1 |
Angel's Feather
|
Whenever a player casts a white spell, you may gain 1 life.
Whenever a player casts a white spell, you may gain 1 life.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Appetite for the Unnatural
|
Destroy target artifact or enchantment. You gain 2 life.
Destroy target artifact or enchantment. You gain 2 life.
|
{2}{G}
|
Instant
|
|
|
|
main
|
1 |
Battle at the Bridge
|
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Target creature gets -X/-X until end of turn. You gain X life.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Target creature gets -X/-X until end of turn. You gain X life.
|
{X}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Blighted Woodland
|
{T}: Add {C}. {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{T}: Add {C}. {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Blood Artist
|
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
|
{1}{B}
|
Creature
|
0/1
|
|
|
main
|
1 |
Blood Tithe
|
Each opponent loses 3 life. You gain life equal to the life lost this way.
Each opponent loses 3 life. You gain life equal to the life lost this way.
|
{3}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Bond of Flourishing
|
Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.
Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Burnished Hart
|
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
|
{3}
|
Artifact Creature
|
2/2
|
|
|
main
|
1 |
Circuit Mender
|
When Circuit Mender enters the battlefield, you gain 2 life. When Circuit Mender leaves the battlefield, draw a card.
When Circuit Mender enters the battlefield, you gain 2 life. When Circuit Mender leaves the battlefield, draw a card.
|
{3}
|
Artifact Creature
|
2/3
|
|
|
main
|
1 |
Cultivate
|
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Darkmoss Bridge
|
Darkmoss Bridge enters the battlefield tapped. Indestructible {T}: Add {B} or {G}.
Darkmoss Bridge enters the battlefield tapped. Indestructible {T}: Add {B} or {G}.
|
|
Artifact Land
|
|
|
|
main
|
1 |
Darksteel Citadel
|
Indestructible {T}: Add {C}.
Indestructible {T}: Add {C}.
|
|
Artifact Land
|
|
|
|
main
|
1 |
Death Frenzy
|
All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
|
{3}{B}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Deathgreeter
|
Whenever another creature dies, you may gain 1 life.
Whenever another creature dies, you may gain 1 life.
|
{B}
|
Creature
|
1/1
|
1.29
|
|
main
|
1 |
Demon's Horn
|
Whenever a player casts a black spell, you may gain 1 life.
Whenever a player casts a black spell, you may gain 1 life.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Diamond Mare
|
As Diamond Mare enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.
As Diamond Mare enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.
|
{2}
|
Artifact Creature
|
1/3
|
|
|
main
|
1 |
Dina, Soul Steeper
|
Whenever you gain life, each opponent loses 1 life. {1}, Sacrifice another creature: Dina, Soul Steeper gets +X/+0 until end of turn, where X is the sacrificed creature's power.
Whenever you gain life, each opponent loses 1 life. {1}, Sacrifice another creature: Dina, Soul Steeper gets +X/+0 until end of turn, where X is the sacrificed creature's power.
|
{B}{G}
|
Creature
|
1/3
|
CMDR
|
|
main
|
1 |
Dragon's Claw
|
Whenever a player casts a red spell, you may gain 1 life.
Whenever a player casts a red spell, you may gain 1 life.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Druid Class
|
(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Elixir of Immortality
|
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Essence Depleter
|
Devoid (This card has no color.) {1}{C}: Target opponent loses 1 life and you gain 1 life. ({C} represents colorless mana.)
Devoid (This card has no color.) {1}{C}: Target opponent loses 1 life and you gain 1 life. ({C} represents colorless mana.)
|
{2}{B}
|
Creature
|
2/3
|
|
|
main
|
1 |
Essence Warden
|
Whenever another creature enters the battlefield, you gain 1 life.
Whenever another creature enters the battlefield, you gain 1 life.
|
{G}
|
Creature
|
1/1
|
4.49
|
|
main
|
1 |
Evolving Wilds
|
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Falkenrath Noble
|
Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
|
{3}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Field of Ruin
|
{T}: Add {C}. {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
{T}: Add {C}. {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
|
|
Land
|
|
|
|
main
|
1 |
Filigree Familiar
|
When Filigree Familiar enters the battlefield, you gain 2 life. When Filigree Familiar dies, draw a card.
When Filigree Familiar enters the battlefield, you gain 2 life. When Filigree Familiar dies, draw a card.
|
{3}
|
Artifact Creature
|
2/2
|
|
|
main
|
1 |
Flay Essence
|
Exile target creature or planeswalker. You gain life equal to the number of counters on it.
Exile target creature or planeswalker. You gain life equal to the number of counters on it.
|
{1}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Foreboding Fruit
|
Target player draws two cards and loses 2 life. Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Target player draws two cards and loses 2 life. Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
|
{2}{B}
|
Sorcery
|
|
|
|
main
|
8 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Foul Orchard
|
Foul Orchard enters the battlefield tapped. {T}: Add {B} or {G}.
Foul Orchard enters the battlefield tapped. {T}: Add {B} or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Fountain of Renewal
|
At the beginning of your upkeep, you gain 1 life. {3}, Sacrifice Fountain of Renewal: Draw a card.
At the beginning of your upkeep, you gain 1 life. {3}, Sacrifice Fountain of Renewal: Draw a card.
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Glimmerpost
|
When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. {T}: Add {C}.
When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. {T}: Add {C}.
|
|
Land
|
|
|
|
main
|
1 |
Golem's Heart
|
Whenever a player casts an artifact spell, you may gain 1 life.
Whenever a player casts an artifact spell, you may gain 1 life.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Gonti's Machinations
|
Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.) Pay {E}{E}, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.
Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.) Pay {E}{E}, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.
|
{B}
|
Enchantment
|
|
|
|
main
|
1 |
Gray Merchant of Asphodel
|
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
|
{3}{B}{B}
|
Creature
|
2/4
|
.59
|
|
main
|
1 |
Grazing Gladehart
|
Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.
Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.
|
{2}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Harrow
|
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
|
{2}{G}
|
Instant
|
|
|
|
main
|
1 |
Infuse with Vitality
|
Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control." You gain 2 life.
Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control." You gain 2 life.
|
{B}{G}
|
Instant
|
|
|
|
main
|
1 |
Jaddi Offshoot
|
Defender Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
Defender Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
|
{G}
|
Creature
|
0/3
|
|
|
main
|
1 |
Jeweled Torque
|
As Jeweled Torque enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.
As Jeweled Torque enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Jungle Hollow
|
Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. {T}: Add {B} or {G}.
Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. {T}: Add {B} or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Kazandu Nectarpot
|
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
|
{1}{G}
|
Creature
|
1/3
|
|
|
main
|
1 |
Kraken's Eye
|
Whenever a player casts a blue spell, you may gain 1 life.
Whenever a player casts a blue spell, you may gain 1 life.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Lifegift
|
Whenever a land enters the battlefield, you may gain 1 life.
Whenever a land enters the battlefield, you may gain 1 life.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Lifesmith
|
Whenever you cast an artifact spell, you may pay {1}. If you do, you gain 3 life.
Whenever you cast an artifact spell, you may pay {1}. If you do, you gain 3 life.
|
{1}{G}
|
Creature
|
2/1
|
|
|
main
|
1 |
Llanowar Wastes
|
{T}: Add {C}. {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
{T}: Add {C}. {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
|
|
Land
|
|
|
|
main
|
1 |
Marauding Blight-Priest
|
Whenever you gain life, each opponent loses 1 life.
Whenever you gain life, each opponent loses 1 life.
|
{2}{B}
|
Creature
|
3/2
|
|
|
main
|
1 |
Mortality Spear
|
This spell costs {2} less to cast if you gained life this turn. Destroy target nonland permanent.
This spell costs {2} less to cast if you gained life this turn. Destroy target nonland permanent.
|
{2}{B}{G}
|
Instant
|
|
|
|
main
|
1 |
Natural End
|
Destroy target artifact or enchantment. You gain 3 life.
Destroy target artifact or enchantment. You gain 3 life.
|
{2}{G}
|
Instant
|
|
|
|
main
|
1 |
Nightmare Unmaking
|
Choose one — • Exile each creature with power greater than the number of cards in your hand. • Exile each creature with power less than the number of cards in your hand.
Choose one — • Exile each creature with power greater than the number of cards in your hand. • Exile each creature with power less than the number of cards in your hand.
|
{3}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Nightmare's Thirst
|
You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
|
{B}
|
Instant
|
|
|
|
main
|
1 |
Overgrown Arch
|
Defender {T}: You gain 1 life. {2}, Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Defender {T}: You gain 1 life. {2}, Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
|
{1}{G}
|
Creature
|
0/4
|
|
|
main
|
1 |
Paradise Plume
|
As Paradise Plume enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, you may gain 1 life. {T}: Add one mana of the chosen color.
As Paradise Plume enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, you may gain 1 life. {T}: Add one mana of the chosen color.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Parasitic Impetus
|
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
|
{2}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Parting Thoughts
|
Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature.
Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature.
|
{2}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Phyrexia's Core
|
{T}: Add {C}. {1}, {T}, Sacrifice an artifact: You gain 1 life.
{T}: Add {C}. {1}, {T}, Sacrifice an artifact: You gain 1 life.
|
|
Land
|
|
|
|
main
|
1 |
Prism Ring
|
As Prism Ring enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.
As Prism Ring enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Pristine Talisman
|
{T}: Add {C}. You gain 1 life.
{T}: Add {C}. You gain 1 life.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Profane Memento
|
Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.
Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Radiant Fountain
|
When Radiant Fountain enters the battlefield, you gain 2 life. {T}: Add {C}.
When Radiant Fountain enters the battlefield, you gain 2 life. {T}: Add {C}.
|
|
Land
|
|
|
|
main
|
1 |
Respite
|
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
|
{1}{G}
|
Instant
|
|
|
|
main
|
1 |
Retreat to Hagra
|
Landfall — Whenever a land enters the battlefield under your control, choose one — • Target creature gets +1/+0 and gains deathtouch until end of turn. • Each opponent loses 1 life and you gain 1 life.
Landfall — Whenever a land enters the battlefield under your control, choose one — • Target creature gets +1/+0 and gains deathtouch until end of turn. • Each opponent loses 1 life and you gain 1 life.
|
{2}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Retreat to Kazandu
|
Landfall — Whenever a land enters the battlefield under your control, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.
Landfall — Whenever a land enters the battlefield under your control, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Revenge of Ravens
|
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
|
{3}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Riveteers Overlook
|
When Riveteers Overlook enters the battlefield, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
When Riveteers Overlook enters the battlefield, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
|
|
Land
|
|
|
|
main
|
1 |
Roots of Life
|
As Roots of Life enters the battlefield, choose Island or Swamp. Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
As Roots of Life enters the battlefield, choose Island or Swamp. Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
|
{1}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Sapseep Forest
|
({T}: Add {G}.) Sapseep Forest enters the battlefield tapped. {G}, {T}: You gain 1 life. Activate only if you control two or more green permanents.
({T}: Add {G}.) Sapseep Forest enters the battlefield tapped. {G}, {T}: You gain 1 life. Activate only if you control two or more green permanents.
|
|
Land
|
|
|
|
main
|
1 |
Scavenging Ooze
|
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
|
{1}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Sign in Blood
|
Target player draws two cards and loses 2 life.
Target player draws two cards and loses 2 life.
|
{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Sling-Gang Lieutenant
|
When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens. Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.
When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens. Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.
|
{3}{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Spectrum Sentinel
|
Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.) Whenever a nonbasic land enters the battlefield under an opponent's control, you gain 1 life.
Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.) Whenever a nonbasic land enters the battlefield under an opponent's control, you gain 1 life.
|
{1}
|
Artifact Creature
|
1/2
|
|
|
main
|
1 |
Sun Droplet
|
Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
|
{2}
|
Artifact
|
|
|
|
main
|
7 |
Swamp
|
|
|
Land
|
|
|
|
main
|
1 |
Tablet of the Guilds
|
As Tablet of the Guilds enters the battlefield, choose two colors. Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is.
As Tablet of the Guilds enters the battlefield, choose two colors. Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is.
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{2}
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Artifact
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main
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1 |
Talisman of Resilience
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{T}: Add {C}. {T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you.
{T}: Add {C}. {T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you.
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{2}
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Artifact
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main
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1 |
Tamiyo's Safekeeping
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Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
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{G}
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Instant
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main
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1 |
Tanglebloom
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{1}, {T}: You gain 1 life.
{1}, {T}: You gain 1 life.
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{1}
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Artifact
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main
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1 |
Teething Wurmlet
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Teething Wurmlet has deathtouch as long as you control three or more artifacts. Whenever an artifact enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Teething Wurmlet.
Teething Wurmlet has deathtouch as long as you control three or more artifacts. Whenever an artifact enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Teething Wurmlet.
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{G}
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Creature
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1/1
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main
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1 |
Temple of Malady
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Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. {T}: Add {B} or {G}.
Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. {T}: Add {B} or {G}.
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Land
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main
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1 |
Terramorphic Expanse
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{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Land
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main
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1 |
Thoughtleech
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Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
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{G}{G}
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Enchantment
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main
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1 |
Tree of Tales
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Artifact Land
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main
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1 |
Trespasser's Curse
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Enchant player Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.
Enchant player Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.
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{1}{B}
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Enchantment
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main
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1 |
Turn the Earth
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Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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{G}
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Instant
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main
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1 |
Underhanded Designs
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Whenever an artifact enters the battlefield under your control, you may pay {1}. If you do, each opponent loses 1 life and you gain 1 life. {1}{B}, Sacrifice Underhanded Designs: Destroy target creature. Activate only if you control two or more artifacts.
Whenever an artifact enters the battlefield under your control, you may pay {1}. If you do, each opponent loses 1 life and you gain 1 life. {1}{B}, Sacrifice Underhanded Designs: Destroy target creature. Activate only if you control two or more artifacts.
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{1}{B}
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Enchantment
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main
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1 |
Urborg Repossession
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Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) Return target creature card from your graveyard to your hand. You gain 2 life. If this spell was kicked, return another target permanent card from your graveyard to your hand.
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) Return target creature card from your graveyard to your hand. You gain 2 life. If this spell was kicked, return another target permanent card from your graveyard to your hand.
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{B}
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Sorcery
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main
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1 |
Urza's Chalice
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Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life.
Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life.
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{1}
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Artifact
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main
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1 |
Vampire Neonate
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{2}, {T}: Each opponent loses 1 life and you gain 1 life.
{2}, {T}: Each opponent loses 1 life and you gain 1 life.
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{B}
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Creature
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0/3
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main
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1 |
Vampiric Link
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Enchant creature Whenever enchanted creature deals damage, you gain that much life.
Enchant creature Whenever enchanted creature deals damage, you gain that much life.
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{B}
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Enchantment
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main
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1 |
Vault of Whispers
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Artifact Land
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main
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1 |
Veteran Explorer
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When Veteran Explorer dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
When Veteran Explorer dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
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{G}
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Creature
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1/1
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main
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1 |
Wall of Limbs
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Defender (This creature can't attack.) Whenever you gain life, put a +1/+1 counter on Wall of Limbs. {5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.
Defender (This creature can't attack.) Whenever you gain life, put a +1/+1 counter on Wall of Limbs. {5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.
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{2}{B}
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Creature
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0/3
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main
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1 |
Warped Landscape
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{T}: Add {C}. {2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Land
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main
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1 |
Wurm's Tooth
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Whenever a player casts a green spell, you may gain 1 life.
Whenever a player casts a green spell, you may gain 1 life.
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{2}
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Artifact
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main
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1 |
Zuran Orb
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Sacrifice a land: You gain 2 life.
Sacrifice a land: You gain 2 life.
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{0}
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Artifact
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main
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