1 |
Archfiend of Ifnir
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Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. Cycling {2} ({2}, Discard this card: Draw a card.)
Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. Cycling {2} ({2}, Discard this card: Draw a card.)
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{3}{B}{B}
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Creature
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5/4
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main
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2 |
Blight Keeper
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Flying {7}{B}, {T}, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.
Flying {7}{B}, {T}, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.
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{B}
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Creature
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1/1
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main
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4 |
Bloodhunter Bat
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Flying When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
Flying When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
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{3}{B}
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Creature
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2/2
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main
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1 |
Certain Death
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Destroy target creature. Its controller loses 2 life and you gain 2 life.
Destroy target creature. Its controller loses 2 life and you gain 2 life.
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{5}{B}
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Sorcery
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main
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1 |
Drudge Sentinel
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{3}: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{3}: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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{2}{B}
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Creature
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2/1
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main
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1 |
Dusk Charger
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city's blessing.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city's blessing.
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{3}{B}
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Creature
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3/3
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|
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main
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2 |
Dusk Legion Zealot
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When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
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{1}{B}
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Creature
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1/1
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main
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4 |
Essence Extraction
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Essence Extraction deals 3 damage to target creature and you gain 3 life.
Essence Extraction deals 3 damage to target creature and you gain 3 life.
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{1}{B}{B}
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Instant
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main
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1 |
Fungal Infection
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Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
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{B}
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Instant
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main
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1 |
Grisly Survivor
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Whenever you cycle or discard a card, Grisly Survivor gets +2/+0 until end of turn.
Whenever you cycle or discard a card, Grisly Survivor gets +2/+0 until end of turn.
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{2}{B}
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Creature
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2/3
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main
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1 |
Impale
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{2}{B}{B}
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Sorcery
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main
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2 |
Raise Dead
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Return target creature card from your graveyard to your hand.
Return target creature card from your graveyard to your hand.
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{B}
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Sorcery
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main
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2 |
Sengir Vampire
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Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
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{3}{B}{B}
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Creature
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4/4
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|
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main
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1 |
Stronghold Confessor
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Kicker {3} (You may pay an additional {3} as you cast this spell.) Menace (This creature can't be blocked except by two or more creatures.) If Stronghold Confessor was kicked, it enters the battlefield with two +1/+1 counters on it.
Kicker {3} (You may pay an additional {3} as you cast this spell.) Menace (This creature can't be blocked except by two or more creatures.) If Stronghold Confessor was kicked, it enters the battlefield with two +1/+1 counters on it.
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{B}
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Creature
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1/1
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main
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24 |
Swamp
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Land
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main
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3 |
Tattered Mummy
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When Tattered Mummy dies, each opponent loses 2 life.
When Tattered Mummy dies, each opponent loses 2 life.
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{1}{B}
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Creature
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1/2
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main
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3 |
Untamed Hunger
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Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
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{2}{B}
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Enchantment
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main
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1 |
Vanquish the Weak
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Destroy target creature with power 3 or less.
Destroy target creature with power 3 or less.
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{2}{B}
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Instant
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main
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1 |
Walk the Plank
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Destroy target non-Merfolk creature.
Destroy target non-Merfolk creature.
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{B}{B}
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Sorcery
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main
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2 |
Windgrace Acolyte
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Flying When Windgrace Acolyte enters the battlefield, mill three cards and you gain 3 life.
Flying When Windgrace Acolyte enters the battlefield, mill three cards and you gain 3 life.
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{4}{B}
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Creature
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3/2
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|
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main
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1 |
Without Weakness
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Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) Cycling {2} ({2}, Discard this card: Draw a card.)
Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) Cycling {2} ({2}, Discard this card: Draw a card.)
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{1}{B}
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Instant
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main
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1 |
Yargle, Glutton of Urborg
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{4}{B}
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Creature
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9/3
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main
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