4 |
Akrasan Squire
|
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
|
{W}
|
Creature
|
1/1
|
|
|
main
|
2 |
Arid Mesa
|
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
2 |
Aurelia's Fury
|
Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
|
{X}{R}{W}
|
Instant
|
|
|
|
main
|
4 |
Aurelia, the Warleader
|
Flying, vigilance, haste Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Flying, vigilance, haste Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
|
{2}{R}{R}{W}{W}
|
Creature
|
3/4
|
|
|
main
|
4 |
Aven Squire
|
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
|
{1}{W}
|
Creature
|
1/1
|
|
|
main
|
2 |
Blood Crypt
|
({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
2 |
Bloodstained Mire
|
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Champion of Arashin
|
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
|
{3}{W}
|
Creature
|
3/2
|
|
|
main
|
2 |
Clifftop Retreat
|
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
|
|
Land
|
|
|
|
main
|
2 |
Dragonskull Summit
|
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
|
|
Land
|
|
|
|
main
|
4 |
Duty-Bound Dead
|
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {3}{B}: Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {3}{B}: Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
|
{B}
|
Creature
|
0/2
|
|
|
main
|
2 |
Godless Shrine
|
({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
2 |
Isolated Chapel
|
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
|
|
Land
|
|
|
|
main
|
4 |
Knight of Glory
|
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
|
{1}{W}
|
Creature
|
2/1
|
|
|
main
|
1 |
Knight of Grace
|
First strike Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) Knight of Grace gets +1/+0 as long as any player controls a black permanent.
First strike Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) Knight of Grace gets +1/+0 as long as any player controls a black permanent.
|
{1}{W}
|
Creature
|
2/2
|
|
|
main
|
4 |
Knight of Infamy
|
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
|
{1}{B}
|
Creature
|
2/1
|
|
|
main
|
2 |
Marsh Flats
|
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
2 |
Mountain
|
|
|
Land
|
|
|
|
main
|
4 |
Path to Exile
|
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
|
{W}
|
Instant
|
|
|
|
main
|
2 |
Plains
|
|
|
Land
|
|
|
|
main
|
2 |
Sacred Foundry
|
({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
4 |
Sighted-Caste Sorcerer
|
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)
|
{1}{W}
|
Creature
|
1/1
|
|
|
main
|
2 |
Swamp
|
|
|
Land
|
|
|
|
main
|