3 |
Approach of the Second Sun
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If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
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{6}{W}
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Sorcery
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main
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3 |
Authority of the Consuls
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Creatures your opponents control enter the battlefield tapped. Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.
Creatures your opponents control enter the battlefield tapped. Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.
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{W}
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Enchantment
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main
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2 |
Cast Down
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Destroy target nonlegendary creature.
Destroy target nonlegendary creature.
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{1}{B}
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Instant
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main
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2 |
Cast Out
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Flash When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. Cycling {W} ({W}, Discard this card: Draw a card.)
Flash When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. Cycling {W} ({W}, Discard this card: Draw a card.)
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{3}{W}
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Enchantment
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main
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4 |
Concealed Courtyard
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Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {B}.
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {B}.
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Land
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main
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2 |
Doomfall
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Choose one — • Target opponent exiles a creature they control. • Target opponent reveals their hand. You choose a nonland card from it. Exile that card.
Choose one — • Target opponent exiles a creature they control. • Target opponent reveals their hand. You choose a nonland card from it. Exile that card.
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{2}{B}
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Sorcery
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main
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3 |
Duress
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Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
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{B}
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Sorcery
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main
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4 |
Fatal Push
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Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
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{B}
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Instant
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main
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2 |
Fumigate
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Destroy all creatures. You gain 1 life for each creature destroyed this way.
Destroy all creatures. You gain 1 life for each creature destroyed this way.
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{3}{W}{W}
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Sorcery
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main
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4 |
Isolated Chapel
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Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
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Land
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main
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3 |
Lay Bare the Heart
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Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card.
Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card.
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{1}{B}
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Sorcery
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main
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4 |
Lich's Mastery
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Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.
Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.
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{3}{B}{B}{B}
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Enchantment
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main
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2 |
Mastermind's Acquisition
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Choose one — • Search your library for a card, put it into your hand, then shuffle. • Put a card you own from outside the game into your hand.
Choose one — • Search your library for a card, put it into your hand, then shuffle. • Put a card you own from outside the game into your hand.
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{2}{B}{B}
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Sorcery
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main
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8 |
Plains
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Land
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main
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3 |
Seal Away
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Flash When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
Flash When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
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{1}{W}
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Enchantment
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main
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3 |
Settle the Wreckage
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Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
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{2}{W}{W}
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Instant
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main
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8 |
Swamp
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Land
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main
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