4 |
Botanical Sanctum
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Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {G} or {U}.
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {G} or {U}.
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Land
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main
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4 |
Deeproot Elite
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Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
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{1}{G}
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Creature
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1/1
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|
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main
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4 |
Deeproot Waters
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Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
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{2}{U}
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Enchantment
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main
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5 |
Forest
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Land
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main
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4 |
Hashep Oasis
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{T}: Add {C}. {T}, Pay 1 life: Add {G}. {1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
{T}: Add {C}. {T}, Pay 1 life: Add {G}. {1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
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Land
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|
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main
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5 |
Island
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Land
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main
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3 |
Jadelight Ranger
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When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
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{1}{G}{G}
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Creature
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2/1
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|
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main
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4 |
Jungleborn Pioneer
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When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
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{2}{G}
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Creature
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2/2
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|
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main
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3 |
Kumena's Speaker
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Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island.
Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island.
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{G}
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Creature
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1/1
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|
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main
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4 |
Kumena, Tyrant of Orazca
|
Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn. Tap three untapped Merfolk you control: Draw a card. Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn. Tap three untapped Merfolk you control: Draw a card. Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
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{1}{G}{U}
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Creature
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2/4
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|
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main
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3 |
Merfolk Branchwalker
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When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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{1}{G}
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Creature
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2/1
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|
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main
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4 |
Merfolk Mistbinder
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Other Merfolk you control get +1/+1.
Other Merfolk you control get +1/+1.
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{G}{U}
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Creature
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2/2
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|
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main
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4 |
Silvergill Adept
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As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}. When Silvergill Adept enters the battlefield, draw a card.
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}. When Silvergill Adept enters the battlefield, draw a card.
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{1}{U}
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Creature
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2/1
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|
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main
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1 |
Tempest Caller
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When Tempest Caller enters the battlefield, tap all creatures target opponent controls.
When Tempest Caller enters the battlefield, tap all creatures target opponent controls.
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{2}{U}{U}
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Creature
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2/3
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|
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main
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4 |
Unclaimed Territory
|
As Unclaimed Territory enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
As Unclaimed Territory enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
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Land
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|
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main
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4 |
Unsummon
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Return target creature to its owner's hand.
Return target creature to its owner's hand.
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{U}
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Instant
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|
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main
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