1 |
Abrade
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Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
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{1}{R}
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Instant
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main
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1 |
Aetherize
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Return all attacking creatures to their owner's hand.
Return all attacking creatures to their owner's hand.
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{3}{U}
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Instant
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main
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1 |
Aminatou's Augury
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Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
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{6}{U}{U}
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Sorcery
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main
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1 |
Ancestral Vision
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Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Target player draws three cards.
Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Target player draws three cards.
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Sorcery
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main
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2 |
Aria of Flame
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When Aria of Flame enters the battlefield, each opponent gains 10 life. Whenever you cast an instant or sorcery spell, put a verse counter on Aria of Flame, then it deals damage equal to the number of verse counters on it to target player or planeswalker.
When Aria of Flame enters the battlefield, each opponent gains 10 life. Whenever you cast an instant or sorcery spell, put a verse counter on Aria of Flame, then it deals damage equal to the number of verse counters on it to target player or planeswalker.
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{2}{R}
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Enchantment
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main
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4 |
Big Score
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As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
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{3}{R}
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Instant
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main
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2 |
Blasphemous Act
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This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
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{8}{R}
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Sorcery
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main
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3 |
Brainstorm
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Draw three cards, then put two cards from your hand on top of your library in any order.
Draw three cards, then put two cards from your hand on top of your library in any order.
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{U}
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Instant
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main
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1 |
Burn Down the House
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Choose one — • Burn Down the House deals 5 damage to each creature and each planeswalker. • Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
Choose one — • Burn Down the House deals 5 damage to each creature and each planeswalker. • Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
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{3}{R}{R}
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Sorcery
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main
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2 |
Clear the Mind
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Target player shuffles their graveyard into their library. Draw a card.
Target player shuffles their graveyard into their library. Draw a card.
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{2}{U}
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Sorcery
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main
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1 |
Clone Legion
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For each creature target player controls, create a token that's a copy of that creature.
For each creature target player controls, create a token that's a copy of that creature.
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{7}{U}{U}
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Sorcery
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main
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1 |
Counterspell
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{U}{U}
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Instant
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main
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1 |
Curiosity
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Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
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{U}
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Enchantment
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main
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2 |
Electrostatic Field
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Defender Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.
Defender Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.
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{1}{R}
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Creature
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0/4
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main
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1 |
Expansion // Explosion
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Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.
Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.
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{U/R}{U/R}
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Instant
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main
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1 |
Expropriate
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Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
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{7}{U}{U}
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Sorcery
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main
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4 |
Faithless Looting
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Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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{R}
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Sorcery
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main
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1 |
Flood of Tears
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Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
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{4}{U}{U}
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Sorcery
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main
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2 |
Frantic Search
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Draw two cards, then discard two cards. Untap up to three lands.
Draw two cards, then discard two cards. Untap up to three lands.
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{2}{U}
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Instant
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main
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1 |
Glint-Horn Buccaneer
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Haste Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent. {1}{R}, Discard a card: Draw a card. Activate only if Glint-Horn Buccaneer is attacking.
Haste Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent. {1}{R}, Discard a card: Draw a card. Activate only if Glint-Horn Buccaneer is attacking.
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{1}{R}{R}
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Creature
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2/4
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main
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12 |
Island
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Land
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main
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2 |
Izzet Charm
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Choose one — • Counter target noncreature spell unless its controller pays {2}. • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards.
Choose one — • Counter target noncreature spell unless its controller pays {2}. • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards.
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{U}{R}
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Instant
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main
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4 |
Izzet Guildgate
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Izzet Guildgate enters the battlefield tapped. {T}: Add {U} or {R}.
Izzet Guildgate enters the battlefield tapped. {T}: Add {U} or {R}.
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Land
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main
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1 |
Lava Coil
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Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.
Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.
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{1}{R}
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Sorcery
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main
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2 |
Lightning Bolt
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Lightning Bolt deals 3 damage to any target.
Lightning Bolt deals 3 damage to any target.
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{R}
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Instant
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main
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1 |
Midnight Clock
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{T}: Add {U}. {2}{U}: Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
{T}: Add {U}. {2}{U}: Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
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{2}{U}
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Artifact
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main
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4 |
Mizzix's Mastery
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Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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{3}{R}
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Sorcery
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main
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12 |
Mountain
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Land
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main
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1 |
Narset's Reversal
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Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
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{U}{U}
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Instant
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main
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2 |
Niv-Mizzet, Parun
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This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.
This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.
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{U}{U}{U}{R}{R}{R}
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Creature
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5/5
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main
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2 |
Opt
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{U}
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Instant
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main
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2 |
Psychosis Crawler
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Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.
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{5}
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Artifact Creature
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*/*
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main
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1 |
Rielle, the Everwise
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Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard. Whenever you discard one or more cards for the first time each turn, draw that many cards.
Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard. Whenever you discard one or more cards for the first time each turn, draw that many cards.
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{1}{U}{R}
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Creature
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0/3
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main
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1 |
Rise of the Dark Realms
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Put all creature cards from all graveyards onto the battlefield under your control.
Put all creature cards from all graveyards onto the battlefield under your control.
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{7}{B}{B}
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Sorcery
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main
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1 |
Sea Gate Restoration
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Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
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{4}{U}{U}{U}
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Sorcery
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main
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1 |
Seize the Spoils
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As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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{2}{R}
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Sorcery
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main
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1 |
Shark Typhoon
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Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.
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{5}{U}
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Enchantment
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main
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2 |
Spelltwine
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Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
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{5}{U}
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Sorcery
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main
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4 |
Spirebluff Canal
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Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {U} or {R}.
Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {U} or {R}.
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Land
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main
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1 |
Storm Herd
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Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
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{8}{W}{W}
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Sorcery
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main
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1 |
Storm's Wrath
|
Storm's Wrath deals 4 damage to each creature and each planeswalker.
Storm's Wrath deals 4 damage to each creature and each planeswalker.
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{2}{R}{R}
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Sorcery
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main
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4 |
Stormcarved Coast
|
Stormcarved Coast enters the battlefield tapped unless you control two or more other lands. {T}: Add {U} or {R}.
Stormcarved Coast enters the battlefield tapped unless you control two or more other lands. {T}: Add {U} or {R}.
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Land
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main
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1 |
Sublime Epiphany
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Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card.
Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card.
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{4}{U}{U}
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Instant
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main
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1 |
Swarm Intelligence
|
Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
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{6}{U}
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Enchantment
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main
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2 |
Thousand-Year Storm
|
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
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{4}{U}{R}
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Enchantment
|
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main
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2 |
Thrill of Possibility
|
As an additional cost to cast this spell, discard a card. Draw two cards.
As an additional cost to cast this spell, discard a card. Draw two cards.
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{1}{R}
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Instant
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|
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main
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3 |
Time Stretch
|
Target player takes two extra turns after this one.
Target player takes two extra turns after this one.
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{8}{U}{U}
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Sorcery
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main
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3 |
Time Warp
|
Target player takes an extra turn after this one.
Target player takes an extra turn after this one.
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{3}{U}{U}
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Sorcery
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main
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2 |
Visions of Beyond
|
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
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{U}
|
Instant
|
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main
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1 |
Wear // Tear
|
Destroy target artifact. Fuse (You may cast one or both halves of this card from your hand.)
Destroy target artifact. Fuse (You may cast one or both halves of this card from your hand.)
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{1}{R}
|
Instant
|
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main
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