4 |
Abzan Battle Priest
|
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink.
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink.
|
{3}{W}
|
Creature
|
3/2
|
|
|
main
|
2 |
Abzan Falconer
|
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.
|
{2}{W}
|
Creature
|
2/3
|
|
|
main
|
4 |
Ajani's Pridemate
|
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
|
{1}{W}
|
Creature
|
2/2
|
|
|
main
|
2 |
Ajani, Strength of the Pride
|
[+1]: You gain life equal to the number of creatures you control plus the number of planeswalkers you control. [−2]: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate." [0]: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.
[+1]: You gain life equal to the number of creatures you control plus the number of planeswalkers you control. [−2]: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate." [0]: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.
|
{2}{W}{W}
|
Planeswalker
|
5
|
|
|
main
|
1 |
Alhammarret's Archive
|
If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
|
{5}
|
Artifact
|
|
|
|
side
|
3 |
Archangel of Thune
|
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.
|
{3}{W}{W}
|
Creature
|
3/4
|
|
|
main
|
1 |
Behemoth Sledge
|
Equipped creature gets +2/+2 and has trample and lifelink. Equip {3}
Equipped creature gets +2/+2 and has trample and lifelink. Equip {3}
|
{1}{G}{W}
|
Artifact
|
|
|
|
side
|
1 |
Chalice of Life
back
|
{T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.
{T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.
|
{3}
|
Artifact
|
|
|
|
side
|
1 |
Chastise
|
Destroy target attacking creature. You gain life equal to its power.
Destroy target attacking creature. You gain life equal to its power.
|
{3}{W}
|
Instant
|
|
|
|
side
|
1 |
Cradle of Vitality
|
Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
|
{3}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Crested Sunmare
|
Other Horses you control have indestructible. At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
Other Horses you control have indestructible. At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
|
{3}{W}{W}
|
Creature
|
5/5
|
|
|
side
|
1 |
Darksteel Plate
|
Indestructible Equipped creature has indestructible. Equip {2}
Indestructible Equipped creature has indestructible. Equip {2}
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Daxos, Blessed by the Sun
|
Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters the battlefield or dies, you gain 1 life.
Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters the battlefield or dies, you gain 1 life.
|
{W}{W}
|
Creature Enchantment
|
2/*
|
|
|
main
|
1 |
Essence Warden
|
Whenever another creature enters the battlefield, you gain 1 life.
Whenever another creature enters the battlefield, you gain 1 life.
|
{G}
|
Creature
|
1/1
|
|
|
main
|
2 |
Felidar Sovereign
|
Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game.
Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game.
|
{4}{W}{W}
|
Creature
|
4/6
|
|
|
main
|
9 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Gift of Orzhova
|
Enchant creature Enchanted creature gets +1/+1 and has flying and lifelink.
Enchant creature Enchanted creature gets +1/+1 and has flying and lifelink.
|
{1}{W/B}{W/B}
|
Enchantment
|
|
|
|
side
|
3 |
Graypelt Refuge
|
Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.
Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.
|
|
Land
|
|
|
|
main
|
1 |
Heliod, Sun-Crowned
|
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn.
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn.
|
{2}{W}
|
Creature Enchantment
|
5/5
|
|
|
main
|
2 |
Kalonian Hydra
|
Trample Kalonian Hydra enters the battlefield with four +1/+1 counters on it. Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
Trample Kalonian Hydra enters the battlefield with four +1/+1 counters on it. Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
|
{3}{G}{G}
|
Creature
|
0/0
|
|
|
main
|
1 |
Loxodon Warhammer
|
Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}
Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}
|
{3}
|
Artifact
|
|
|
|
side
|
3 |
Oblivion Ring
|
When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
On Serra's Wings
|
Enchant creature Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
Enchant creature Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
|
{3}{W}
|
Enchantment
|
|
|
|
side
|
11 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Predator's Rapport
|
Choose target creature you control. You gain life equal to that creature's power plus its toughness.
Choose target creature you control. You gain life equal to that creature's power plus its toughness.
|
{2}{G}
|
Instant
|
|
|
|
side
|
1 |
Pulse of Murasa
|
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
|
{2}{G}
|
Instant
|
|
|
|
side
|
2 |
Recumbent Bliss
|
Enchant creature Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life.
Enchant creature Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Resplendent Angel
|
Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
|
{1}{W}{W}
|
Creature
|
3/3
|
|
|
side
|
1 |
Riot Control
|
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
|
{2}{W}
|
Instant
|
|
|
|
side
|
1 |
Rune-Tail's Essence
unflip
|
Prevent all damage that would be dealt to creatures you control.
Prevent all damage that would be dealt to creatures you control.
|
|
Enchantment
|
|
|
|
main
|
3 |
Soul Warden
|
Whenever another creature enters the battlefield, you gain 1 life.
Whenever another creature enters the battlefield, you gain 1 life.
|
{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Spirit Loop
|
Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
|
{1}{W}
|
Enchantment
|
|
|
|
side
|
1 |
Terashi's Grasp
|
Destroy target artifact or enchantment. You gain life equal to its mana value.
Destroy target artifact or enchantment. You gain life equal to its mana value.
|
{2}{W}
|
Sorcery
|
|
|
|
side
|
1 |
Victory's Herald
|
Flying Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
Flying Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
|
{3}{W}{W}{W}
|
Creature
|
4/4
|
|
|
side
|
1 |
Wall of Reverence
|
Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control.
Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control.
|
{3}{W}
|
Creature
|
1/6
|
|
|
main
|
3 |
Well of Lost Dreams
|
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
|
{4}
|
Artifact
|
|
|
|
main
|