4 |
Arbor Elf
|
{T}: Untap target Forest.
{T}: Untap target Forest.
|
{G}
|
Creature
|
1/1
|
|
|
main
|
2 |
Craterhoof Behemoth
|
Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
|
{5}{G}{G}{G}
|
Creature
|
5/5
|
|
|
main
|
16 |
Forest
|
|
|
Land
|
|
|
|
main
|
4 |
Garruk Wildspeaker
|
[+1]: Untap two target lands. [−1]: Create a 3/3 green Beast creature token. [−4]: Creatures you control get +3/+3 and gain trample until end of turn.
[+1]: Untap two target lands. [−1]: Create a 3/3 green Beast creature token. [−4]: Creatures you control get +3/+3 and gain trample until end of turn.
|
{2}{G}{G}
|
Planeswalker
|
3
|
|
|
main
|
2 |
Ghalta, Primal Hunger
|
This spell costs {X} less to cast, where X is the total power of creatures you control. Trample
This spell costs {X} less to cast, where X is the total power of creatures you control. Trample
|
{10}{G}{G}
|
Creature
|
12/12
|
|
|
main
|
3 |
Khalni Hydra
|
This spell costs {G} less to cast for each green creature you control. Trample
This spell costs {G} less to cast for each green creature you control. Trample
|
{G}{G}{G}{G}{G}{G}{G}{G}
|
Creature
|
8/8
|
|
|
main
|
3 |
Mistcutter Hydra
|
This spell can't be countered. Haste, protection from blue Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
This spell can't be countered. Haste, protection from blue Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
|
{X}{G}
|
Creature
|
0/0
|
|
|
main
|
4 |
Nykthos, Shrine to Nyx
|
{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
|
|
Land
|
|
|
|
main
|
2 |
Nylea, God of the Hunt
|
Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Other creatures you control have trample. {3}{G}: Target creature gets +2/+2 until end of turn.
Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Other creatures you control have trample. {3}{G}: Target creature gets +2/+2 until end of turn.
|
{3}{G}
|
Creature Enchantment
|
6/6
|
|
|
main
|
4 |
Oath of Nissa
|
When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You may spend mana as though it were mana of any color to cast planeswalker spells.
When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You may spend mana as though it were mana of any color to cast planeswalker spells.
|
{G}
|
Enchantment
|
|
|
|
main
|
4 |
Predator Ooze
|
Indestructible Whenever Predator Ooze attacks, put a +1/+1 counter on it. Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze.
Indestructible Whenever Predator Ooze attacks, put a +1/+1 counter on it. Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze.
|
{G}{G}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Primal Command
|
Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, then shuffle.
|
{3}{G}{G}
|
Sorcery
|
|
|
|
main
|
2 |
Primeval Titan
|
Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
|
{4}{G}{G}
|
Creature
|
6/6
|
|
|
main
|
1 |
Regal Force
|
When Regal Force enters the battlefield, draw a card for each green creature you control.
When Regal Force enters the battlefield, draw a card for each green creature you control.
|
{4}{G}{G}{G}
|
Creature
|
5/5
|
|
|
main
|
4 |
Steel Leaf Champion
|
Steel Leaf Champion can't be blocked by creatures with power 2 or less.
Steel Leaf Champion can't be blocked by creatures with power 2 or less.
|
{G}{G}{G}
|
Creature
|
5/4
|
|
|
main
|
4 |
Summoner's Pact
|
Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
|
{0}
|
Instant
|
|
|
|
main
|