2 |
Aether Channeler
|
When Aether Channeler enters the battlefield, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.
When Aether Channeler enters the battlefield, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.
|
{2}{U}
|
Creature
|
2/1
|
|
|
main
|
1 |
An Offer You Can't Refuse
|
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
|
{U}
|
Instant
|
|
|
|
main
|
4 |
Azorius Guildgate
|
Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.
Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Brokers Hideout
|
When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
|
|
Land
|
|
|
|
main
|
1 |
Charming Prince
|
When Charming Prince enters the battlefield, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
When Charming Prince enters the battlefield, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
|
{1}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Cleansing Nova
|
Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.
Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.
|
{3}{W}{W}
|
Sorcery
|
|
|
|
main
|
4 |
Cloudshift
|
Exile target creature you control, then return that card to the battlefield under your control.
Exile target creature you control, then return that card to the battlefield under your control.
|
{W}
|
Instant
|
|
|
|
main
|
1 |
Cosmic Intervention
|
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
|
{3}{W}
|
Instant
|
|
|
|
main
|
1 |
Detention Sphere
|
When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
|
{1}{W}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Diluvian Primordial
|
Flying When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
Flying When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
|
{5}{U}{U}
|
Creature
|
5/5
|
|
|
main
|
1 |
Disorder in the Court
|
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
|
{X}{W}{U}
|
Instant
|
|
|
|
main
|
1 |
Displacer Kitten
|
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
|
{3}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Druid of Purification
|
When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
|
{3}{G}
|
Creature
|
2/3
|
|
|
main
|
1 |
Eerie Interlude
|
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
|
{2}{W}
|
Instant
|
|
|
|
main
|
1 |
Elspeth Conquers Death
|
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with mana value 3 or greater. II — Noncreature spells your opponents cast cost {2} more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with mana value 3 or greater. II — Noncreature spells your opponents cast cost {2} more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
|
{3}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Ephara, God of the Polis
|
Indestructible As long as your devotion to white and blue is less than seven, Ephara isn't a creature. At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
Indestructible As long as your devotion to white and blue is less than seven, Ephara isn't a creature. At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
|
{2}{W}{U}
|
Creature Enchantment
|
6/5
|
|
|
main
|
4 |
Ephemerate
|
Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
|
{W}
|
Instant
|
|
|
|
main
|
2 |
Essence Flux
|
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
|
{U}
|
Instant
|
|
|
|
main
|
3 |
Flicker of Fate
|
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
|
{1}{W}
|
Instant
|
|
|
|
main
|
4 |
Flickerwisp
|
Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
|
{1}{W}{W}
|
Creature
|
3/1
|
|
|
main
|
6 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Ghostway
|
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
|
{2}{W}
|
Instant
|
|
|
|
main
|
7 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Lae'zel's Acrobatics
|
Exile all nontoken creatures you control, then roll a d20. 1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step. 10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Exile all nontoken creatures you control, then roll a d20. 1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step. 10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
|
{3}{W}
|
Instant
|
|
|
|
main
|
3 |
Lagrella, the Magpie
|
When Lagrella, the Magpie enters the battlefield, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters the battlefield under your control this way, put two +1/+1 counters on it.
When Lagrella, the Magpie enters the battlefield, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters the battlefield under your control this way, put two +1/+1 counters on it.
|
{G}{W}{U}
|
Creature
|
2/3
|
|
|
main
|
1 |
Lonis, Cryptozoologist
|
Whenever another nontoken creature enters the battlefield under your control, investigate. {T}, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.
Whenever another nontoken creature enters the battlefield under your control, investigate. {T}, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.
|
{G}{U}
|
Creature
|
1/2
|
|
|
main
|
1 |
Malanthrope
|
Flying Scavenge the Dead — When Malanthrope enters the battlefield, exile target player's graveyard. Put a +1/+1 counter on Malanthrope for each creature card exiled this way.
Flying Scavenge the Dead — When Malanthrope enters the battlefield, exile target player's graveyard. Put a +1/+1 counter on Malanthrope for each creature card exiled this way.
|
{1}{G}{U}
|
Creature
|
2/2
|
|
|
main
|
3 |
Momentary Blink
|
Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
{1}{W}
|
Instant
|
|
|
|
main
|
1 |
Omen of the Sea
|
Flash When Omen of the Sea enters the battlefield, scry 2, then draw a card. {2}{U}, Sacrifice Omen of the Sea: Scry 2.
Flash When Omen of the Sea enters the battlefield, scry 2, then draw a card. {2}{U}, Sacrifice Omen of the Sea: Scry 2.
|
{1}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Panharmonicon
|
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
|
{4}
|
Artifact
|
|
|
|
main
|
9 |
Plains
|
|
|
Land
|
|
|
|
main
|
4 |
Risen Reef
|
Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
|
{1}{G}{U}
|
Creature
|
1/1
|
|
|
main
|
4 |
Seaside Citadel
|
Seaside Citadel enters the battlefield tapped. {T}: Add {G}, {W}, or {U}.
Seaside Citadel enters the battlefield tapped. {T}: Add {G}, {W}, or {U}.
|
|
Land
|
|
|
|
main
|
4 |
Selesnya Guildgate
|
Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W}.
Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W}.
|
|
Land
|
|
|
|
main
|
4 |
Simic Guildgate
|
Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.
Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.
|
|
Land
|
|
|
|
main
|
3 |
Skyclave Apparition
|
When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
|
{1}{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Solitude
|
Flash Lifelink When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.
Flash Lifelink When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.
|
{3}{W}{W}
|
Creature
|
3/2
|
|
|
main
|
2 |
Soulherder
|
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
|
{1}{W}{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Sun Titan
|
Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
|
{4}{W}{W}
|
Creature
|
6/6
|
|
|
main
|
1 |
Sylvan Primordial
|
Reach When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.
Reach When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.
|
{5}{G}{G}
|
Creature
|
6/8
|
|
|
main
|
1 |
Thassa, Deep-Dwelling
|
Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. {3}{U}: Tap another target creature.
Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. {3}{U}: Tap another target creature.
|
{3}{U}
|
Creature Enchantment
|
6/5
|
|
|
main
|
2 |
Thragtusk
|
When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.
When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.
|
{4}{G}
|
Creature
|
5/3
|
|
|
main
|
1 |
Time Wipe
|
Return a creature you control to its owner's hand, then destroy all creatures.
Return a creature you control to its owner's hand, then destroy all creatures.
|
{2}{W}{W}{U}
|
Sorcery
|
|
|
|
main
|
4 |
Venser, Shaper Savant
|
Flash When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
Flash When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
|
{2}{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Vesuvan Duplimancy
|
Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.
Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.
|
{3}{U}
|
Enchantment
|
|
|
|
main
|
2 |
Wall of Blossoms
|
Defender When Wall of Blossoms enters the battlefield, draw a card.
Defender When Wall of Blossoms enters the battlefield, draw a card.
|
{1}{G}
|
Creature
|
0/4
|
|
|
main
|
2 |
Wall of Omens
|
Defender When Wall of Omens enters the battlefield, draw a card.
Defender When Wall of Omens enters the battlefield, draw a card.
|
{1}{W}
|
Creature
|
0/4
|
|
|
main
|
2 |
Watcher for Tomorrow
|
Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Watcher for Tomorrow enters the battlefield tapped. When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand.
Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Watcher for Tomorrow enters the battlefield tapped. When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand.
|
{1}{U}
|
Creature
|
2/1
|
|
|
main
|
4 |
Yorion, Sky Nomad
|
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Flying When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Flying When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
|
{3}{W/U}{W/U}
|
Creature
|
4/5
|
|
|
main
|