1 |
Adaptive Automaton
|
As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.
As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.
|
{3}
|
Artifact Creature
|
2/2
|
|
|
main
|
1 |
Ajani Goldmane
|
[+1]: You gain 2 life. [−1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. [−6]: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."
[+1]: You gain 2 life. [−1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. [−6]: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."
|
{2}{W}{W}
|
Planeswalker
|
4
|
|
|
main
|
1 |
Aquitect's Will
|
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
|
{U}
|
Sorcery Tribal
|
|
|
|
main
|
1 |
Blue Sun's Zenith
|
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
|
{X}{U}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Boomerang
|
Return target permanent to its owner's hand.
Return target permanent to its owner's hand.
|
{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Brainstorm
|
Draw three cards, then put two cards from your hand on top of your library in any order.
Draw three cards, then put two cards from your hand on top of your library in any order.
|
{U}
|
Instant
|
|
|
|
main
|
1 |
Coralhelm Commander
|
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get +1/+1.
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get +1/+1.
|
{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Cosi's Trickster
|
Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi's Trickster.
Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi's Trickster.
|
{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Counterlash
|
Counter target spell. You may cast a spell that shares a card type with it from your hand without paying its mana cost.
Counter target spell. You may cast a spell that shares a card type with it from your hand without paying its mana cost.
|
{4}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Crib Swap
|
Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
|
{2}{W}
|
Instant Tribal
|
|
|
|
main
|
1 |
Devastation Tide
|
Return all nonland permanents to their owners' hands. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Return all nonland permanents to their owners' hands. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
|
{3}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Dissipate
|
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
|
{1}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Diviner's Wand
|
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. Equip {3}
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. Equip {3}
|
{3}
|
Artifact Tribal
|
|
|
|
main
|
1 |
Door of Destinies
|
As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Essence Scatter
|
Counter target creature spell.
Counter target creature spell.
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Evolving Wilds
|
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Ghost Quarter
|
{T}: Add {C}. {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
{T}: Add {C}. {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Ghostway
|
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
|
{2}{W}
|
Instant
|
|
|
|
main
|
1 |
Gitaxian Probe
|
({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.
({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.
|
{U/P}
|
Sorcery
|
|
|
|
main
|
1 |
Glacial Fortress
|
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Grimoire Thief
|
Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down. You may look at cards exiled with Grimoire Thief. {U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.
Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down. You may look at cards exiled with Grimoire Thief. {U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.
|
{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Hallowed Fountain
|
({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Harpoon Sniper
|
{W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
{W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
|
{2}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Haunted Fengraf
|
{T}: Add {C}. {3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
{T}: Add {C}. {3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
|
|
Land
|
|
|
|
main
|
1 |
Into the Roil
|
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
|
{1}{U}
|
Instant
|
|
|
|
main
|
16 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Judge of Currents
|
Whenever a Merfolk you control becomes tapped, you may gain 1 life.
Whenever a Merfolk you control becomes tapped, you may gain 1 life.
|
{1}{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Lullmage Mentor
|
Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control: Counter target spell.
Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control: Counter target spell.
|
{1}{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Master of the Pearl Trident
|
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
|
{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Merfolk Sovereign
|
Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature can't be blocked this turn.
Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature can't be blocked this turn.
|
{1}{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Merrow Commerce
|
At the beginning of your end step, untap all Merfolk you control.
At the beginning of your end step, untap all Merfolk you control.
|
{1}{U}
|
Enchantment Tribal
|
|
|
|
main
|
1 |
Merrow Harbinger
|
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
|
{3}{U}
|
Creature
|
2/3
|
|
|
main
|
1 |
Merrow Reejerey
|
Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent.
Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent.
|
{2}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Negate
|
Counter target noncreature spell.
Counter target noncreature spell.
|
{1}{U}
|
Instant
|
|
|
|
main
|
8 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Purify the Grave
|
Exile target card from a graveyard. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Exile target card from a graveyard. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
{W}
|
Instant
|
|
|
|
main
|
1 |
Rebuke
|
Destroy target attacking creature.
Destroy target attacking creature.
|
{2}{W}
|
Instant
|
|
|
|
main
|
1 |
Recumbent Bliss
|
Enchant creature Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life.
Enchant creature Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Render Silent
|
Counter target spell. Its controller can't cast spells this turn.
Counter target spell. Its controller can't cast spells this turn.
|
{W}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Revoke Existence
|
Exile target artifact or enchantment.
Exile target artifact or enchantment.
|
{1}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Rewind
|
Counter target spell. Untap up to four lands.
Counter target spell. Untap up to four lands.
|
{2}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Ring of Evos Isle
|
{2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Rootwater Thief
|
{U}: Rootwater Thief gains flying until end of turn. Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles.
{U}: Rootwater Thief gains flying until end of turn. Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles.
|
{1}{U}
|
Creature
|
1/2
|
|
|
main
|
1 |
Safe Passage
|
Prevent all damage that would be dealt to you and creatures you control this turn.
Prevent all damage that would be dealt to you and creatures you control this turn.
|
{2}{W}
|
Instant
|
|
|
|
main
|
1 |
Sage of Fables
|
Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. {2}, Remove a +1/+1 counter from a creature you control: Draw a card.
Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. {2}, Remove a +1/+1 counter from a creature you control: Draw a card.
|
{2}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Sage's Dousing
|
Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.
Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.
|
{2}{U}
|
Instant Tribal
|
|
|
|
main
|
1 |
Saving Grasp
|
Return target creature you own to your hand. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Return target creature you own to your hand. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
{U}
|
Instant
|
|
|
|
main
|
1 |
Seahunter
|
{3}, {T}: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.
{3}, {T}: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.
|
{2}{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Shapesharer
|
Changeling (This card is every creature type.) {2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn.
Changeling (This card is every creature type.) {2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn.
|
{1}{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Sigil Tracer
|
{1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
{1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
|
{1}{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Silvergill Douser
|
{T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
{T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
|
{1}{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Simic Fluxmage
|
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature.
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature.
|
{2}{U}
|
Creature
|
1/2
|
|
|
main
|
1 |
Spare from Evil
|
Creatures you control gain protection from non-Human creatures until end of turn.
Creatures you control gain protection from non-Human creatures until end of turn.
|
{1}{W}
|
Instant
|
|
|
|
main
|
1 |
Spreading Seas
|
Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island.
Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island.
|
{1}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Stolen Identity
|
Create a token that's a copy of target artifact or creature. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Create a token that's a copy of target artifact or creature. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
|
{4}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Stony Silence
|
Activated abilities of artifacts can't be activated.
Activated abilities of artifacts can't be activated.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Stonybrook Angler
|
{1}{U}, {T}: You may tap or untap target creature.
{1}{U}, {T}: You may tap or untap target creature.
|
{1}{U}
|
Creature
|
1/2
|
|
|
main
|
1 |
Stonybrook Banneret
|
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost {1} less to cast.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost {1} less to cast.
|
{1}{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Stonybrook Schoolmaster
|
Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.
Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.
|
{2}{W}
|
Creature
|
1/2
|
|
|
main
|
1 |
Stormtide Leviathan
|
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.
|
{5}{U}{U}{U}
|
Creature
|
8/8
|
|
|
main
|
1 |
Stream of Unconsciousness
|
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
|
{U}
|
Instant Tribal
|
|
|
|
main
|
1 |
Streambed Aquitects
|
{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) {T}: Target land becomes an Island until end of turn.
{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) {T}: Target land becomes an Island until end of turn.
|
{1}{U}{U}
|
Creature
|
2/3
|
|
|
main
|
1 |
Summon the School
|
Create two 1/1 blue Merfolk Wizard creature tokens. Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.
Create two 1/1 blue Merfolk Wizard creature tokens. Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.
|
{3}{W}
|
Sorcery Tribal
|
|
|
|
main
|
1 |
Supreme Verdict
|
This spell can't be countered. Destroy all creatures.
This spell can't be countered. Destroy all creatures.
|
{1}{W}{W}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Surgespanner
|
Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.
Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.
|
{2}{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Terramorphic Expanse
|
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Thada Adel, Acquisitor
|
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
|
{1}{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Tideshaper Mystic
|
{T}: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn.
{T}: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn.
|
{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Time Reversal
|
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
|
{3}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Vivid Creek
|
Vivid Creek enters the battlefield tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
Vivid Creek enters the battlefield tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
|
|
Land
|
|
|
|
main
|
1 |
Wake Thrasher
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Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
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{2}{U}
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Creature
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1/1
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main
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1 |
Wanderwine Hub
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As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. {T}: Add {W} or {U}.
As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. {T}: Add {W} or {U}.
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Land
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main
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1 |
Wanderwine Prophets
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Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
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{4}{U}{U}
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Creature
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4/4
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main
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1 |
Waterspout Weavers
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Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.
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{3}{U}{U}
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Creature
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3/3
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main
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1 |
Wellgabber Apothecary
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{1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.
{1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.
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{4}{W}
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Creature
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2/3
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main
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