4 |
Advent of the Wurm
|
Create a 5/5 green Wurm creature token with trample.
Create a 5/5 green Wurm creature token with trample.
|
{1}{G}{G}{W}
|
Instant
|
|
|
|
main
|
4 |
Call of the Conclave
|
Create a 3/3 green Centaur creature token.
Create a 3/3 green Centaur creature token.
|
{G}{W}
|
Sorcery
|
|
|
|
main
|
4 |
Doomed Traveler
|
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
|
{W}
|
Creature
|
1/1
|
|
|
main
|
4 |
Druid's Deliverance
|
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
|
{1}{G}
|
Instant
|
|
|
|
main
|
8 |
Forest
|
|
|
Land
|
|
|
|
main
|
2 |
Growing Ranks
|
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
|
{2}{G/W}{G/W}
|
Enchantment
|
|
|
|
main
|
1 |
Harmonize
|
|
{2}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Parallel Lives
|
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
|
{3}{G}
|
Enchantment
|
|
|
|
main
|
8 |
Plains
|
|
|
Land
|
|
|
|
main
|
4 |
Raise the Alarm
|
Create two 1/1 white Soldier creature tokens.
Create two 1/1 white Soldier creature tokens.
|
{1}{W}
|
Instant
|
|
|
|
main
|
2 |
Rootborn Defenses
|
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
|
{2}{W}
|
Instant
|
|
|
|
main
|
4 |
Selesnya Charm
|
Choose one — • Target creature gets +2/+2 and gains trample until end of turn. • Exile target creature with power 5 or greater. • Create a 2/2 white Knight creature token with vigilance.
Choose one — • Target creature gets +2/+2 and gains trample until end of turn. • Exile target creature with power 5 or greater. • Create a 2/2 white Knight creature token with vigilance.
|
{G}{W}
|
Instant
|
|
|
|
main
|
2 |
Shoulder to Shoulder
|
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw a card.
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw a card.
|
{2}{W}
|
Sorcery
|
|
|
|
main
|
2 |
Spectral Procession
|
Create three 1/1 white Spirit creature tokens with flying.
Create three 1/1 white Spirit creature tokens with flying.
|
{2/W}{2/W}{2/W}
|
Sorcery
|
|
|
|
main
|
2 |
Sundering Growth
|
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
|
{G/W}{G/W}
|
Instant
|
|
|
|
main
|
4 |
Sunpetal Grove
|
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
|
|
Land
|
|
|
|
main
|
2 |
Westvale Abbey
back
|
{T}: Add {C}. {5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token. {5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.
{T}: Add {C}. {5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token. {5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.
|
|
Land
|
|
|
|
main
|
2 |
Wildsize
|
Target creature gets +2/+2 and gains trample until end of turn. Draw a card.
Target creature gets +2/+2 and gains trample until end of turn. Draw a card.
|
{2}{G}
|
Instant
|
|
|
|
main
|
1 |
Withstand
|
Prevent the next 3 damage that would be dealt to any target this turn. Draw a card.
Prevent the next 3 damage that would be dealt to any target this turn. Draw a card.
|
{2}{W}
|
Instant
|
|
|
|
main
|