3 |
Abzan Beastmaster
|
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
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{2}{G}
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Creature
|
2/1
|
|
|
main
|
3 |
Blossoming Defense
|
Target creature you control gets +2/+2 and gains hexproof until end of turn.
Target creature you control gets +2/+2 and gains hexproof until end of turn.
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{G}
|
Instant
|
|
|
|
main
|
3 |
Dreamstealer
|
Menace Whenever Dreamstealer deals combat damage to a player, that player discards that many cards. Eternalize {4}{B}{B} ({4}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)
Menace Whenever Dreamstealer deals combat damage to a player, that player discards that many cards. Eternalize {4}{B}{B} ({4}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)
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{2}{B}
|
Creature
|
1/2
|
|
|
main
|
2 |
Far Wanderings
|
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
9 |
Forest
|
|
|
Land
|
|
|
|
main
|
3 |
Foul Orchard
|
Foul Orchard enters the battlefield tapped. {T}: Add {B} or {G}.
Foul Orchard enters the battlefield tapped. {T}: Add {B} or {G}.
|
|
Land
|
|
|
|
main
|
2 |
Golgari Rotwurm
|
{B}, Sacrifice a creature: Target player loses 1 life.
{B}, Sacrifice a creature: Target player loses 1 life.
|
{3}{B}{G}
|
Creature
|
5/4
|
|
|
main
|
2 |
Gruesome Fate
|
Each opponent loses 1 life for each creature you control.
Each opponent loses 1 life for each creature you control.
|
{2}{B}
|
Sorcery
|
|
|
|
main
|
2 |
Impale
|
|
{2}{B}{B}
|
Sorcery
|
|
|
|
main
|
4 |
Kalonian Tusker
|
|
{G}{G}
|
Creature
|
3/3
|
|
|
main
|
2 |
Mind Rot
|
Target player discards two cards.
Target player discards two cards.
|
{2}{B}
|
Sorcery
|
|
|
|
main
|
3 |
Pain Seer
|
Inspired — Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's mana value.
Inspired — Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's mana value.
|
{1}{B}
|
Creature
|
2/2
|
|
|
main
|
2 |
Phyrexian Arena
|
At the beginning of your upkeep, you draw a card and you lose 1 life.
At the beginning of your upkeep, you draw a card and you lose 1 life.
|
{1}{B}{B}
|
Enchantment
|
|
|
|
main
|
2 |
Primeval Titan
|
Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
|
{4}{G}{G}
|
Creature
|
6/6
|
|
|
main
|
9 |
Swamp
|
|
|
Land
|
|
|
|
main
|
3 |
Verdant Catacombs
|
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
2 |
Walking Ballista
|
Walking Ballista enters the battlefield with X +1/+1 counters on it. {4}: Put a +1/+1 counter on Walking Ballista. Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
Walking Ballista enters the battlefield with X +1/+1 counters on it. {4}: Put a +1/+1 counter on Walking Ballista. Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
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{X}{X}
|
Artifact Creature
|
0/0
|
|
|
main
|
4 |
Winding Constrictor
|
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
|
{B}{G}
|
Creature
|
2/3
|
|
|
main
|