1 |
Alchemist's Gift
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Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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{B}
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Instant
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$0.06
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main
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1 |
Angrath, Captain of Chaos
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Creatures you control have menace. [−2]: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creatures you control have menace. [−2]: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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{2}{B/R}{B/R}
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Planeswalker
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5
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OB
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main
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1 |
Arcane Signet
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{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
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{2}
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Artifact
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$0.72
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main
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1 |
Assault Strobe
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Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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{R}
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Sorcery
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main
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1 |
Bleeding Edge
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Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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{1}{B}{B}
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Sorcery
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$0.06
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main
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1 |
Blightbelly Rat
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Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Blightbelly Rat dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Blightbelly Rat dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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{1}{B}
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Creature
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2/2
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main
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1 |
Charcoal Diamond
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Charcoal Diamond enters the battlefield tapped. {T}: Add {B}.
Charcoal Diamond enters the battlefield tapped. {T}: Add {B}.
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{2}
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Artifact
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$0.17
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main
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1 |
Crippling Fear
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Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
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{2}{B}{B}
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Sorcery
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main
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1 |
Critical Hit
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Target creature gains double strike until end of turn. When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)
Target creature gains double strike until end of turn. When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)
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{1}{R}
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Instant
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$0.13
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main
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1 |
Cruel Feeding
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Strive — This spell costs {2}{B} more to cast for each target beyond the first. Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Strive — This spell costs {2}{B} more to cast for each target beyond the first. Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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{B}
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Instant
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$0.05
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main
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1 |
Dreadhorde Invasion
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At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
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{1}{B}
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Enchantment
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$0.58
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main
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1 |
Drown in Ichor
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Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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{1}{B}
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Sorcery
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$0.39
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main
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1 |
Ebony Fly
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Ebony Fly enters the battlefield tapped. {T}: Add {C}. {4}: Roll a d6. Until end of turn, you may have Ebony Fly become an X/X Insect artifact creature with flying, where X is the result. Whenever Ebony Fly attacks, another target attacking creature gains flying until end of turn.
Ebony Fly enters the battlefield tapped. {T}: Add {C}. {4}: Roll a d6. Until end of turn, you may have Ebony Fly become an X/X Insect artifact creature with flying, where X is the result. Whenever Ebony Fly attacks, another target attacking creature gains flying until end of turn.
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{2}
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Artifact
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$4.84
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main
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1 |
Essence Harvest
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Target player loses X life and you gain X life, where X is the greatest power among creatures you control.
Target player loses X life and you gain X life, where X is the greatest power among creatures you control.
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{2}{B}
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Sorcery
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$0.33
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main
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1 |
Fellwar Stone
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{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Add one mana of any color that a land an opponent controls could produce.
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{2}
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Artifact
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$1.14
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main
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1 |
Fire Diamond
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Fire Diamond enters the battlefield tapped. {T}: Add {R}.
Fire Diamond enters the battlefield tapped. {T}: Add {R}.
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{2}
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Artifact
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$0.16
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main
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1 |
Fling
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As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
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{1}{R}
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Instant
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$0.14
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main
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1 |
Grim Initiate
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First strike When Grim Initiate dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
First strike When Grim Initiate dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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{R}
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Creature
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1/1
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$0.08
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main
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1 |
Honor the God-Pharaoh
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As an additional cost to cast this spell, discard a card. Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
As an additional cost to cast this spell, discard a card. Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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{2}{R}
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Sorcery
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$0.06
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main
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1 |
Inner Demon
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Enchant creature Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn.
Enchant creature Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn.
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{2}{B}{B}
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Enchantment
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$0.16
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main
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1 |
Lazotep Reaver
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When Lazotep Reaver enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
When Lazotep Reaver enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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{1}{B}
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Creature
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1/2
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$0.13
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main
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1 |
Leaden Myr
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{2}
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Artifact Creature
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1/1
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$3.10
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main
|
1 |
Liquimetal Torque
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{T}: Add {C}. {T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
{T}: Add {C}. {T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
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{2}
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Artifact
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|
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main
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1 |
Mask of Griselbrand
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Equipped creature has flying and lifelink. Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards. Equip {3}
Equipped creature has flying and lifelink. Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards. Equip {3}
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{1}{B}{B}
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Artifact
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|
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$0.45
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main
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1 |
Mind Stone
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{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.
{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.
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{2}
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Artifact
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$0.20
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main
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12 |
Mountain
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Land
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main
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1 |
Phyresis
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Enchant creature Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Enchant creature Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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{1}{B}
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Enchantment
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$1.35
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main
|
1 |
Planar Atlas
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Planar Atlas enters the battlefield tapped. When Planar Atlas enters the battlefield, you may look at the top four cards of your library. If you do, reveal up to one land card from among them, then put that card on top of your library and the rest on the bottom in a random order. {T}: Add {C}.
Planar Atlas enters the battlefield tapped. When Planar Atlas enters the battlefield, you may look at the top four cards of your library. If you do, reveal up to one land card from among them, then put that card on top of your library and the rest on the bottom in a random order. {T}: Add {C}.
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{2}
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Artifact
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|
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$0.29
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main
|
1 |
Poet's Quill
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When Poet's Quill enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Equipped creature gets +1/+1 and has lifelink. Equip {1}{B}
When Poet's Quill enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Equipped creature gets +1/+1 and has lifelink. Equip {1}{B}
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{1}{B}
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Artifact
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|
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$0.16
|
main
|
1 |
Rakdos Signet
|
|
{2}
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Artifact
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|
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main
|
1 |
Sadistic Glee
|
Enchant creature Whenever a creature dies, put a +1/+1 counter on enchanted creature.
Enchant creature Whenever a creature dies, put a +1/+1 counter on enchanted creature.
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{B}
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Enchantment
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|
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$8.03
|
main
|
1 |
Sai of the Shinobi
|
Equipped creature gets +1/+1. Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it. Equip {2}
Equipped creature gets +1/+1. Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it. Equip {2}
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{1}
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Artifact
|
|
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$0.25
|
main
|
1 |
Stormrider Rig
|
Equipped creature gets +1/+1. Whenever a creature enters the battlefield under your control, you may attach Stormrider Rig to it. Equip {2}
Equipped creature gets +1/+1. Whenever a creature enters the battlefield under your control, you may attach Stormrider Rig to it. Equip {2}
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{2}
|
Artifact
|
|
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$0.11
|
main
|
9 |
Swamp
|
|
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Land
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|
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main
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1 |
Tainted Strike
|
Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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{B}
|
Instant
|
|
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$2.13
|
main
|
1 |
Temur Battle Rage
|
Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
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{1}{R}
|
Instant
|
|
|
$3.58
|
main
|
1 |
Thud
|
As an additional cost to cast this spell, sacrifice a creature. Thud deals damage equal to the sacrificed creature's power to any target.
As an additional cost to cast this spell, sacrifice a creature. Thud deals damage equal to the sacrificed creature's power to any target.
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{R}
|
Sorcery
|
|
|
$0.40
|
main
|
1 |
Twinferno
|
Choose one — • When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. • Target creature you control gains double strike until end of turn.
Choose one — • When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. • Target creature you control gains double strike until end of turn.
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{1}{R}
|
Instant
|
|
|
$0.16
|
main
|
1 |
Unleash Fury
|
Double the power of target creature until end of turn.
Double the power of target creature until end of turn.
|
{1}{R}
|
Instant
|
|
|
$0.26
|
main
|
1 |
Whisper of the Dross
|
Target creature gets -1/-1 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Target creature gets -1/-1 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
{B}
|
Instant
|
|
|
$0.14
|
main
|
1 |
Widespread Brutality
|
Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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{1}{B}{R}{R}
|
Sorcery
|
|
sig spell
|
$0.68
|
main
|