2 |
Ancestral Vision
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Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Target player draws three cards.
Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Target player draws three cards.
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Sorcery
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main
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1 |
Baral, Chief of Compliance
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Instant and sorcery spells you cast cost {1} less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
Instant and sorcery spells you cast cost {1} less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
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{1}{U}
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Creature
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1/3
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main
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2 |
Compelling Argument
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Target player mills five cards. Cycling {U} ({U}, Discard this card: Draw a card.)
Target player mills five cards. Cycling {U} ({U}, Discard this card: Draw a card.)
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{1}{U}
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Sorcery
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|
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main
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2 |
Consuming Aberration
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Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
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{3}{U}{B}
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Creature
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*/*
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main
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4 |
Crypt Incursion
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Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
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{2}{B}
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Instant
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|
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main
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2 |
Damnation
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Destroy all creatures. They can't be regenerated.
Destroy all creatures. They can't be regenerated.
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{2}{B}{B}
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Sorcery
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|
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main
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4 |
Dismal Backwater
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Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. {T}: Add {U} or {B}.
Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. {T}: Add {U} or {B}.
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Land
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main
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3 |
Fraying Sanity
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Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
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{2}{U}
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Enchantment
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|
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main
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4 |
Glimpse the Unthinkable
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Target player mills ten cards.
Target player mills ten cards.
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{U}{B}
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Sorcery
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|
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main
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2 |
Hedron Crab
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Landfall — Whenever a land enters the battlefield under your control, target player mills three cards.
Landfall — Whenever a land enters the battlefield under your control, target player mills three cards.
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{U}
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Creature
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0/2
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|
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main
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10 |
Island
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|
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Land
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|
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main
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2 |
Jace, Memory Adept
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[+1]: Draw a card. Target player mills a card. [0]: Target player mills ten cards. [−7]: Any number of target players each draw twenty cards.
[+1]: Draw a card. Target player mills a card. [0]: Target player mills ten cards. [−7]: Any number of target players each draw twenty cards.
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{3}{U}{U}
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Planeswalker
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4
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|
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main
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2 |
Mind Funeral
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Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.
Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.
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{1}{U}{B}
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Sorcery
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|
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main
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4 |
Mind Sculpt
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Target opponent mills seven cards.
Target opponent mills seven cards.
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{1}{U}
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Sorcery
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|
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main
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2 |
Primal Amulet
back
|
Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
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{4}
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Artifact
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|
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main
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2 |
Psychic Strike
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Counter target spell. Its controller mills two cards.
Counter target spell. Its controller mills two cards.
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{1}{U}{B}
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Instant
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|
|
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main
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2 |
Startled Awake
back
|
Target opponent mills thirteen cards. {3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.
Target opponent mills thirteen cards. {3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.
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{2}{U}{U}
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Sorcery
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|
|
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main
|
6 |
Swamp
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|
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Land
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|
|
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main
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4 |
Tome Scour
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Target player mills five cards.
Target player mills five cards.
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{U}
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Sorcery
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|
|
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main
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2 |
Unmoored Ego
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Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
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{1}{U}{B}
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Sorcery
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|
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main
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