1 |
Abzan Advantage
|
Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
|
{1}{W}
|
Instant
|
|
|
|
main
|
1 |
Abzan Battle Priest
|
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink.
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink.
|
{3}{W}
|
Creature
|
3/2
|
|
|
main
|
1 |
Abzan Falconer
|
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.
|
{2}{W}
|
Creature
|
2/3
|
|
|
main
|
1 |
Ainok Bond-Kin
|
Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has first strike.
Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has first strike.
|
{1}{W}
|
Creature
|
2/1
|
|
|
main
|
1 |
Always Watching
|
Nontoken creatures you control get +1/+1 and have vigilance.
Nontoken creatures you control get +1/+1 and have vigilance.
|
{1}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Anafenza, Kin-Tree Spirit
|
Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
|
{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Angel of Jubilation
|
Flying Other nonblack creatures you control get +1/+1. Players can't pay life or sacrifice creatures to cast spells or activate abilities.
Flying Other nonblack creatures you control get +1/+1. Players can't pay life or sacrifice creatures to cast spells or activate abilities.
|
{1}{W}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Arch of Orazca
|
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate only if you have the city's blessing.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate only if you have the city's blessing.
|
|
Land
|
|
|
|
main
|
1 |
Archetype of Courage
|
Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike.
Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike.
|
{1}{W}{W}
|
Creature Enchantment
|
2/2
|
|
|
main
|
1 |
Austere Command
|
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
|
{4}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Banisher Priest
|
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
|
{1}{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Brave the Elements
|
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
|
{W}
|
Instant
|
|
|
|
main
|
1 |
Bygone Bishop
|
Flying Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Flying Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
|
{2}{W}
|
Creature
|
2/3
|
|
|
main
|
1 |
Caged Sun
|
As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Captain of the Watch
|
Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
|
{4}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Cathars' Crusade
|
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
|
{3}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Citadel Siege
|
As Citadel Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
As Citadel Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
|
{2}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Conjurer's Closet
|
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Conqueror's Galleon
back
|
When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Culling Dais
|
{T}, Sacrifice a creature: Put a charge counter on Culling Dais. {1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.
{T}, Sacrifice a creature: Put a charge counter on Culling Dais. {1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Daru Warchief
|
Soldier spells you cast cost {1} less to cast. Soldier creatures you control get +1/+2.
Soldier spells you cast cost {1} less to cast. Soldier creatures you control get +1/+2.
|
{2}{W}{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Dictate of Heliod
|
Flash Creatures you control get +2/+2.
Flash Creatures you control get +2/+2.
|
{3}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Disenchant
|
Destroy target artifact or enchantment.
Destroy target artifact or enchantment.
|
{1}{W}
|
Instant
|
|
|
|
main
|
1 |
Dragonscale General
|
At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
|
{3}{W}
|
Creature
|
2/3
|
|
|
main
|
1 |
Dromoka Captain
|
First strike Whenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
First strike Whenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
|
{2}{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Dusk // Dawn
|
Destroy all creatures with power 3 or greater.
Destroy all creatures with power 3 or greater.
|
{2}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Echoes of the Kin Tree
|
{2}{W}: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
{2}{W}: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Elite Scaleguard
|
When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
|
{4}{W}
|
Creature
|
2/3
|
|
|
main
|
1 |
Emeria Shepherd
|
Flying Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Flying Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
|
{5}{W}{W}
|
Creature
|
4/4
|
|
|
main
|
1 |
Faith's Reward
|
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
|
{3}{W}
|
Instant
|
|
|
|
main
|
1 |
Felidar Guardian
|
When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
|
{3}{W}
|
Creature
|
1/4
|
|
|
main
|
1 |
Fiend Hunter
|
When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
|
{1}{W}{W}
|
Creature
|
1/3
|
|
|
main
|
1 |
Frontline Medic
|
Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.
Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.
|
{2}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Gideon, Champion of Justice
|
[+1]: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls. [0]: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. [−15]: Exile all other permanents.
[+1]: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls. [0]: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. [−15]: Exile all other permanents.
|
{2}{W}{W}
|
Planeswalker
|
4
|
|
|
main
|
1 |
Gleam of Authority
|
Enchant creature Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control. Enchanted creature has vigilance and "{W}, {T}: Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Enchant creature Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control. Enchanted creature has vigilance and "{W}, {T}: Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Glorious Anthem
|
Creatures you control get +1/+1.
Creatures you control get +1/+1.
|
{1}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Hall of Triumph
|
As Hall of Triumph enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1.
As Hall of Triumph enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Honor of the Pure
|
White creatures you control get +1/+1.
White creatures you control get +1/+1.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Intrepid Hero
|
{T}: Destroy target creature with power 4 or greater.
{T}: Destroy target creature with power 4 or greater.
|
{2}{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Jayemdae Tome
|
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Knight of the White Orchid
|
First strike When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
First strike When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
|
{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Marshal's Anthem
|
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Creatures you control get +1/+1. When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Creatures you control get +1/+1. When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
|
{2}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Mass Calcify
|
Destroy all nonwhite creatures.
Destroy all nonwhite creatures.
|
{5}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Mentor of the Meek
|
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
|
{2}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Mikaeus, the Lunarch
|
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. {T}: Put a +1/+1 counter on Mikaeus. {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. {T}: Put a +1/+1 counter on Mikaeus. {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
|
{X}{W}
|
Creature
|
0/0
|
|
|
main
|
1 |
Mind Stone
|
{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.
{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Mind's Eye
|
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Odric, Lunarch Marshal
|
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
|
{3}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Odric, Master Tactician
|
First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
|
{2}{W}{W}
|
Creature
|
3/4
|
|
|
main
|
1 |
Oketra's Monument
|
White creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
White creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Panharmonicon
|
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
|
{4}
|
Artifact
|
|
|
|
main
|
30 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Restoration Angel
|
Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
|
{3}{W}
|
Creature
|
3/4
|
|
|
main
|
1 |
Return to Dust
|
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
|
{2}{W}{W}
|
Instant
|
|
|
|
main
|
1 |
Return to the Ranks
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
|
{X}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Rogue's Gloves
|
Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Scale Blessing
|
Bolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Bolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
|
{3}{W}
|
Instant
|
|
|
|
main
|
1 |
Seer's Sundial
|
Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Sol Ring
|
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Spear of Heliod
|
Creatures you control get +1/+1. {1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.
Creatures you control get +1/+1. {1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.
|
{1}{W}{W}
|
Artifact Enchantment
|
|
|
|
main
|
1 |
Staff of Nin
|
At the beginning of your upkeep, draw a card. {T}: Staff of Nin deals 1 damage to any target.
At the beginning of your upkeep, draw a card. {T}: Staff of Nin deals 1 damage to any target.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Sun Titan
|
Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
|
{4}{W}{W}
|
Creature
|
6/6
|
|
|
main
|
1 |
Sunblast Angel
|
Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures.
Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures.
|
{4}{W}{W}
|
Creature
|
4/5
|
|
|
main
|
1 |
Sword of the Animist
|
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Temple of the False God
|
{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}: Add {C}{C}. Activate only if you control five or more lands.
|
|
Land
|
|
|
|
main
|
1 |
Thalia's Lieutenant
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When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control. Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.
When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control. Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.
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{1}{W}
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Creature
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1/1
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main
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1 |
Thalia, Heretic Cathar
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First strike Creatures and nonbasic lands your opponents control enter the battlefield tapped.
First strike Creatures and nonbasic lands your opponents control enter the battlefield tapped.
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{2}{W}
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Creature
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3/2
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main
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1 |
Thran Dynamo
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{4}
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Artifact
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main
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1 |
True Conviction
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Creatures you control have double strike and lifelink.
Creatures you control have double strike and lifelink.
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{3}{W}{W}{W}
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Enchantment
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main
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1 |
Valorous Stance
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Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
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{1}{W}
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Instant
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main
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1 |
Vanquisher's Banner
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As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
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{5}
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Artifact
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main
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