1 |
All Is Dust
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Each player sacrifices all permanents they control that are one or more colors.
Each player sacrifices all permanents they control that are one or more colors.
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{7}
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Sorcery Tribal
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main
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2 |
Artisan of Kozilek
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When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
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{9}
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Creature
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10/9
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main
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3 |
Bane of Bala Ged
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Whenever Bane of Bala Ged attacks, defending player exiles two permanents they control.
Whenever Bane of Bala Ged attacks, defending player exiles two permanents they control.
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{7}
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Creature
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7/5
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main
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4 |
Conduit of Ruin
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When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top. The first creature spell you cast each turn costs {2} less to cast.
When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top. The first creature spell you cast each turn costs {2} less to cast.
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{6}
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Creature
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5/5
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main
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3 |
Eldrazi Conscription
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Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)
Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)
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{8}
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Enchantment Tribal
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main
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4 |
Eldrazi Mimic
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Whenever another colorless creature enters the battlefield under your control, you may change Eldrazi Mimic's base power and toughness to that creature's power and toughness until end of turn.
Whenever another colorless creature enters the battlefield under your control, you may change Eldrazi Mimic's base power and toughness to that creature's power and toughness until end of turn.
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{2}
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Creature
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2/1
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main
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4 |
Eldrazi Temple
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{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
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Land
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main
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2 |
Emrakul, the Aeons Torn
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This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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{15}
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Creature
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15/15
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main
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4 |
Expedition Map
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{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
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{1}
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Artifact
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main
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2 |
Eye of Ugin
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Colorless Eldrazi spells you cast cost {2} less to cast. {7}, {T}: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
Colorless Eldrazi spells you cast cost {2} less to cast. {7}, {T}: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
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Land
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main
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4 |
Hedron Matrix
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Equipped creature gets +X/+X, where X is its mana value. Equip {4}
Equipped creature gets +X/+X, where X is its mana value. Equip {4}
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{4}
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Artifact
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main
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2 |
It That Betrays
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Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
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{12}
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Creature
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11/11
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main
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1 |
Kozilek, Butcher of Truth
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When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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{10}
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Creature
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12/12
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|
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main
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4 |
Sol Ring
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{1}
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Artifact
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main
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3 |
Titan's Presence
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As an additional cost to cast this spell, reveal a colorless creature card from your hand. Exile target creature if its power is less than or equal to the revealed card's power.
As an additional cost to cast this spell, reveal a colorless creature card from your hand. Exile target creature if its power is less than or equal to the revealed card's power.
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{3}
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Instant
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main
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1 |
Ulamog, the Infinite Gyre
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When you cast this spell, destroy target permanent. Indestructible Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
When you cast this spell, destroy target permanent. Indestructible Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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{11}
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Creature
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10/10
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main
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4 |
Urza's Incubator
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As Urza's Incubator enters the battlefield, choose a creature type. Creature spells of the chosen type cost {2} less to cast.
As Urza's Incubator enters the battlefield, choose a creature type. Creature spells of the chosen type cost {2} less to cast.
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{3}
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Artifact
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main
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4 |
Urza's Mine
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{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
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Land
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main
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4 |
Urza's Power Plant
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{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
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Land
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main
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4 |
Urza's Tower
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{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
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Land
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main
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2 |
Vesuva
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You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
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Land
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main
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