1 |
Arterial Flow
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Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
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{1}{B}{B}
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Sorcery
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main
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1 |
Bloodchief Ascension
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At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
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{B}
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Enchantment
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main
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1 |
Brutal Hordechief
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Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. {3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block.
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. {3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block.
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{3}{B}
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Creature
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3/3
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main
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1 |
Consume Spirit
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Spend only black mana on X. Consume Spirit deals X damage to any target and you gain X life.
Spend only black mana on X. Consume Spirit deals X damage to any target and you gain X life.
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{X}{1}{B}
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Sorcery
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main
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1 |
Corrupt
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Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
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{5}{B}
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Sorcery
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main
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4 |
Crypt Ghast
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Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional {B}.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional {B}.
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{3}{B}
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Creature
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2/2
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main
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1 |
Defiant Bloodlord
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Flying Whenever you gain life, target opponent loses that much life.
Flying Whenever you gain life, target opponent loses that much life.
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{5}{B}{B}
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Creature
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4/5
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main
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1 |
Essence Depleter
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Devoid (This card has no color.) {1}{C}: Target opponent loses 1 life and you gain 1 life. ({C} represents colorless mana.)
Devoid (This card has no color.) {1}{C}: Target opponent loses 1 life and you gain 1 life. ({C} represents colorless mana.)
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{2}{B}
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Creature
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2/3
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main
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4 |
Exquisite Blood
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Whenever an opponent loses life, you gain that much life.
Whenever an opponent loses life, you gain that much life.
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{4}{B}
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Enchantment
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main
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1 |
Gonti's Machinations
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Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.) Pay {E}{E}, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.
Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.) Pay {E}{E}, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.
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{B}
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Enchantment
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main
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1 |
Lich's Mastery
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Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.
Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.
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{3}{B}{B}{B}
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Enchantment
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main
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1 |
Malakir Familiar
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Flying, deathtouch Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.
Flying, deathtouch Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.
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{2}{B}
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Creature
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2/1
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main
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1 |
Nightmare's Thirst
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You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
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{B}
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Instant
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main
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1 |
Noxious Gearhulk
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Menace When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
Menace When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
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{4}{B}{B}
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Artifact Creature
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5/4
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main
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1 |
Pontiff of Blight
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Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
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{4}{B}{B}
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Creature
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2/7
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main
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1 |
Sorin's Vengeance
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Sorin's Vengeance deals 10 damage to target player or planeswalker and you gain 10 life.
Sorin's Vengeance deals 10 damage to target player or planeswalker and you gain 10 life.
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{4}{B}{B}{B}
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Sorcery
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main
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1 |
Thrull Parasite
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Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) {T}, Pay 2 life: Remove a counter from target nonland permanent.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) {T}, Pay 2 life: Remove a counter from target nonland permanent.
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{B}
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Creature
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1/1
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main
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1 |
Tribute to Hunger
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Target opponent sacrifices a creature. You gain life equal to that creature's toughness.
Target opponent sacrifices a creature. You gain life equal to that creature's toughness.
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{2}{B}
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Instant
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main
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1 |
Twilight Prophet
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Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
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{2}{B}{B}
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Creature
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2/4
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main
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1 |
Vraska's Scorn
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Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle.
Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle.
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{2}{B}{B}
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Sorcery
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main
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