2 |
Arguel's Blood Fast
back
|
{1}{B}, Pay 2 life: Draw a card. At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
{1}{B}, Pay 2 life: Draw a card. At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
|
{1}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Bishop of Rebirth
|
Vigilance Whenever Bishop of Rebirth attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
Vigilance Whenever Bishop of Rebirth attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
|
{3}{W}{W}
|
Creature
|
3/4
|
|
|
main
|
4 |
Call to the Feast
|
Create three 1/1 white Vampire creature tokens with lifelink.
Create three 1/1 white Vampire creature tokens with lifelink.
|
{2}{W}{B}
|
Sorcery
|
|
|
|
main
|
4 |
Concealed Courtyard
|
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {B}.
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {B}.
|
|
Land
|
|
|
|
main
|
4 |
Dusk Legion Zealot
|
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
|
{1}{B}
|
Creature
|
1/1
|
|
|
main
|
4 |
Forsaken Sanctuary
|
Forsaken Sanctuary enters the battlefield tapped. {T}: Add {W} or {B}.
Forsaken Sanctuary enters the battlefield tapped. {T}: Add {W} or {B}.
|
|
Land
|
|
|
|
main
|
2 |
Fumigate
|
Destroy all creatures. You gain 1 life for each creature destroyed this way.
Destroy all creatures. You gain 1 life for each creature destroyed this way.
|
{3}{W}{W}
|
Sorcery
|
|
|
|
main
|
3 |
Ifnir Deadlands
|
{T}: Add {C}. {T}, Pay 1 life: Add {B}. {2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery.
{T}: Add {C}. {T}, Pay 1 life: Add {B}. {2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery.
|
|
Land
|
|
|
|
main
|
2 |
Ixalan's Binding
|
When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield. Your opponents can't cast spells with the same name as the exiled card.
When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield. Your opponents can't cast spells with the same name as the exiled card.
|
{3}{W}
|
Enchantment
|
|
|
|
main
|
4 |
Legion Lieutenant
|
Other Vampires you control get +1/+1.
Other Vampires you control get +1/+1.
|
{W}{B}
|
Creature
|
2/2
|
|
|
main
|
3 |
Legion's Landing
back
|
When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink. When you attack with three or more creatures, transform Legion's Landing.
When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink. When you attack with three or more creatures, transform Legion's Landing.
|
{W}
|
Enchantment
|
|
|
|
main
|
4 |
Martyr of Dusk
|
When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
|
{1}{W}
|
Creature
|
2/1
|
|
|
main
|
5 |
Plains
|
|
|
Land
|
|
|
|
main
|
4 |
Queen's Commission
|
Create two 1/1 white Vampire creature tokens with lifelink.
Create two 1/1 white Vampire creature tokens with lifelink.
|
{2}{W}
|
Sorcery
|
|
|
|
main
|
4 |
Radiant Destiny
|
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
4 |
Shefet Dunes
|
{T}: Add {C}. {T}, Pay 1 life: Add {W}. {2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
{T}: Add {C}. {T}, Pay 1 life: Add {W}. {2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
|
|
Land
|
|
|
|
main
|
4 |
Swamp
|
|
|
Land
|
|
|
|
main
|
2 |
Thopter Arrest
|
When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield.
When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|