1.45
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main
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1 |
Atraxa, Praetors' Voice
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Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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{G}{W}{U}{B}
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Creature
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4/4
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$18.93
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main
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1 |
Bow of Nylea
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Attacking creatures you control have deathtouch. {1}{G}, {T}: Choose one — • Put a +1/+1 counter on target creature. • Bow of Nylea deals 2 damage to target creature with flying. • You gain 3 life. • Put up to four target cards from your graveyard on the bottom of your library in any order.
Attacking creatures you control have deathtouch. {1}{G}, {T}: Choose one — • Put a +1/+1 counter on target creature. • Bow of Nylea deals 2 damage to target creature with flying. • You gain 3 life. • Put up to four target cards from your graveyard on the bottom of your library in any order.
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{1}{G}{G}
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Artifact Enchantment
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$3.13
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main
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1 |
Corpsejack Menace
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If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
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{2}{B}{G}
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Creature
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4/4
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$0.85
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main
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1 |
Daxos the Returned
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Whenever you cast an enchantment spell, you get an experience counter. {1}{W}{B}: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."
Whenever you cast an enchantment spell, you get an experience counter. {1}{W}{B}: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."
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{1}{W}{B}
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Creature
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2/2
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$6.98
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main
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1 |
Demon of Wailing Agonies
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Flying Lieutenant — As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has "Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature."
Flying Lieutenant — As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has "Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature."
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{3}{B}{B}
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Creature
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4/4
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$1.80
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main
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1 |
Ezuri, Claw of Progress
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Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
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{2}{G}{U}
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Creature
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3/3
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$1.09
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main
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1 |
Gavony Township
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{T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
{T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
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Land
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$2.02
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main
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1 |
Meren of Clan Nel Toth
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Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
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{2}{B}{G}
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Creature
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3/4
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$3.35
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main
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1 |
Shalai, Voice of Plenty
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Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control.
Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control.
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{3}{W}
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Creature
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3/4
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$1.54
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main
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1 |
Stormsurge Kraken
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Hexproof Lieutenant — As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards."
Hexproof Lieutenant — As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards."
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{3}{U}{U}
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Creature
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5/5
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$4.14
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main
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1 |
Thunderfoot Baloth
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Trample Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
Trample Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
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{4}{G}{G}
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Creature
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5/5
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$1.18
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main
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1 |
Vorel of the Hull Clade
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{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.
{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.
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{1}{G}{U}
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Creature
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1/4
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$0.51
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main
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