3 |
Acrobatic Maneuver
|
Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
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{2}{W}
|
Instant
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|
|
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main
|
2 |
Arch of Orazca
|
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate only if you have the city's blessing.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate only if you have the city's blessing.
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Land
|
|
|
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main
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1 |
Arguel's Blood Fast
back
|
{1}{B}, Pay 2 life: Draw a card. At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
{1}{B}, Pay 2 life: Draw a card. At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
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{1}{B}
|
Enchantment
|
|
|
|
maybe
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2 |
Arvad the Cursed
|
Deathtouch, lifelink Other legendary creatures you control get +2/+2.
Deathtouch, lifelink Other legendary creatures you control get +2/+2.
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{3}{W}{B}
|
Creature
|
3/3
|
|
|
main
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4 |
Benalish Marshal
|
Other creatures you control get +1/+1.
Other creatures you control get +1/+1.
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{W}{W}{W}
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Creature
|
3/3
|
|
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main
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3 |
Bishop of Binding
|
When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield. Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield. Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
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{3}{W}
|
Creature
|
1/1
|
|
|
main
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2 |
Concealed Courtyard
|
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {B}.
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {B}.
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Land
|
|
|
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main
|
4 |
Doomfall
|
Choose one — • Target opponent exiles a creature they control. • Target opponent reveals their hand. You choose a nonland card from it. Exile that card.
Choose one — • Target opponent exiles a creature they control. • Target opponent reveals their hand. You choose a nonland card from it. Exile that card.
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{2}{B}
|
Sorcery
|
|
|
|
side
|
4 |
Dusk Legion Zealot
|
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
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{1}{B}
|
Creature
|
1/1
|
|
|
main
|
4 |
Elenda, the Dusk Rose
|
Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
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{2}{W}{B}
|
Creature
|
1/1
|
|
|
main
|
4 |
Gideon's Intervention
|
As Gideon's Intervention enters the battlefield, choose a card name. Your opponents can't cast spells with the chosen name. Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.
As Gideon's Intervention enters the battlefield, choose a card name. Your opponents can't cast spells with the chosen name. Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.
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{2}{W}{W}
|
Enchantment
|
|
|
|
side
|
4 |
Isolated Chapel
|
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
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|
Land
|
|
|
|
main
|
4 |
Ixalan's Binding
|
When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield. Your opponents can't cast spells with the same name as the exiled card.
When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield. Your opponents can't cast spells with the same name as the exiled card.
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{3}{W}
|
Enchantment
|
|
|
|
main
|
4 |
Legion Lieutenant
|
Other Vampires you control get +1/+1.
Other Vampires you control get +1/+1.
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{W}{B}
|
Creature
|
2/2
|
|
|
main
|
4 |
Lost Legacy
|
Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
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{1}{B}{B}
|
Sorcery
|
|
|
|
side
|
10 |
Plains
|
|
|
Land
|
|
|
|
main
|
4 |
Radiant Destiny
|
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Ritual of Rejuvenation
|
You gain 4 life. Draw a card.
You gain 4 life. Draw a card.
|
{2}{W}
|
Instant
|
|
|
|
maybe
|
2 |
Shalai, Voice of Plenty
|
Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control.
Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control.
|
{3}{W}
|
Creature
|
3/4
|
|
|
main
|
5 |
Swamp
|
|
|
Land
|
|
|
|
main
|
3 |
Vona, Butcher of Magan
|
Vigilance, lifelink {T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
Vigilance, lifelink {T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
|
{3}{W}{B}
|
Creature
|
4/4
|
|
|
main
|
3 |
Vraska's Contempt
|
Exile target creature or planeswalker. You gain 2 life.
Exile target creature or planeswalker. You gain 2 life.
|
{2}{B}{B}
|
Instant
|
|
|
|
side
|
3 |
Yahenni, Undying Partisan
|
Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. Sacrifice another creature: Yahenni gains indestructible until end of turn.
Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. Sacrifice another creature: Yahenni gains indestructible until end of turn.
|
{2}{B}
|
Creature
|
2/2
|
|
|
maybe
|