2 |
Blink of an Eye
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Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
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{1}{U}
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Instant
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main
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4 |
Champion of Wits
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When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards. Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.)
When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards. Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.)
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{2}{U}
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Creature
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2/1
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main
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4 |
Chart a Course
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Draw two cards. Then discard a card unless you attacked this turn.
Draw two cards. Then discard a card unless you attacked this turn.
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{1}{U}
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Sorcery
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main
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4 |
Fleet Swallower
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Whenever Fleet Swallower attacks, target player mills half their library, rounded up.
Whenever Fleet Swallower attacks, target player mills half their library, rounded up.
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{5}{U}{U}
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Creature
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6/6
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|
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main
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4 |
Fraying Sanity
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Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
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{2}{U}
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Enchantment
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|
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main
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4 |
Glacial Fortress
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Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
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Land
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main
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4 |
God-Pharaoh's Gift
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At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
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{7}
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Artifact
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|
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main
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4 |
Irrigated Farmland
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({T}: Add {W} or {U}.) Irrigated Farmland enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
({T}: Add {W} or {U}.) Irrigated Farmland enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
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Land
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main
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10 |
Island
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Land
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main
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2 |
Ixalan's Binding
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When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield. Your opponents can't cast spells with the same name as the exiled card.
When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield. Your opponents can't cast spells with the same name as the exiled card.
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{3}{W}
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Enchantment
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|
|
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main
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6 |
Plains
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|
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Land
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|
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main
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4 |
Refurbish
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Return target artifact card from your graveyard to the battlefield.
Return target artifact card from your graveyard to the battlefield.
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{3}{W}
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Sorcery
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|
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main
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2 |
Seal Away
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Flash When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
Flash When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
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{1}{W}
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Enchantment
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|
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main
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2 |
Search for Azcanta
back
|
At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)
At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)
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{1}{U}
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Enchantment
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|
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main
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4 |
Strategic Planning
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Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
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{1}{U}
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Sorcery
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main
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