1 |
Arcane Laboratory
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Each player can't cast more than one spell each turn.
Each player can't cast more than one spell each turn.
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{2}{U}
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Enchantment
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main
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1 |
Boseiju, Who Shelters All
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Boseiju, Who Shelters All enters the battlefield tapped. {T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Boseiju, Who Shelters All enters the battlefield tapped. {T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
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Land
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main
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1 |
Cascading Cataracts
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Indestructible {T}: Add {C}. {5}, {T}: Add five mana in any combination of colors.
Indestructible {T}: Add {C}. {5}, {T}: Add five mana in any combination of colors.
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Land
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main
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1 |
Celestial Dawn
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Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
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{1}{W}{W}
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Enchantment
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main
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1 |
Erayo, Soratami Ascendant
flip
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Flying Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant.
Flying Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant.
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{1}{U}
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Creature
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1/1
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main
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1 |
Hostage Taker
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When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
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{2}{U}{B}
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Creature
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2/3
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main
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1 |
Isperia the Inscrutable
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Flying Whenever Isperia the Inscrutable deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.
Flying Whenever Isperia the Inscrutable deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.
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{1}{W}{W}{U}{U}
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Creature
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3/6
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main
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1 |
Mind's Dilation
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Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
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{5}{U}{U}
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Enchantment
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main
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1 |
Nebuchadnezzar
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{X}, {T}: Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn.
{X}, {T}: Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn.
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{3}{U}{B}
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Creature
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3/3
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main
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1 |
Nevermore
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As Nevermore enters the battlefield, choose a nonland card name. Spells with the chosen name can't be cast.
As Nevermore enters the battlefield, choose a nonland card name. Spells with the chosen name can't be cast.
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{1}{W}{W}
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Enchantment
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main
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1 |
Profane Procession
back
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{3}{W}{B}: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.
{3}{W}{B}: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.
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{1}{W}{B}
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Enchantment
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main
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1 |
Rule of Law
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Each player can't cast more than one spell each turn.
Each player can't cast more than one spell each turn.
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{2}{W}
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Enchantment
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main
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1 |
Sen Triplets
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At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn.
At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn.
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{2}{W}{U}{B}
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Artifact Creature
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3/3
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main
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