1 |
Archfiend of Ifnir
|
Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. Cycling {2} ({2}, Discard this card: Draw a card.)
Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. Cycling {2} ({2}, Discard this card: Draw a card.)
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{3}{B}{B}
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Creature
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5/4
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|
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main
|
1 |
Arterial Flow
|
Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
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{1}{B}{B}
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Sorcery
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|
|
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main
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1 |
Bishop of the Bloodstained
|
When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control.
When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control.
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{3}{B}{B}
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Creature
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3/3
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|
|
main
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1 |
Bishop's Soldier
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{1}{W}
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Creature
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2/2
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|
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main
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1 |
Blessing of Belzenlok
|
Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.
Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.
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{B}
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Instant
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|
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main
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1 |
Bloodhunter Bat
|
Flying When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
Flying When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
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{3}{B}
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Creature
|
2/2
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|
|
main
|
1 |
Certain Death
|
Destroy target creature. Its controller loses 2 life and you gain 2 life.
Destroy target creature. Its controller loses 2 life and you gain 2 life.
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{5}{B}
|
Sorcery
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|
|
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main
|
1 |
Champion of Dusk
|
When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
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{3}{B}{B}
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Creature
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4/4
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|
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main
|
1 |
Cleansing Ray
|
Choose one — • Destroy target Vampire. • Destroy target enchantment.
Choose one — • Destroy target Vampire. • Destroy target enchantment.
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{1}{W}
|
Sorcery
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|
|
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main
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1 |
Deathbringer Regent
|
Flying When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
Flying When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
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{5}{B}{B}
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Creature
|
5/6
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|
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main
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1 |
Deathless Ancient
|
Flying Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand.
Flying Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand.
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{4}{B}{B}
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Creature
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4/4
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|
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main
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1 |
Divine Verdict
|
Destroy target attacking or blocking creature.
Destroy target attacking or blocking creature.
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{3}{W}
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Instant
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|
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main
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1 |
Dusk Charger
|
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city's blessing.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city's blessing.
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{3}{B}
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Creature
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3/3
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|
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main
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1 |
Dusk Legion Zealot
|
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
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{1}{B}
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Creature
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1/1
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|
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main
|
1 |
Eliminate
|
Destroy target creature or planeswalker with mana value 3 or less.
Destroy target creature or planeswalker with mana value 3 or less.
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{1}{B}
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Instant
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|
|
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main
|
1 |
Epicure of Blood
|
Whenever you gain life, each opponent loses 1 life.
Whenever you gain life, each opponent loses 1 life.
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{4}{B}
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Creature
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4/4
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|
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main
|
1 |
Essence Extraction
|
Essence Extraction deals 3 damage to target creature and you gain 3 life.
Essence Extraction deals 3 damage to target creature and you gain 3 life.
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{1}{B}{B}
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Instant
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|
|
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main
|
1 |
Eternal Thirst
|
Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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{1}{B}
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Enchantment
|
|
|
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main
|
1 |
Exultant Skymarcher
|
|
{1}{W}{W}
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Creature
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2/3
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|
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main
|
1 |
Flesh to Dust
|
Destroy target creature. It can't be regenerated.
Destroy target creature. It can't be regenerated.
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{3}{B}{B}
|
Instant
|
|
|
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main
|
1 |
Gideon's Reproach
|
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
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{1}{W}
|
Instant
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|
|
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main
|
1 |
Gifted Aetherborn
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|
{B}{B}
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Creature
|
2/3
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|
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main
|
1 |
Impale
|
|
{2}{B}{B}
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Sorcery
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|
|
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main
|
1 |
Impeccable Timing
|
Impeccable Timing deals 3 damage to target attacking or blocking creature.
Impeccable Timing deals 3 damage to target attacking or blocking creature.
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{1}{W}
|
Instant
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|
|
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main
|
1 |
Inspiring Cleric
|
When Inspiring Cleric enters the battlefield, you gain 4 life.
When Inspiring Cleric enters the battlefield, you gain 4 life.
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{2}{W}
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Creature
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3/2
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|
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main
|
1 |
Invoke the Divine
|
Destroy target artifact or enchantment. You gain 4 life.
Destroy target artifact or enchantment. You gain 4 life.
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{2}{W}
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Instant
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|
|
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main
|
1 |
Languish
|
All creatures get -4/-4 until end of turn.
All creatures get -4/-4 until end of turn.
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{2}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Legion Conquistador
|
When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle.
When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle.
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{2}{W}
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Creature
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2/2
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|
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main
|
1 |
Legion Lieutenant
|
Other Vampires you control get +1/+1.
Other Vampires you control get +1/+1.
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{W}{B}
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Creature
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2/2
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|
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main
|
1 |
Legion's Judgment
|
Destroy target creature with power 4 or greater.
Destroy target creature with power 4 or greater.
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{2}{W}
|
Sorcery
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|
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main
|
1 |
Martyr of Dusk
|
When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
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{1}{W}
|
Creature
|
2/1
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|
|
main
|
1 |
Mind Rot
|
Target player discards two cards.
Target player discards two cards.
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{2}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Moment of Craving
|
Target creature gets -2/-2 until end of turn. You gain 2 life.
Target creature gets -2/-2 until end of turn. You gain 2 life.
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{1}{B}
|
Instant
|
|
|
|
main
|
1 |
Moment of Triumph
|
Target creature gets +2/+2 until end of turn. You gain 2 life.
Target creature gets +2/+2 until end of turn. You gain 2 life.
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{W}
|
Instant
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|
|
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main
|
1 |
Murder
|
|
{1}{B}{B}
|
Instant
|
|
|
|
main
|
1 |
Paladin of Atonement
|
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement. When Paladin of Atonement dies, you gain life equal to its toughness.
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement. When Paladin of Atonement dies, you gain life equal to its toughness.
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{1}{W}
|
Creature
|
1/1
|
|
|
main
|
9 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Queen's Bay Soldier
|
|
{1}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Queen's Commission
|
Create two 1/1 white Vampire creature tokens with lifelink.
Create two 1/1 white Vampire creature tokens with lifelink.
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{2}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Radiant Destiny
|
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
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{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Raise Dead
|
Return target creature card from your graveyard to your hand.
Return target creature card from your graveyard to your hand.
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{B}
|
Sorcery
|
|
|
|
main
|
1 |
Recover
|
Return target creature card from your graveyard to your hand. Draw a card.
Return target creature card from your graveyard to your hand. Draw a card.
|
{2}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Rise Again
|
Return target creature card from your graveyard to the battlefield.
Return target creature card from your graveyard to the battlefield.
|
{4}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Ritual of Rejuvenation
|
You gain 4 life. Draw a card.
You gain 4 life. Draw a card.
|
{2}{W}
|
Instant
|
|
|
|
main
|
1 |
Sanguine Glorifier
|
When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.
When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.
|
{3}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Sengir Vampire
|
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
|
{3}{B}{B}
|
Creature
|
4/4
|
|
|
main
|
1 |
Shadowcloak Vampire
|
Pay 2 life: Shadowcloak Vampire gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Pay 2 life: Shadowcloak Vampire gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
|
{4}{B}
|
Creature
|
4/3
|
|
|
main
|
1 |
Skyblade of the Legion
|
|
{1}{W}
|
Creature
|
1/3
|
|
|
main
|
1 |
Soul Salvage
|
Return up to two target creature cards from your graveyard to your hand.
Return up to two target creature cards from your graveyard to your hand.
|
{2}{B}
|
Sorcery
|
|
|
|
main
|
12 |
Swamp
|
|
|
Land
|
|
|
|
main
|
1 |
Unknown Shores
|
{T}: Add {C}. {1}, {T}: Add one mana of any color.
{T}: Add {C}. {1}, {T}: Add one mana of any color.
|
|
Land
|
|
|
|
main
|
1 |
Vampire Champion
|
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
|
{3}{B}
|
Creature
|
3/3
|
|
|
main
|
1 |
Vampire Revenant
|
|
{3}{B}
|
Creature
|
3/1
|
|
|
main
|
1 |
Vanquish the Weak
|
Destroy target creature with power 3 or less.
Destroy target creature with power 3 or less.
|
{2}{B}
|
Instant
|
|
|
|
main
|
1 |
Vicious Conquistador
|
Whenever Vicious Conquistador attacks, each opponent loses 1 life.
Whenever Vicious Conquistador attacks, each opponent loses 1 life.
|
{B}
|
Creature
|
1/2
|
|
|
main
|
1 |
Vraska's Conquistador
|
Whenever Vraska's Conquistador attacks or blocks, if you control a Vraska planeswalker, target opponent loses 2 life and you gain 2 life.
Whenever Vraska's Conquistador attacks or blocks, if you control a Vraska planeswalker, target opponent loses 2 life and you gain 2 life.
|
{1}{B}
|
Creature
|
2/1
|
|
|
main
|
1 |
Vraska's Contempt
|
Exile target creature or planeswalker. You gain 2 life.
Exile target creature or planeswalker. You gain 2 life.
|
{2}{B}{B}
|
Instant
|
|
|
|
main
|
1 |
Vraska's Scorn
|
Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle.
Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle.
|
{2}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Vraska, Scheming Gorgon
|
[+2]: Creatures you control get +1/+0 until end of turn. [−3]: Destroy target creature. [−10]: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game."
[+2]: Creatures you control get +1/+0 until end of turn. [−3]: Destroy target creature. [−10]: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game."
|
{4}{B}{B}
|
Planeswalker
|
5
|
|
|
main
|
1 |
Whisper, Blood Liturgist
|
{T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.
{T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.
|
{3}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Without Weakness
|
Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) Cycling {2} ({2}, Discard this card: Draw a card.)
Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) Cycling {2} ({2}, Discard this card: Draw a card.)
|
{1}{B}
|
Instant
|
|
|
|
main
|
1 |
Zhalfirin Void
|
When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {C}.
When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {C}.
|
|
Land
|
|
|
|
main
|