2 |
Aetherworks Marvel
|
Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter). {T}, Pay {E}{E}{E}{E}{E}{E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter). {T}, Pay {E}{E}{E}{E}{E}{E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
|
{4}
|
Artifact
|
|
|
|
main
|
2 |
Anticipate
|
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Confirm Suspicions
|
Counter target spell. Investigate three times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Counter target spell. Investigate three times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
|
{3}{U}{U}
|
Instant
|
|
|
|
main
|
4 |
Counterspell
|
|
{U}{U}
|
Instant
|
|
|
|
main
|
4 |
Galvanic Bombardment
|
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
|
{R}
|
Instant
|
|
|
|
main
|
4 |
Glimmer of Genius
|
Scry 2, then draw two cards. You get {E}{E} (two energy counters).
Scry 2, then draw two cards. You get {E}{E} (two energy counters).
|
{3}{U}
|
Instant
|
|
|
|
main
|
4 |
Harnessed Lightning
|
Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature.
Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature.
|
{1}{R}
|
Instant
|
|
|
|
main
|
3 |
Negate
|
Counter target noncreature spell.
Counter target noncreature spell.
|
{1}{U}
|
Instant
|
|
|
|
main
|
3 |
Revolutionary Rebuff
|
Counter target nonartifact spell unless its controller pays {2}.
Counter target nonartifact spell unless its controller pays {2}.
|
{1}{U}
|
Instant
|
|
|
|
main
|
4 |
Thing in the Ice
back
|
Defender Thing in the Ice enters the battlefield with four ice counters on it. Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.
Defender Thing in the Ice enters the battlefield with four ice counters on it. Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.
|
{1}{U}
|
Creature
|
0/4
|
|
|
main
|
4 |
Torrential Gearhulk
|
Flash When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Flash When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
|
{4}{U}{U}
|
Artifact Creature
|
5/6
|
|
|
main
|
4 |
Void Shatter
|
Devoid (This card has no color.) Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Devoid (This card has no color.) Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
|
{1}{U}{U}
|
Instant
|
|
|
|
main
|
4 |
Wandering Fumarole
|
Wandering Fumarole enters the battlefield tapped. {T}: Add {U} or {R}. {2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
Wandering Fumarole enters the battlefield tapped. {T}: Add {U} or {R}. {2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
|
|
Land
|
|
|
|
main
|