1 |
Aetherwind Basker
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Trample Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control. Pay {E}: Aetherwind Basker gets +1/+1 until end of turn.
Trample Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control. Pay {E}: Aetherwind Basker gets +1/+1 until end of turn.
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{4}{G}{G}{G}
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Creature
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7/7
|
|
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main
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1 |
Allosaurus Rider
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You may exile two green cards from your hand rather than pay this spell's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
You may exile two green cards from your hand rather than pay this spell's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
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{5}{G}{G}
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Creature
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1+*/1+*
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|
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main
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1 |
Animus of Predation
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Draft Animus of Predation face up. As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.) If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.
Draft Animus of Predation face up. As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.) If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.
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{4}{G}
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Creature
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4/4
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|
|
main
|
1 |
Arashin War Beast
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Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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{5}{G}{G}
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Creature
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6/6
|
|
|
main
|
1 |
Bellowing Tanglewurm
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Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other green creatures you control have intimidate.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other green creatures you control have intimidate.
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{3}{G}{G}
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Creature
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4/4
|
|
|
main
|
1 |
Bloodspore Thrinax
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Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.
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{2}{G}{G}
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Creature
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2/2
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|
|
main
|
1 |
Body of Jukai
|
Trample Soulshift 8 (When this creature dies, you may return target Spirit card with mana value 8 or less from your graveyard to your hand.)
Trample Soulshift 8 (When this creature dies, you may return target Spirit card with mana value 8 or less from your graveyard to your hand.)
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{7}{G}{G}
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Creature
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8/5
|
|
|
main
|
1 |
Boneyard Wurm
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Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
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{1}{G}
|
Creature
|
*/*
|
|
|
main
|
1 |
Bounteous Kirin
|
Flying Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's mana value.
Flying Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's mana value.
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{5}{G}{G}
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Creature
|
4/4
|
|
|
main
|
1 |
Brambleweft Behemoth
|
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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{4}{G}{G}
|
Creature
|
6/6
|
|
|
main
|
1 |
Bristling Hydra
|
When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.
When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.
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{2}{G}{G}
|
Creature
|
4/3
|
|
|
main
|
1 |
Broodhunter Wurm
|
|
{3}{G}
|
Creature
|
4/3
|
|
|
main
|
1 |
Garruk, Caller of Beasts
|
[+1]: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. [−3]: You may put a green creature card from your hand onto the battlefield. [−7]: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle."
[+1]: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. [−3]: You may put a green creature card from your hand onto the battlefield. [−7]: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle."
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{4}{G}{G}
|
Planeswalker
|
4
|
|
|
main
|
1 |
Garruk, Primal Hunter
|
[+1]: Create a 3/3 green Beast creature token. [−3]: Draw cards equal to the greatest power among creatures you control. [−6]: Create a 6/6 green Wurm creature token for each land you control.
[+1]: Create a 3/3 green Beast creature token. [−3]: Draw cards equal to the greatest power among creatures you control. [−6]: Create a 6/6 green Wurm creature token for each land you control.
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{2}{G}{G}{G}
|
Planeswalker
|
3
|
|
|
main
|
1 |
Nissa, Genesis Mage
|
[+2]: Untap up to two target creatures and up to two target lands. [−3]: Target creature gets +5/+5 until end of turn. [−10]: Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
[+2]: Untap up to two target creatures and up to two target lands. [−3]: Target creature gets +5/+5 until end of turn. [−10]: Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
|
{5}{G}{G}
|
Planeswalker
|
5
|
|
|
main
|