4 |
Daybreak Coronet
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Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
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{W}{W}
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Enchantment
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|
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main
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1 |
Dromoka's Command
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Choose two — • Prevent all damage target instant or sorcery spell would deal this turn. • Target player sacrifices an enchantment. • Put a +1/+1 counter on target creature. • Target creature you control fights target creature you don't control.
Choose two — • Prevent all damage target instant or sorcery spell would deal this turn. • Target player sacrifices an enchantment. • Put a +1/+1 counter on target creature. • Target creature you control fights target creature you don't control.
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{G}{W}
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Instant
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|
|
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side
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1 |
Dryad Arbor
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(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
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Creature Land
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1/1
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|
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main
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4 |
Ethereal Armor
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Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
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{W}
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Enchantment
|
|
|
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main
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1 |
Ethersworn Canonist
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Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
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{1}{W}
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Artifact Creature
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2/2
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|
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side
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1 |
Forest
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|
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Land
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|
|
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main
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4 |
Gladecover Scout
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Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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{G}
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Creature
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1/1
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|
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main
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2 |
Gryff's Boon
|
Enchant creature Enchanted creature gets +1/+0 and has flying. {3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
Enchant creature Enchanted creature gets +1/+0 and has flying. {3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
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{W}
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Enchantment
|
|
|
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main
|
4 |
Horizon Canopy
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{T}, Pay 1 life: Add {G} or {W}. {1}, {T}, Sacrifice Horizon Canopy: Draw a card.
{T}, Pay 1 life: Add {G} or {W}. {1}, {T}, Sacrifice Horizon Canopy: Draw a card.
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Land
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|
|
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main
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3 |
Hyena Umbra
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Enchant creature Enchanted creature gets +1/+1 and has first strike. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchant creature Enchanted creature gets +1/+1 and has first strike. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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{W}
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Enchantment
|
|
|
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main
|
4 |
Kor Spiritdancer
|
Kor Spiritdancer gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.
Kor Spiritdancer gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.
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{1}{W}
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Creature
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0/2
|
|
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main
|
3 |
Leyline of Sanctity
|
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
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{2}{W}{W}
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Enchantment
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|
|
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main
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2 |
Path to Exile
|
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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{W}
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Instant
|
|
|
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main
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1 |
Plains
|
|
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Land
|
|
|
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main
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4 |
Rancor
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Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
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{G}
|
Enchantment
|
|
|
|
main
|
4 |
Razorverge Thicket
|
Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {G} or {W}.
Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {G} or {W}.
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|
Land
|
|
|
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main
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2 |
Rest in Peace
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When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.
When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.
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{1}{W}
|
Enchantment
|
|
|
|
side
|
2 |
Seal of Primordium
|
Sacrifice Seal of Primordium: Destroy target artifact or enchantment.
Sacrifice Seal of Primordium: Destroy target artifact or enchantment.
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{1}{G}
|
Enchantment
|
|
|
|
side
|
4 |
Slippery Bogle
|
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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{G/U}
|
Creature
|
1/1
|
|
|
main
|
4 |
Spider Umbra
|
Enchant creature Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchant creature Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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{G}
|
Enchantment
|
|
|
|
main
|
1 |
Spirit Link
|
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
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{W}
|
Enchantment
|
|
|
|
side
|
2 |
Spirit Mantle
|
Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
3 |
Stony Silence
|
Activated abilities of artifacts can't be activated.
Activated abilities of artifacts can't be activated.
|
{1}{W}
|
Enchantment
|
|
|
|
side
|
4 |
Temple Garden
|
({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Verdant Catacombs
|
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
4 |
Windswept Heath
|
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
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|
Land
|
|
|
|
main
|