1 |
Aether Channeler
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When this creature enters, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.
When this creature enters, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.
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{2}{U}
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Creature
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2/1
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main
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3 |
Azorius Guildgate
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This land enters tapped. {T}: Add {W} or {U}.
This land enters tapped. {T}: Add {W} or {U}.
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Land
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main
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1 |
Charming Prince
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When this creature enters, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
When this creature enters, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
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{1}{W}
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Creature
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2/2
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main
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1 |
Cleansing Nova
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Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.
Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.
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{3}{W}{W}
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Sorcery
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main
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4 |
Cloudshift
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Exile target creature you control, then return that card to the battlefield under your control.
Exile target creature you control, then return that card to the battlefield under your control.
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{W}
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Instant
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main
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1 |
Druid of Purification
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When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
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{3}{G}
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Creature
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2/3
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main
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1 |
Elspeth Conquers Death
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with mana value 3 or greater. II — Noncreature spells your opponents cast cost {2} more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with mana value 3 or greater. II — Noncreature spells your opponents cast cost {2} more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
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{3}{W}{W}
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Enchantment
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main
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4 |
Ephemerate
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Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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{W}
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Instant
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main
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1 |
Flicker of Fate
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Exile target creature or enchantment, then return it to the battlefield under its owner's control.
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
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{1}{W}
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Instant
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main
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4 |
Flickerwisp
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Flying When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Flying When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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{1}{W}{W}
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Creature
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3/1
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main
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3 |
Forest
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Land
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main
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3 |
Island
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Land
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main
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1 |
Lonis, Cryptozoologist
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Whenever another nontoken creature you control enters, investigate. {T}, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.
Whenever another nontoken creature you control enters, investigate. {T}, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.
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{G}{U}
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Creature
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1/2
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main
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4 |
Momentary Blink
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Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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{1}{W}
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Instant
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main
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1 |
Omen of the Sea
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Flash (You may cast this spell any time you could cast an instant.) When this enchantment enters, scry 2, then draw a card. {2}{U}, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Flash (You may cast this spell any time you could cast an instant.) When this enchantment enters, scry 2, then draw a card. {2}{U}, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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{1}{U}
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Enchantment
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main
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2 |
Panharmonicon
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If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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{4}
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Artifact
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main
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7 |
Plains
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Land
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main
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2 |
Preston, the Vanisher
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Whenever another nontoken creature you control enters, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion. {1}{W}, Sacrifice five Illusions: Exile target nonland permanent.
Whenever another nontoken creature you control enters, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion. {1}{W}, Sacrifice five Illusions: Exile target nonland permanent.
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{3}{W}
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Creature
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2/5
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main
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4 |
Risen Reef
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Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
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{1}{G}{U}
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Creature
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1/1
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main
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4 |
Seaside Citadel
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This land enters tapped. {T}: Add {G}, {W}, or {U}.
This land enters tapped. {T}: Add {G}, {W}, or {U}.
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Land
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main
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4 |
Selesnya Guildgate
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This land enters tapped. {T}: Add {G} or {W}.
This land enters tapped. {T}: Add {G} or {W}.
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Land
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main
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3 |
Simic Guildgate
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This land enters tapped. {T}: Add {G} or {U}.
This land enters tapped. {T}: Add {G} or {U}.
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Land
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main
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4 |
Skyclave Apparition
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When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
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{1}{W}{W}
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Creature
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2/2
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main
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2 |
Solitude
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Flash Lifelink When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.
Flash Lifelink When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.
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{3}{W}{W}
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Creature
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3/2
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main
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1 |
Soulherder
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Whenever a creature is exiled from the battlefield, put a +1/+1 counter on this creature. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on this creature. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
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{1}{W}{U}
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Creature
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1/1
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main
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2 |
Sun Titan
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Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
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{4}{W}{W}
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Creature
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6/6
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main
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2 |
Sylvan Primordial
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Reach When this creature enters, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.
Reach When this creature enters, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.
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{5}{G}{G}
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Creature
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6/8
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main
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1 |
Thragtusk
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When this creature enters, you gain 5 life. When this creature leaves the battlefield, create a 3/3 green Beast creature token.
When this creature enters, you gain 5 life. When this creature leaves the battlefield, create a 3/3 green Beast creature token.
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{4}{G}
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Creature
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5/3
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main
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2 |
Venser, Shaper Savant
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Flash (You may cast this spell any time you could cast an instant.) When Venser enters, return target spell or permanent to its owner's hand.
Flash (You may cast this spell any time you could cast an instant.) When Venser enters, return target spell or permanent to its owner's hand.
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{2}{U}{U}
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Creature
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2/2
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main
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4 |
Yorion, Sky Nomad
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Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Flying When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Flying When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
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{3}{W/U}{W/U}
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Creature
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4/5
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main
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