1 |
Admiral's Order
|
Raid — If you attacked this turn, you may pay {U} rather than pay this spell's mana cost. Counter target spell.
Raid — If you attacked this turn, you may pay {U} rather than pay this spell's mana cost. Counter target spell.
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{1}{U}{U}
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Instant
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main
|
1 |
Aquatic Incursion
|
When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) {3}{U}: Target Merfolk can't be blocked this turn.
When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) {3}{U}: Target Merfolk can't be blocked this turn.
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{3}{U}
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Enchantment
|
|
|
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main
|
1 |
Botanical Sanctum
|
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {G} or {U}.
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {G} or {U}.
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Land
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main
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1 |
Deeproot Champion
|
Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.
Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.
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{1}{G}
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Creature
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1/1
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|
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main
|
1 |
Deeproot Elite
|
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
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{1}{G}
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Creature
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1/1
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|
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main
|
1 |
Deeproot Warrior
|
Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.
Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.
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{1}{G}
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Creature
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2/2
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|
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main
|
1 |
Deeproot Waters
|
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
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{2}{U}
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Enchantment
|
|
|
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main
|
1 |
Desert of the Indomitable
|
Desert of the Indomitable enters the battlefield tapped. {T}: Add {G}. Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
Desert of the Indomitable enters the battlefield tapped. {T}: Add {G}. Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
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Land
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main
|
1 |
Desert of the Mindful
|
Desert of the Mindful enters the battlefield tapped. {T}: Add {U}. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
Desert of the Mindful enters the battlefield tapped. {T}: Add {U}. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
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Land
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|
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main
|
1 |
Dowsing Dagger
back
|
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender. Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger. Equip {2}
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender. Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger. Equip {2}
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{2}
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Artifact
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|
|
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main
|
1 |
Evolving Wilds
|
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Land
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main
|
1 |
Field of Ruin
|
{T}: Add {C}. {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
{T}: Add {C}. {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
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Land
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|
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main
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1 |
Forerunner of the Heralds
|
When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top. Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds.
When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top. Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds.
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{3}{G}
|
Creature
|
3/2
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|
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main
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1 |
Growing Rites of Itlimoc
back
|
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
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{2}{G}
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Enchantment
|
|
|
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main
|
1 |
Hadana's Climb
back
|
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
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{1}{G}{U}
|
Enchantment
|
|
|
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main
|
1 |
Hashep Oasis
|
{T}: Add {C}. {T}, Pay 1 life: Add {G}. {1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
{T}: Add {C}. {T}, Pay 1 life: Add {G}. {1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
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Land
|
|
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main
|
1 |
Herald of Secret Streams
|
Creatures you control with +1/+1 counters on them can't be blocked.
Creatures you control with +1/+1 counters on them can't be blocked.
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{3}{U}
|
Creature
|
2/3
|
|
|
main
|
1 |
Heroic Intervention
|
Permanents you control gain hexproof and indestructible until end of turn.
Permanents you control gain hexproof and indestructible until end of turn.
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{1}{G}
|
Instant
|
|
|
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main
|
1 |
Jade Bearer
|
When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.
When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.
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{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Jade Guardian
|
Hexproof (This creature can't be the target of spells or abilities your opponents control.) When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.
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{3}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Jadelight Ranger
|
When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
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{1}{G}{G}
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Creature
|
2/1
|
|
|
main
|
1 |
Jungleborn Pioneer
|
When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
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{2}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Kopala, Warden of Waves
|
Spells your opponents cast that target a Merfolk you control cost {2} more to cast. Abilities your opponents activate that target a Merfolk you control cost {2} more to activate.
Spells your opponents cast that target a Merfolk you control cost {2} more to cast. Abilities your opponents activate that target a Merfolk you control cost {2} more to activate.
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{1}{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Kumena's Awakening
|
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
|
{2}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Kumena's Speaker
|
Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island.
Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island.
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Kumena, Tyrant of Orazca
|
Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn. Tap three untapped Merfolk you control: Draw a card. Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn. Tap three untapped Merfolk you control: Draw a card. Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
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{1}{G}{U}
|
Creature
|
2/4
|
|
|
main
|
1 |
Lifecrafter's Bestiary
|
At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Merfolk Branchwalker
|
When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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{1}{G}
|
Creature
|
2/1
|
|
|
main
|
1 |
Merfolk Mistbinder
|
Other Merfolk you control get +1/+1.
Other Merfolk you control get +1/+1.
|
{G}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Merfolk Trickster
|
Flash When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.
Flash When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.
|
{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Metallic Mimic
|
As Metallic Mimic enters the battlefield, choose a creature type. Metallic Mimic is the chosen type in addition to its other types. Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
As Metallic Mimic enters the battlefield, choose a creature type. Metallic Mimic is the chosen type in addition to its other types. Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
|
{2}
|
Artifact Creature
|
2/1
|
|
|
main
|
1 |
Mist-Cloaked Herald
|
Mist-Cloaked Herald can't be blocked.
Mist-Cloaked Herald can't be blocked.
|
{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
River Heralds' Boon
|
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
|
{1}{G}
|
Instant
|
|
|
|
main
|
1 |
River Sneak
|
River Sneak can't be blocked. Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.
River Sneak can't be blocked. Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.
|
{1}{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Riverwise Augur
|
When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
|
{3}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Seafloor Oracle
|
Whenever a Merfolk you control deals combat damage to a player, draw a card.
Whenever a Merfolk you control deals combat damage to a player, draw a card.
|
{2}{U}{U}
|
Creature
|
2/3
|
|
|
main
|
1 |
Shapers of Nature
|
{3}{G}: Put a +1/+1 counter on target creature. {2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
{3}{G}: Put a +1/+1 counter on target creature. {2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
|
{1}{G}{U}
|
Creature
|
3/3
|
|
|
main
|
1 |
Shapers' Sanctuary
|
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
|
{G}
|
Enchantment
|
|
|
|
main
|
1 |
Silvergill Adept
|
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}. When Silvergill Adept enters the battlefield, draw a card.
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}. When Silvergill Adept enters the battlefield, draw a card.
|
{1}{U}
|
Creature
|
2/1
|
|
|
main
|
1 |
Song of Freyalise
|
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color." III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color." III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Swift Warden
|
Flash When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Flash When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
|
{1}{G}{G}
|
Creature
|
3/3
|
|
|
main
|
1 |
Tatyova, Benthic Druid
|
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
|
{3}{G}{U}
|
Creature
|
3/3
|
|
|
main
|
1 |
Tempest Caller
|
When Tempest Caller enters the battlefield, tap all creatures target opponent controls.
When Tempest Caller enters the battlefield, tap all creatures target opponent controls.
|
{2}{U}{U}
|
Creature
|
2/3
|
|
|
main
|
1 |
Tishana's Wayfinder
|
When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
|
{2}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Tishana, Voice of Thunder
|
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters the battlefield, draw a card for each creature you control.
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters the battlefield, draw a card for each creature you control.
|
{5}{G}{U}
|
Creature
|
*/*
|
|
|
main
|
1 |
Treasure Map
back
|
{1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Vanquisher's Banner
|
As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Vineshaper Mystic
|
When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control.
When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control.
|
{2}{G}
|
Creature
|
1/3
|
|
|
main
|
1 |
Watertrap Weaver
|
When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
|
{2}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Woodland Stream
|
Woodland Stream enters the battlefield tapped. {T}: Add {G} or {U}.
Woodland Stream enters the battlefield tapped. {T}: Add {G} or {U}.
|
|
Land
|
|
|
|
main
|