1 |
Arachnogenesis
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Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
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{2}{G}
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Instant
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main
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2 |
Bane of Progress
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When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
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{4}{G}{G}
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Creature
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2/2
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|
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main
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1 |
Chasm Skulker
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Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
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{2}{U}
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Creature
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1/1
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|
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main
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2 |
Clear the Mind
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Target player shuffles their graveyard into their library. Draw a card.
Target player shuffles their graveyard into their library. Draw a card.
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{2}{U}
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Sorcery
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main
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3 |
Cultivate
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Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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{2}{G}
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Sorcery
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|
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main
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1 |
Cyclonic Rift
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Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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{1}{U}
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Instant
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main
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1 |
Deepglow Skate
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When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.
When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.
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{4}{U}
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Creature
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3/3
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|
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main
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1 |
Flux Channeler
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Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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{2}{U}
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Creature
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2/2
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|
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main
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10 |
Forest
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Land
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main
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1 |
Forgotten Ancient
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Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
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{3}{G}
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Creature
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0/3
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|
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main
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1 |
Galloping Lizrog
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Trample When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.
Trample When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.
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{3}{G}{U}
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Creature
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3/3
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|
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main
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2 |
Give // Take
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Put three +1/+1 counters on target creature. Fuse (You may cast one or both halves of this card from your hand.)
Put three +1/+1 counters on target creature. Fuse (You may cast one or both halves of this card from your hand.)
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{2}{G}
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Sorcery
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|
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main
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3 |
Growth Spiral
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Draw a card. You may put a land card from your hand onto the battlefield.
Draw a card. You may put a land card from your hand onto the battlefield.
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{G}{U}
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Instant
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main
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1 |
Herald of Secret Streams
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Creatures you control with +1/+1 counters on them can't be blocked.
Creatures you control with +1/+1 counters on them can't be blocked.
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{3}{U}
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Creature
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2/3
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|
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main
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1 |
Hydra's Growth
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Enchant creature When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature. At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
Enchant creature When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature. At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
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{2}{G}
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Enchantment
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main
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10 |
Island
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Land
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main
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2 |
Kalonian Hydra
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Trample Kalonian Hydra enters the battlefield with four +1/+1 counters on it. Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
Trample Kalonian Hydra enters the battlefield with four +1/+1 counters on it. Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
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{3}{G}{G}
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Creature
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0/0
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|
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main
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1 |
Kavu Predator
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Trample Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.
Trample Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.
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{1}{G}
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Creature
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2/2
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|
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main
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1 |
Life's Legacy
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As an additional cost to cast this spell, sacrifice a creature. Draw cards equal to the sacrificed creature's power.
As an additional cost to cast this spell, sacrifice a creature. Draw cards equal to the sacrificed creature's power.
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{1}{G}
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Sorcery
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|
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main
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1 |
Lifegift
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Whenever a land enters the battlefield, you may gain 1 life.
Whenever a land enters the battlefield, you may gain 1 life.
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{2}{G}
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Enchantment
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|
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main
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2 |
Managorger Hydra
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Trample Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
Trample Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
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{2}{G}
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Creature
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1/1
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|
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main
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1 |
Rishkar's Expertise
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Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
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{4}{G}{G}
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Sorcery
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|
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main
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1 |
Simic Ascendancy
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{1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
{1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
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{G}{U}
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Enchantment
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|
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main
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3 |
Simic Charm
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Choose one — • Target creature gets +3/+3 until end of turn. • Permanents you control gain hexproof until end of turn. • Return target creature to its owner's hand.
Choose one — • Target creature gets +3/+3 until end of turn. • Permanents you control gain hexproof until end of turn. • Return target creature to its owner's hand.
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{G}{U}
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Instant
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main
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4 |
Simic Guildgate
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Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.
Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.
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|
Land
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main
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1 |
Solidarity of Heroes
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Strive — This spell costs {1}{G} more to cast for each target beyond the first. Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
Strive — This spell costs {1}{G} more to cast for each target beyond the first. Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
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{1}{G}
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Instant
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|
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main
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1 |
The Ozolith
|
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
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{1}
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Artifact
|
|
|
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main
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2 |
Traverse the Outlands
|
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
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{4}{G}
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Sorcery
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|
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main
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1 |
Undergrowth Champion
|
If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion.
If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion.
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{1}{G}{G}
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Creature
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2/2
|
|
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main
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1 |
Vorinclex, Monstrous Raider
|
Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
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{4}{G}{G}
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Creature
|
6/6
|
|
|
main
|
1 |
Wildwood Scourge
|
Wildwood Scourge enters the battlefield with X +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.
Wildwood Scourge enters the battlefield with X +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.
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{X}{G}
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Creature
|
0/0
|
|
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main
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