2 |
Advent of the Wurm
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Create a 5/5 green Wurm creature token with trample.
Create a 5/5 green Wurm creature token with trample.
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{1}{G}{G}{W}
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Instant
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main
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2 |
Anointed Procession
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If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
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{3}{W}
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Enchantment
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main
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2 |
Aven Wind Guide
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Flying, vigilance Creature tokens you control have flying and vigilance. Embalm {4}{W}{U} ({4}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)
Flying, vigilance Creature tokens you control have flying and vigilance. Embalm {4}{W}{U} ({4}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)
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{2}{W}{U}
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Creature
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2/3
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main
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1 |
Castle Ardenvale
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Castle Ardenvale enters the battlefield tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Castle Ardenvale enters the battlefield tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.
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Land
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main
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1 |
Darien, King of Kjeldor
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Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
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{4}{W}{W}
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Creature
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3/3
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|
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side
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1 |
Divine Visitation
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If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
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{3}{W}{W}
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Enchantment
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|
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side
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3 |
Elspeth Tirel
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[+2]: You gain 1 life for each creature you control. [−2]: Create three 1/1 white Soldier creature tokens. [−5]: Destroy all other permanents except for lands and tokens.
[+2]: You gain 1 life for each creature you control. [−2]: Create three 1/1 white Soldier creature tokens. [−5]: Destroy all other permanents except for lands and tokens.
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{3}{W}{W}
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Planeswalker
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4
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main
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2 |
Emeria, the Sky Ruin
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Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.
Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.
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Land
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main
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1 |
Emmara Tandris
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Prevent all damage that would be dealt to creature tokens you control.
Prevent all damage that would be dealt to creature tokens you control.
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{5}{G}{W}
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Creature
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5/7
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|
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side
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6 |
Forest
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Land
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main
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2 |
Giant Adephage
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Trample Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage.
Trample Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage.
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{5}{G}{G}
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Creature
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7/7
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|
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main
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1 |
Grove of the Guardian
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{T}: Add {C}. {3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Create an 8/8 green and white Elemental creature token with vigilance.
{T}: Add {C}. {3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Create an 8/8 green and white Elemental creature token with vigilance.
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Land
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main
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3 |
Hanweir Militia Captain
back
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At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
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{1}{W}
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Creature
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2/2
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|
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main
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1 |
Heliod, God of the Sun
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Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.
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{3}{W}
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Creature Enchantment
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5/6
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|
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side
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1 |
Helm of the Host
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At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}
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{4}
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Artifact
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|
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side
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2 |
Hour of Reckoning
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.
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{4}{W}{W}{W}
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Sorcery
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main
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1 |
Intangible Virtue
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Creature tokens you control get +1/+1 and have vigilance.
Creature tokens you control get +1/+1 and have vigilance.
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{1}{W}
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Enchantment
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|
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main
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1 |
Kazandu Tuskcaller
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Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-5 1/1 {T}: Create a 3/3 green Elephant creature token. LEVEL 6+ 1/1 {T}: Create two 3/3 green Elephant creature tokens.
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-5 1/1 {T}: Create a 3/3 green Elephant creature token. LEVEL 6+ 1/1 {T}: Create two 3/3 green Elephant creature tokens.
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{1}{G}
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Creature
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1/1
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|
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side
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2 |
Master of the Wild Hunt
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At the beginning of your upkeep, create a 2/2 green Wolf creature token. {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
At the beginning of your upkeep, create a 2/2 green Wolf creature token. {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
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{2}{G}{G}
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Creature
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3/3
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|
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main
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1 |
Mayor of Avabruck
back
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Other Human creatures you control get +1/+1. At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.
Other Human creatures you control get +1/+1. At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.
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{1}{G}
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Creature
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1/1
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|
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side
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3 |
Mouth // Feed
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Create a 3/3 green Hippo creature token.
Create a 3/3 green Hippo creature token.
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{2}{G}
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Sorcery
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|
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main
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4 |
Oblivion Ring
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When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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{2}{W}
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Enchantment
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|
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main
|
1 |
Oketra the True
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Double strike, indestructible Oketra the True can't attack or block unless you control at least three other creatures. {3}{W}: Create a 1/1 white Warrior creature token with vigilance.
Double strike, indestructible Oketra the True can't attack or block unless you control at least three other creatures. {3}{W}: Create a 1/1 white Warrior creature token with vigilance.
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{3}{W}
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Creature
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3/6
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|
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side
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2 |
Oviya Pashiri, Sage Lifecrafter
|
{2}{G}, {T}: Create a 1/1 colorless Servo artifact creature token. {4}{G}, {T}: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.
{2}{G}, {T}: Create a 1/1 colorless Servo artifact creature token. {4}{G}, {T}: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.
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{G}
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Creature
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1/2
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|
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main
|
1 |
Parallel Evolution
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For each creature token on the battlefield, its controller creates a token that's a copy of that creature. Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
For each creature token on the battlefield, its controller creates a token that's a copy of that creature. Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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{3}{G}{G}
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Sorcery
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|
|
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side
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2 |
Parallel Lives
|
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
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{3}{G}
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Enchantment
|
|
|
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main
|
5 |
Plains
|
|
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Land
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|
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main
|
1 |
Raised by Wolves
|
Enchant creature When Raised by Wolves enters the battlefield, create two 2/2 green Wolf creature tokens. Enchanted creature gets +1/+1 for each Wolf you control.
Enchant creature When Raised by Wolves enters the battlefield, create two 2/2 green Wolf creature tokens. Enchanted creature gets +1/+1 for each Wolf you control.
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{3}{G}{G}
|
Enchantment
|
|
|
|
side
|
2 |
Rhys the Redeemed
|
{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token. {4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature.
{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token. {4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature.
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{G/W}
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Creature
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1/1
|
|
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main
|
2 |
Sandsteppe Citadel
|
Sandsteppe Citadel enters the battlefield tapped. {T}: Add {W}, {B}, or {G}.
Sandsteppe Citadel enters the battlefield tapped. {T}: Add {W}, {B}, or {G}.
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|
Land
|
|
|
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main
|
2 |
Seaside Citadel
|
Seaside Citadel enters the battlefield tapped. {T}: Add {G}, {W}, or {U}.
Seaside Citadel enters the battlefield tapped. {T}: Add {G}, {W}, or {U}.
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|
Land
|
|
|
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main
|
1 |
Shamanic Revelation
|
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
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{3}{G}{G}
|
Sorcery
|
|
|
|
side
|
1 |
Slate of Ancestry
|
{4}, {T}, Discard your hand: Draw a card for each creature you control.
{4}, {T}, Discard your hand: Draw a card for each creature you control.
|
{4}
|
Artifact
|
|
|
|
side
|
2 |
Sundering Growth
|
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
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{G/W}{G/W}
|
Instant
|
|
|
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main
|
1 |
Tendershoot Dryad
|
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing.
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{4}{G}
|
Creature
|
2/2
|
|
|
side
|
2 |
Teysa Karlov
|
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink.
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink.
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{2}{W}{B}
|
Creature
|
2/4
|
|
|
main
|
1 |
Thelonite Hermit
|
All Saprolings get +1/+1. Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.
All Saprolings get +1/+1. Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.
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{3}{G}
|
Creature
|
1/1
|
|
|
side
|
1 |
Vitu-Ghazi, the City-Tree
|
{T}: Add {C}. {2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
{T}: Add {C}. {2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
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|
Land
|
|
|
|
side
|
3 |
Vivid Grove
|
Vivid Grove enters the battlefield tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
Vivid Grove enters the battlefield tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
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|
Land
|
|
|
|
main
|
1 |
Vivid Meadow
|
Vivid Meadow enters the battlefield tapped with two charge counters on it. {T}: Add {W}. {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.
Vivid Meadow enters the battlefield tapped with two charge counters on it. {T}: Add {W}. {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.
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|
Land
|
|
|
|
main
|